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https://github.com/babalae/bettergi-scripts-list.git
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* refactor(utils): 重构工具模块导入导出结构并优化功能实现 - 将各个工具模块改为ES6模块化导入导出方式 - 新增通用文本识别点击工具函数findTextAndClick - 优化campaignArea模块中的征讨领域识别逻辑 - 统一uid识别和通知发送的调用方式 - 移除eval动态加载改用静态导入 - 更新版本号至0.1.1 * config(ActivitySwitchNotice): 更新默认显示天数设置 - 移除周一到周五的默认显示配置 - 保留周日和周六作为默认显示选项 * feat(ActivitySwitchNotice): 更新版本历史记录 - 周本提醒日升为多选功能实现 - 适配新秘境征讨UI界面调整
224 lines
8.7 KiB
JavaScript
224 lines
8.7 KiB
JavaScript
import {findTextAndClick,getDayOfWeek} from "./tool";
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import {sendText} from "./notice";
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import {ocrUID} from "./uid";
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function settingsParseInt(str, defaultValue) {
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try {
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return str ? parseInt('' + str) : defaultValue;
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} catch (e) {
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log.warn(`settingsParseInt error:${e}`)
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return defaultValue;
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}
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}
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function settingsParseStr(str, defaultValue) {
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return '' + (str ? str : defaultValue);
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}
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const config = {
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campaignAreaKey: settingsParseStr(settings.campaignAreaKey, 'F1'),
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// campaignAreaReminderDay: settingsParseInt(settings.campaignAreaReminderDay, 0),//征讨领域提醒日
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campaignAreaReminderDays: Array.from(settings.campaignAreaReminderDays)
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}
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const ocrRegionConfig = {
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weeklyCount: {x: 809, y: 258, width: 277, height: 37},//征讨领域减半次数识别区域坐标和尺寸
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campaignArea:{x:433, y:215, width:306, height:697},//征讨领域识别区域
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dailyCommission: {x: 630, y: 312, width: 105, height: 118},//每日委托识别区域坐标和尺寸
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}
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const xyConfig = {
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campaignArea: {x: 493, y: 537},//征讨领域坐标
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secretRealm: {x: 304, y: 448},//秘境坐标
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dailyCommission: {x: 266, y: 318},//委托坐标 x=266, y=318, width=69, height=44
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}
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/**
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* 每日委托OCR识别函数
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* @param {Object} ocrRegion - OCR识别区域配置,默认为ocrRegionConfig.dailyCommission
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* @returns {Object} 返回包含每日委托和体力使用情况的对象
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*/
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async function ocrDailyCommission(ocrRegion = ocrRegionConfig.dailyCommission) {
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let captureRegion = captureGameRegion(); // 获取游戏区域截图
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try {
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const ocrObject = RecognitionObject.Ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height); // 创建OCR识别对象
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// ocrObject.threshold = 1.0;
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let resList = captureRegion.findMulti(ocrObject); // 在指定区域进行OCR识别
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let dailyCommission = resList[0].text?.trim();
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const lastName = dailyCommission.at(dailyCommission.length - 1);
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if (dailyCommission.lastIndexOf('1') === 1) {
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// 0/4 被识别成==>014
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dailyCommission = dailyCommission.replace('1' + lastName, '/' + lastName)
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}
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const dailyCommissionSplit = dailyCommission.split('/');
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// physical
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let physical = resList[1].text?.trim();
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const physicalSplit = physical.split('/');
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return {
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daily: {
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total: parseInt(dailyCommissionSplit[1]),
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use: parseInt(dailyCommissionSplit[0]),
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},
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physical: {
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total: parseInt(physicalSplit[1]),
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use: parseInt(physicalSplit[0]),
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},
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}
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} finally {
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captureRegion.dispose(); // 释放截图资源
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}
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}
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/**
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* OCR识别周计数函数
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* @param {Object} ocrRegion - OCR识别区域配置,默认为ocrRegionConfig.weeklyCount
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* @returns {Object} 返回包含周计数信息的JSON对象,包含text、total和count属性
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* @throws {Error} 当OCR识别失败时抛出错误
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*/
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async function ocrWeeklyCount(ocrRegion = ocrRegionConfig.weeklyCount) {
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let captureRegion = captureGameRegion(); // 获取游戏区域截图
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try {
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const ocrObject = RecognitionObject.Ocr(ocrRegion.x, ocrRegion.y, ocrRegion.width, ocrRegion.height); // 创建OCR识别对象
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// ocrObject.threshold = 1.0;
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let res = captureRegion.find(ocrObject); // 在指定区域进行OCR识别
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if (!res.isExist()) {
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log.error(`ocrWeeklyCount not found`) // 记录错误日志
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throw new Error(`ocrWeeklyCount not found`) // 抛出错误异常
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}
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let weekJson = { // 初始化周计数JSON对象
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text: res.text,
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total: 3,
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count: 3,
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}
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let weekCountText = res.text // 获取OCR识别的文本结果
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let result = weekCountText.match(/[0-9/]+/g)?.join('') || ''; // 使用正则表达式提取数字和斜杠
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log.debug(`识别结果:{weekCountText}`, weekCountText) // 记录原始识别结果
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log.debug(`处理结果:{result}`, result) // 记录处理后的结果
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const numbers = result.split('/').map((item) => parseInt(item)); // 分割字符串并转换为数字数组
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weekJson.total = numbers[1] // 设置总数
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weekJson.count = numbers[0] // 设置当前计数
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log.debug(`Json:{weekJson}`, weekJson) // 记录最终JSON结果
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return weekJson // 返回处理后的周计数JSON对象
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} finally {
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captureRegion.dispose(); // 释放截图资源
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}
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}
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// /**
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// * 获取当前日期的星期信息
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// * @param {boolean} [calibrationGameRefreshTime=true] 是否进行游戏刷新时间校准
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// * @returns {Object} 返回包含星期数字和星期名称的对象
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// */
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// async function getDayOfWeek(calibrationGameRefreshTime = true) {
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// // 获取当前日期对象
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// let today = new Date();//4点刷新 所以要减去4小时
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// if (calibrationGameRefreshTime) {
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// today.setHours(today.getHours() - 4); // 减去 4 小
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// }
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// // 获取当前日期是星期几(0代表星期日,1代表星期一,以此类推)
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// const day = today.getDay();
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// // 创建包含星期名称的数组
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// const weekDays = ['周日', '周一', '周二', '周三', '周四', '周五', '周六'];
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// let weekDay = `${weekDays[day]}`;
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//
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// log.debug(`今天是[{day}]`, day)
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// log.debug(`今天是[{weekDays}]`, weekDay)
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// // 返回包含星期数字和对应星期名称的对象
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// return {
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// day: day,
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// dayOfWeek: weekDay
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// }
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// }
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/**
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* 执行秘境征讨剩余次数提醒的主函数
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* 该函数会在每周日执行,检查秘境征讨的剩余次数并发送提醒
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*/
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async function campaignAreaMain(openKey = true) {
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// 获取当前星期信息
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let dayOfWeek = await getDayOfWeek();
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// 如果不是周日(0代表周日),则直接返回
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// const bool = dayOfWeek.day != config.campaignAreaReminderDay;
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log.info(`秘境征讨提醒日:{0}`,JSON.stringify(config.campaignAreaReminderDays))
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const bool =!config.campaignAreaReminderDays.includes(dayOfWeek.dayOfWeek)
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// log.info(`bool={0}`,bool)
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// 记录开始执行秘境征讨提醒的日志
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log.info(`[{dayOfWeek.dayOfWeek}],${bool ? "跳过" : "开始"}执行秘境征讨剩余次数提醒`, dayOfWeek.dayOfWeek)
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if (bool) {
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return
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}
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// 设置操作间隔时间(毫秒)
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let ms = 600
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if (openKey) {
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// 等待一段时间
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await sleep(ms)
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// 按下配置的热键
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await keyPress(config.campaignAreaKey)
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}
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await sleep(ms * 2)
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// 点击秘境入口坐标
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await click(xyConfig.secretRealm.x, xyConfig.secretRealm.y)
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await sleep(ms * 2)
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// 点击秘境征讨坐标
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// await click(xyConfig.campaignArea.x, xyConfig.campaignArea.y)
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const find = await findTextAndClick("征讨领域");
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if (find===null){
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log.warn("未找到征讨领域")
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return
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}
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await sleep(ms * 2)
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// 使用OCR识别本周秘境征讨剩余次数
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let weekJson = await ocrWeeklyCount();
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// 如果有剩余次数,则记录日志并发送通知
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if (weekJson.count > 0) {
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let uid = await ocrUID()
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log.info(`本周剩余消耗减半次数:${weekJson.count}`)
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await sendText(`>|本周剩余消耗减半次数:${weekJson.count}`, `UID:${uid}\n秘境征讨`)
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}
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}
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/**
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* 每日委托主函数
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* @param {boolean} openKey - 是否开启热键功能,默认为true
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* @returns {Promise<void>}
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*/
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async function dailyCommissionMain(openKey = true) {
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// 获取当前星期信息
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let dayOfWeek = await getDayOfWeek();
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// 如果不是周日(0代表周日),
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// const bool = dayOfWeek.day != config.campaignAreaReminderDay;
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const bool =config.campaignAreaReminderDays.includes(dayOfWeek.dayOfWeek)
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// 设置操作间隔时间(毫秒)
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let ms = 600
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// 等待一段时间
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await sleep(ms)
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if (openKey || bool) {
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// 按下配置的热键
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await keyPress(config.campaignAreaKey)
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}
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await sleep(ms * 2)
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// 点击秘境入口坐标
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await click(xyConfig.dailyCommission.x, xyConfig.dailyCommission.y)
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await sleep(ms * 2)
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const re = await ocrDailyCommission();
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log.debug(`dailyCommission:{re}`, re)
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// 如果有每日未完成/领取,则记录日志并发送通知
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if (re.daily.total > re.daily.use
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|| re.physical.total > re.physical.use
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) {
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let uid = await ocrUID()
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await sendText(`>|每日委托奖励:${re.daily.use}/${re.daily.total}\n>|原粹树脂消耗:${re.physical.use}/${re.physical.total}`, `UID:${uid}\n每日委托`)
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}
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}
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// this.campaignAreaUtil = {
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// campaignAreaMain,
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// dailyCommissionMain,
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// }
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export {
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campaignAreaMain,
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dailyCommissionMain,
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} |