(async function () { /** * 封装函数,执行图片识别及点击操作(测试中,未封装完成,后续会优化逻辑) * @param {string} imagefilePath - 模板图片路径 * @param {number} timeout - 超时时间(秒) * @param {number} afterBehavior - 识别后行为(0:无,1:点击,2:按F键) * @param {number} debugmodel - 调试模式(0:关闭,1:详细日志) * @param {number} xa - 识别区域X坐标 * @param {number} ya - 识别区域Y坐标 * @param {number} wa - 识别区域宽度 * @param {number} ha - 识别区域高度 * @param {boolean} clickCenter - 是否点击目标中心 * @param {number} clickOffsetX - 点击位置X轴偏移量 * @param {number} clickOffsetY - 点击位置Y轴偏移量 * @param {number} tt - 匹配阈值(0-1) */ async function imageRecognitionEnhanced( imagefilePath = "空参数", timeout = 10, afterBehavior = 0, debugmodel = 0, xa = 0, ya = 0, wa = 1920, ha = 1080, clickCenter = false, // 新增:是否点击中心 clickOffsetX = 0, // 新增:X轴偏移量 clickOffsetY = 0, // 新增:Y轴偏移量 tt = 0.8 ) { // 参数验证 if (xa + wa > 1920 || ya + ha > 1080) { log.info("图片区域超出屏幕范围"); return { found: false, error: "区域超出屏幕范围" }; } const startTime = Date.now(); let captureRegion = null; let result = { found: false }; try { // 读取模板图像 const templateImage = file.ReadImageMatSync(imagefilePath); if (!templateImage) { throw new Error("无法读取模板图像"); } const Imagidentify = RecognitionObject.TemplateMatch(templateImage, true); if (tt !== 0.8) { Imagidentify.Threshold = tt; Imagidentify.InitTemplate(); } // 循环尝试识别 for (let attempt = 0; attempt < 10; attempt++) { if (Date.now() - startTime > timeout * 1000) { if (debugmodel === 1) { log.info(`${timeout}秒超时退出,未找到图片`); } break; } captureRegion = captureGameRegion(); if (!captureRegion) { await sleep(200); continue; } try { const croppedRegion = captureRegion.DeriveCrop(xa, ya, wa, ha); const res = croppedRegion.Find(Imagidentify); if (res.isEmpty()) { if (debugmodel === 1) { log.info("识别图片中..."); } } else { // 计算基准点击位置(目标的左上角) let clickX = res.x + xa; let clickY = res.y + ya; // 如果要求点击中心,计算中心点坐标 if (clickCenter) { clickX += Math.floor(res.width / 2); clickY += Math.floor(res.height / 2); } // 应用自定义偏移量 clickX += clickOffsetX; clickY += clickOffsetY; if (debugmodel === 1) { log.info("计算后点击位置:({x},{y})", clickX, clickY); } // 执行识别后行为 if (afterBehavior === 1) { await sleep(1000); click(clickX, clickY); } else if (afterBehavior === 2) { await sleep(1000); keyPress("F"); } result = { x: clickX, y: clickY, w: res.width, h: res.height, found: true }; break; } } finally { if (captureRegion) { captureRegion.dispose(); captureRegion = null; } } await sleep(200); } } catch (error) { log.info(`图像识别错误: ${error.message}`); result.error = error.message; } return result; } /** * 文字OCR识别封装函数(测试中,未封装完成,后续会优化逻辑) * @param text 要识别的文字,默认为"空参数" * @param timeout 超时时间,单位为秒,默认为10秒 * @param afterBehavior 点击模式,0表示不点击,1表示点击识别到文字的位置,2表示输出模式,默认为0 * @param debugmodel 调试代码,0表示输入判断模式,1表示输出位置信息,2表示输出判断模式,默认为0 * @param x OCR识别区域的起始X坐标,默认为0 * @param y OCR识别区域的起始Y坐标,默认为0 * @param w OCR识别区域的宽度,默认为1920 * @param h OCR识别区域的高度,默认为1080 * @returns 包含识别结果的对象,包括识别的文字、坐标和是否找到的结果 */ async function textOCR(text = "空参数", timeout = 10, afterBehavior = 0, debugmodel = 0, x = 0, y = 0, w = 1920, h = 1080) { const startTime = new Date(); var Outcheak = 0 for (var ii = 0; ii < 10; ii++) { // 获取一张截图 var captureRegion = captureGameRegion(); var res1 var res2 var conuntcottimecot = 1; var conuntcottimecomp = 1; // 对整个区域进行 OCR var resList = captureRegion.findMulti(RecognitionObject.ocr(x, y, w, h)); //log.info("OCR 全区域识别结果数量 {len}", resList.count); if (resList.count !== 0) { for (let i = 0; i < resList.count; i++) { // 遍历的是 C# 的 List 对象,所以要用 count,而不是 length let res = resList[i]; res1 = res.text conuntcottimecomp++; if (res.text.includes(text) && debugmodel == 3) { return result = { text: res.text, x: res.x, y: res.y, found: true }; } if (res.text.includes(text) && debugmodel !== 2) { conuntcottimecot++; if (debugmodel === 1 & x === 0 & y === 0) { log.info("全图代码位置:({x},{y},{h},{w})", res.x - 10, res.y - 10, res.width + 10, res.Height + 10); } if (afterBehavior === 1) { await sleep(1000); click(res.x, res.y); } else { if (debugmodel === 1 & x === 0 & y === 0) { log.info("点击模式:关") } } if (afterBehavior === 2) { await sleep(100); keyPress("F"); } else { if (debugmodel === 1 & x === 0 & y === 0) { log.info("F模式:关"); } } if (conuntcottimecot >= conuntcottimecomp / 2) { return result = { text: res.text, x: res.x, y: res.y, found: true }; } else { return result = { found: false }; } } if (debugmodel === 2) { if (res1 === res2) { conuntcottimecot++; res2 = res1; } //log.info("输出模式:全图代码位置:({x},{y},{h},{w},{string})", res.x-10, res.y-10, res.width+10, res.Height+10, res.text); if (Outcheak === 1) { if (conuntcottimecot >= conuntcottimecomp / 2) { return result = { text: res.text, x: res.x, y: res.y, found: true }; } else { return result = { found: false }; } } } } } const NowTime = new Date(); if ((NowTime - startTime) > timeout * 1000) { if (debugmodel === 2) { if (resList.count === 0) { return result = { found: false }; } else { Outcheak = 1; ii = 2; } } else { Outcheak = 0; if (debugmodel === 1 & x === 0 & y === 0) { log.info(`${timeout}秒超时退出,"${text}"未找到`) }; return result = { found: false }; } } else { ii = 2; if (debugmodel === 1 & x === 0 & y === 0) { log.info(`"${text}"识别中……`); } } await sleep(100); } } //判断队内角色 async function includes(characterName) { var avatars = getAvatars(); for (let i = 0; i < avatars.length; i++) { if (avatars[i] === characterName) { await keyPress(String(i + 1)); await sleep(1500); return true; } } return false; } // 等待质变仪完成提示出现。 若超时则强制结束流程。 async function waitTransformer(deployed) { var startTime = new Date(); await sleep(500); var NowTime = new Date(); var getFood = 0; var lastIncrementTime = 0; // 上次增加getFood的时间 const intervalTime = 3000; // 3秒的时间间隔,单位为毫秒 // 质变仪判断逻辑 if (deployed) { if (chargingMethod == "法器角色充能") { const ifbblIn = await includes("芭芭拉"); if (!ifbblIn) { throw new Error("队伍中未包含角色:芭芭拉"); } } while ((NowTime - startTime) < actiontime * 1000) { await textOCR("质变产生了以下物质", 0.7, 1, 0, 539, 251, 800, 425); if (result.found) { click(970, 760); if (!ifAkf) { return true; } await sleep(150); break; } if (chargingMethod == "法器角色充能") { leftButtonClick(); await sleep(150); } NowTime = new Date(); } } // 厨艺机关判断逻辑 if (ifAkf) { if ((chargingMethod == "电气水晶充能")) { await AutoPath("全自动爱可菲");//厨艺机关的部署动作用路径追踪执行 } else if (chargingMethod == "法器角色充能") { const ifakfIn = await includes("爱可菲"); if (!ifakfIn) { throw new Error("队伍中未包含角色:爱可菲"); } keyDown("E"); await sleep(1000); keyUp("E"); await sleep(800); await includes("芭芭拉"); } while ((NowTime - startTime) < actiontime * 1000) { let result = await textOCR("获得", 0.2, 0, 3, 159, 494, 75, 44); if (result.found) { const currentTime = new Date().getTime(); if (currentTime - lastIncrementTime >= intervalTime) { getFood++; lastIncrementTime = currentTime; log.warn(`获得料理数量: ${getFood}`); if (getFood >= 10) { log.warn("获得料理数量已达10,结束流程!"); await genshin.returnMainUi(); // 提前退出循环 return true; } } } if (chargingMethod == "法器角色充能") { leftButtonClick(); await sleep(150); } await sleep(50); NowTime = new Date(); } } await genshin.returnMainUi(); log.error(`${actiontime}秒超时,结束流程!`); } //放置质变仪 async function deployTransformer() { //放置质变仪 await sleep(500); await keyPress("B"); await sleep(1000); await handleExpiredItems(); //处理过期物品 await sleep(1000); await click(1067, 57);//点开背包,可做图像识别优化 await textOCR("小道具", 3, 0, 0, 126, 17, 99, 53); if (!result.found) { throw new Error("未打开'小道具'页面,请确保背包已正确打开并切换到小道具标签页"); }//确认在小道具界面 await sleep(500); await imageRecognitionEnhanced(ZHIBIANYI, 1, 1, 0);//识别质变仪图片 if (!result.found) { await genshin.returnMainUi(); log.warn("'质变仪CD中'或'未找到质变仪!'"); return false;//质变仪找不到就直接退出 } else { await sleep(1000); await click(1699, 1004); await sleep(1000);//点击部署操作 await genshin.returnMainUi(); } return true; } //参量质变仪放入“薄荷”交互流程 async function insertMaterial() { log.info("请确保所选材料足够,现在开始部署!!"); //检测并进入质变仪界面 await middleButtonClick(); await sleep(1000); let Fmeun = await textOCR("参量质变仪", 2, 2, 3, 1205, 508, 140, 53);//单条F检测 await keyPress("F"); let CHAx = await imageRecognitionEnhanced(CHA, 3, 0, 0, 1766, 3, 140, 90); if (!Fmeun.found && !CHAx.found) { return false; } //检测是否到达材料页面 await textOCR("进行质变", 3, 0, 0, 1675, 994, 150, 50); if (!result.found) { throw new Error("质变仪页面未打开"); }//单条F检测 await sleep(500); switch (ITEM) { case 1: await click(863, 47); // 初始化与'1养成道具'相关的设置或资源 await textOCR("养成道具", 3, 0, 0, 120, 19, 240, 50); if (!result.found) { throw new Error("'养成道具'页面未打开"); } break; case 2: await click(959, 45);// 初始化与'2食物'相关的设置或资源 await textOCR("食物", 3, 0, 0, 124, 16, 93, 63); if (!result.found) { throw new Error("'食物'页面未打开"); } break; case 3: await click(1050, 50); // 初始化与'3材料'相关的设置或资源 await textOCR("材料", 3, 0, 0, 124, 16, 93, 63); if (!result.found) { throw new Error("'材料'页面未打开"); } break; default: // 处理未知ITEM值的情况 break; } //滚轮预操作 await moveMouseTo(1287, 131); await sleep(100); await leftButtonDown(); await sleep(100); await moveMouseTo(1287, 161); // 薄荷图片检测 let YOffset = 0; // Y轴偏移量,根据需要调整 const maxRetries = 20; // 最大重试次数 let retries = 0; // 当前重试次数 while (retries < maxRetries) { const result = await imageRecognitionEnhanced(BH, 1, 0, 0, 115, 115, 1155, 845); if (result.found) { await leftButtonUp(); await sleep(500); await click(result.x, result.y); await sleep(1000); await click(440, 1008); //选择最大数量 await sleep(1000); await click(1792, 1019); //质变按钮 await textOCR("参量质变仪", 3, 0, 0, 828, 253, 265, 73); if (!result.found) { log.error("单种材料不足,退出!"); } await sleep(1000); await click(1183, 764); //确认 ; await sleep(1000); await genshin.returnMainUi(); return true } retries++; // 重试次数加1 //滚轮操作 YOffset += 50; await sleep(500); if (retries === maxRetries || 161 + YOffset > 1080) { await leftButtonUp(); await sleep(100); await moveMouseTo(1287, 131); await genshin.returnMainUi(); log.error("未找到材料!"); } await moveMouseTo(1287, 161 + YOffset); await sleep(300); } log.info("材料准备完成,开始任务!!!"); } //切换队伍 async function switchPartyIfNeeded(partyName) { if (!partyName) { await genshin.returnMainUi(); return; } try { log.info("正在尝试切换至" + partyName); if (!await genshin.switchParty(partyName)) { log.info("切换队伍失败,前往七天神像重试"); await genshin.tpToStatueOfTheSeven(); await genshin.switchParty(partyName); } } catch { log.error("队伍切换失败,可能处于联机模式或其他不可切换状态"); notification.error(`队伍切换失败,可能处于联机模式或其他不可切换状态`); await genshin.returnMainUi(); } } //寻路函数 async function AutoPath(locationName) { try { let filePath = `assets/${locationName}.json`; await pathingScript.runFile(filePath); } catch (error) { log.error(`执行 ${locationName} 路径时发生错误`); } } // 背包过期物品识别 async function handleExpiredItems() { const ifGuoqi = await textOCR("物品过期", 1.5, 0, 0, 870, 280, 170, 40); if (ifGuoqi.found) { log.info("检测到过期物品,正在处理..."); await sleep(500); await click(980, 750); // 点击确认按钮,关闭提示 } else { log.info("未检测到过期物品"); } } // 获取当前时间七天后的时间戳 function getSevenDaysLater() { const now = new Date(); const sevenDaysLater = new Date(now.getTime() + 7 * 24 * 60 * 60 * 1000); // 当前时间 + 7天 return sevenDaysLater.toISOString(); } // 返回当前时间的下周一四点的时间戳 function getNextMonday4AMISO() { const now = new Date(); // 获取当前是星期几 const currentDay = now.getDay(); // 计算距离下周一还有几天 let daysUntilMonday = 1 - currentDay; if (daysUntilMonday <= 0) { daysUntilMonday += 7; } // 创建下周一4点的日期对象 const nextMonday4AM = new Date(now); nextMonday4AM.setDate(now.getDate() + daysUntilMonday); nextMonday4AM.setHours(4, 0, 0, 0); return nextMonday4AM.toISOString(); } // 检查文件是否存在 async function checkFileExists(filePath) { try { // 尝试读取文件,如果成功则文件存在 await file.readText(filePath); return true; } catch (e) { // 如果读取失败,则文件可能不存在 return false; } } // 读取CD记录 async function readCDRecords() { let records = {}; // 使用基础方法检查文件是否存在 const fileExists = await checkFileExists(cdRecordPath); if (fileExists) { try { const content = await file.readText(cdRecordPath); const lines = content.split('\n'); for (const line of lines) { if (line.trim()) { const [name, timestamp] = line.split('::'); records[name] = timestamp; } } } catch (e) { log.error(`读取CD记录失败: ${e}`); } } return records; } // 写入CD记录 async function writeCDRecords(records) { let content = ''; for (const name in records) { content += `${name}::${records[name]}\n`; } try { // 尝试创建目录(如果环境支持) try { if (typeof file.mkdir === 'function') { file.mkdir('record'); } } catch (e) { // 忽略目录创建错误 } await file.writeText(cdRecordPath, content); } catch (e) { log.error(`写入CD记录失败: ${e}`); } } // 检查路线是否可执行(CD是否已刷新) function isRouteAvailable(routeName, cdRecords) { const now = new Date(); // 如果记录中没有该路线,说明是第一次执行,可以执行 if (!cdRecords[routeName]) { return true; } // 检查CD时间是否已过 const cdTime = new Date(cdRecords[routeName]); return now >= cdTime; } // 获取当前账户id async function getCurrentUsername() { await genshin.returnMainUi(); const texts = await textOCR("", 0.3, 0, 2, 1751, 1050, 115, 25); if (result.found) { log.debug("当前用户:" + texts.text); await genshin.returnMainUi(); return texts.text; } log.info("未找到用户名"); await genshin.returnMainUi(); return null; } // 自动战斗函数 async function autoFight(timeout) { const cts = new CancellationTokenSource(); dispatcher.runTask(new SoloTask("AutoFight"), cts); const startTime = Date.now(); let fightResult = false; while (Date.now() - startTime < timeout) { if (recognizeFightText(captureGameRegion())) { fightResult = true; break; } await sleep(1000); } cts.cancel(); return fightResult; } // 战斗文本识别函数 function recognizeFightText(captureRegion) { try { const result = captureRegion.find(ocrRo2); const text = result.text; const keywords = ["挑战成功", "达成", "挑战达成"]; for (const keyword of keywords) { if (text.includes(keyword)) { return true; } } return false; } catch (error) { log.error("OCR识别出错: {0}", error); return false; } } // 自动秘境 async function fuben() { await genshin.tp(1167.9833984375, 662.7353515625);// 太山府 await sleep(1500); keyPress("F"); await textOCR("单人挑战", 8, 1, 1, 1615, 990, 220, 50);// 等待“单人挑战”出现 await sleep(10); await textOCR("开始挑战", 8, 1, 1, 1615, 990, 220, 50);// 等待“开始挑战”出现 await sleep(10); await textOCR("地脉异常", 10, 1, 1, 840, 405, 180, 55);// 等待“地脉异常”出现 await sleep(1000); for (let attempt = 0; attempt < 10; attempt++) { success = await textOCR("启动", 0.5, 0, 3, 1210, 500, 85, 85); if (success.found) { keyPress("F"); break; } else { keyDown("W"); await sleep(2500); keyUp("W"); } } if (!success.found) { log.warn("未找到秘境启动按钮!"); return false; } } // 晶蝶诱捕装置 async function Jingdie() { // 读取CD记录 const cdRecords = await readCDRecords(); let updatedRecords = { ...cdRecords }; const routeName = "晶蝶诱捕装置"; // 检查CD if (!isRouteAvailable(routeName, cdRecords)) { log.info(routeName + "CD未刷新,跳过本次执行"); return; } log.info("正在执行本周晶蝶诱捕装置收取任务……"); keyPress("M"); await sleep(1000); // 判断是否诱捕完成 const res2 = await textOCR("晶蝶诱捕装置", 1, 0, 3, 0, 0, 360, 500); if (!res2.found) { log.warn("诱捕未完成,不执行后续操作"); await genshin.returnMainUi(); return; } else { //执行晶蝶诱捕装置代码 await AutoPath("晶蝶诱捕装置"); //进行交互 await sleep(1000); keyPress("F");//领取奖励 await sleep(2000); click(960, 900);//点击奖励弹窗 await sleep(1000); keyPress("F");//再次启动 await sleep(1000); click(1750, 1020);//点击启动 await sleep(1000); click(1180, 750);//点击确认 log.info("已完成 领取晶蝶诱捕装置"); await sleep(1000); // 更新CD记录(设置为七天后) updatedRecords[routeName] = getSevenDaysLater(); await writeCDRecords(updatedRecords); log.info("本周晶蝶诱捕装置收取完成!"); } } // 质变仪和爱可菲 async function autoZhibian() { // 读取CD记录 const cdRecords = await readCDRecords(); let updatedRecords = { ...cdRecords }; const routeName = "质变仪&爱可菲"; // 检查CD if (!isRouteAvailable(routeName, cdRecords)) { log.info(routeName + "CD未刷新,跳过本次执行"); return; } log.info("正在执行本周质变仪&爱可菲任务……"); // 检查质变仪cd是否已刷新 await sleep(500); await keyPress("B"); await sleep(1000); await handleExpiredItems(); //处理过期物品 await sleep(1000); await click(1067, 57);//点开背包,可做图像识别优化 await textOCR("小道具", 3, 0, 0, 126, 17, 99, 53); if (!result.found) { throw new Error("未打开'小道具'页面,请确保背包已正确打开并切换到小道具标签页"); }//确认在小道具界面 await sleep(500); const res1 = await imageRecognitionEnhanced(ZHIBIANYI, 1, 1, 0);//识别质变仪图片 if (res1.found) { await genshin.returnMainUi(); log.info("质变仪CD已刷新!"); } else { log.warn("'质变仪CD中'或'未找到质变仪!'"); await genshin.returnMainUi(); return; } await switchPartyIfNeeded(TEAM); //切换到指定队伍 if (chargingMethod == "电气水晶充能") { await AutoPath("全自动质变仪"); } else if (chargingMethod == "法器角色充能") { await genshin.tp(-874.724609375, 2276.950439453125); } const deployed = await deployTransformer();//部署质变仪 if (!deployed) { log.error("质变仪未找到或在cd中"); } else { await insertMaterial();//放入材料并开始质变流程 } await waitTransformer(deployed)//等待质变完成 log.info("任务执行完成!!!"); // 更新CD记录(设置为七天后) updatedRecords[routeName] = getSevenDaysLater(); await writeCDRecords(updatedRecords); log.info("本周质变仪&爱可菲任务已完成!"); } // 每周做菜 async function Cooking() { // 读取CD记录 const cdRecords = await readCDRecords(); let updatedRecords = { ...cdRecords }; const routeName = "每周做菜"; // 检查CD if (!isRouteAvailable(routeName, cdRecords)) { log.info(routeName + "CD未刷新,跳过本次执行"); return; } log.info("正在执行本周烹饪任务……"); await AutoPath("每周做菜"); await sleep(10); keyDown("VK_MENU"); await sleep(500); const res1 = await textOCR("烹饪", 5, 0, 0, 1150, 460, 155, 155); if (res1.found) { click(res1.x + 15, res1.y + 15); } await sleep(800); keyUp("VK_MENU"); await sleep(1000); click(145, 1015);// 筛选 await sleep(800); click(195, 1015);// 重置 await sleep(800); click(500, 1020);// 确认筛选 await sleep(800); //滚轮预操作 await moveMouseTo(1287, 131); await sleep(100); await leftButtonDown(); await sleep(100); await moveMouseTo(1287, 161); let YOffset = 0; // Y轴偏移量,根据需要调整 const maxRetries = 20; // 最大重试次数 let retries = 0; // 当前重试次数 while (retries < maxRetries) { const res2 = await textOCR(food, 1, 0, 3, 116, 116, 1165, 880); if (res2.found) { await leftButtonUp(); await sleep(500); await click(res2.x + 50, res2.y - 60); await sleep(1000); await sleep(1000); click(1700, 1020);// 制作 await sleep(1000); await textOCR("自动烹饪", 5, 1, 0, 725, 1000, 130, 45); await sleep(800); click(960, 460); await sleep(800); inputText(cookCount); await sleep(800); click(1190, 755); await sleep(2500); // 等待烹饪完成 await genshin.returnMainUi(); log.info("本周烹饪任务已完成!"); // 更新CD记录 updatedRecords[routeName] = getNextMonday4AMISO(); await writeCDRecords(updatedRecords); return; } retries++; // 重试次数加1 //滚轮操作 YOffset += 50; await sleep(500); if (retries === maxRetries || 161 + YOffset > 1080) { await leftButtonUp(); await sleep(100); await moveMouseTo(1287, 131); await genshin.returnMainUi(); log.error("料理未找到!"); } await moveMouseTo(1287, 161 + YOffset); await sleep(300); } } // 每周锻造 async function duanZao() { // 读取CD记录 const cdRecords = await readCDRecords(); let updatedRecords = { ...cdRecords }; const routeName = "每周锻造"; // 检查CD if (!isRouteAvailable(routeName, cdRecords)) { log.info(routeName + "CD未刷新,跳过本次执行"); return; } log.info("正在执行本周锻造任务……"); await AutoPath("瓦格纳"); keyDown("VK_MENU"); await textOCR("瓦格纳", 5, 1, 0, 1150, 460, 155, 155); await sleep(800); keyUp("VK_MENU"); click(960, 540);// 对话 await sleep(1000); await textOCR("委托锻造", 5, 1, 0, 1150, 400, 300, 300); await sleep(1500); click(960, 540);// 对话 await sleep(1500); const res1 = await textOCR("可收取", 1, 0, 2, 625, 265, 130, 50); if (res1.found) { click(180, 1015);// 全部领取 await sleep(1500); click(980, 900);// 确认按钮 await sleep(1500); click(220, 145);// 点击配方 await sleep(1000); } click(360, 1015);// 筛选按钮 await sleep(1500); await textOCR("武器升级材料", 5, 1, 0, 30, 170, 410, 60); await sleep(1500); await imageRecognitionEnhanced(mineralFile, 10, 1, 0, 40, 210, 720, 770) await sleep(1500); for (i = 0; i < 4; i++) { click(1760, 1015);// 开始锻造 await sleep(300); } await genshin.returnMainUi(); log.info("本周锻造任务已完成!"); // 更新CD记录 updatedRecords[routeName] = getNextMonday4AMISO(); await writeCDRecords(updatedRecords); } // 每周首领 async function hitBoss() { // 读取CD记录 const cdRecords = await readCDRecords(); let updatedRecords = { ...cdRecords }; const routeName = "每周首领"; // 检查CD if (!isRouteAvailable(routeName, cdRecords)) { log.info(routeName + "CD未刷新,跳过本次执行"); return; } log.info("正在执行本周首领击败任务……"); await genshin.tpToStatueOfTheSeven();// 先去神像确保状态和队伍切换 await switchPartyIfNeeded(BossPartyName); await sleep(5000); for (i = 1; i <= 10; i++) { if (i % 2 == 0) { await AutoPath("爆炎树"); } else if (i % 2 != 0) { await AutoPath("急冻树"); } await sleep(10); log.info("第" + i + "次首领已击败!") } log.info("本周首领击败任务已完成!"); // 更新CD记录 updatedRecords[routeName] = getNextMonday4AMISO(); await writeCDRecords(updatedRecords); } // 每周秘境 async function AutoDomain() { // 读取CD记录 const cdRecords = await readCDRecords(); let updatedRecords = { ...cdRecords }; const routeName = "每周秘境"; // 检查CD if (!isRouteAvailable(routeName, cdRecords)) { log.info(routeName + "CD未刷新,跳过本次执行"); return; } log.info("正在执行本周秘境任务……"); await genshin.tpToStatueOfTheSeven();// 先去神像确保状态和队伍切换 await switchPartyIfNeeded(BossPartyName); await sleep(5000); while (mijingCount <= 10) { log.info(`正在进行第${mijingCount}次秘境挑战`); await fuben(); // 开始自动战斗 log.info("开始自动战斗"); const fightResult = await autoFight(120000); // 120秒战斗超时 if (fightResult) { log.info(`战斗成功!当前完成 ${mijingCount} 次`); } else { log.error("战斗失败,终止脚本"); break; } await sleep(1500); mijingCount++; } log.info("本周秘境任务已完成!"); // 更新CD记录 updatedRecords[routeName] = getNextMonday4AMISO(); await writeCDRecords(updatedRecords); await genshin.tpToStatueOfTheSeven();// 回一次神像 await sleep(5000); } // 购买四方八方之网 async function buyNet() { // 读取CD记录 const cdRecords = await readCDRecords(); let updatedRecords = { ...cdRecords }; const routeName = "购买四方网"; // 检查CD if (!isRouteAvailable(routeName, cdRecords)) { log.info(routeName + "CD未刷新,跳过本次执行"); return; } log.info("正在执行本周四方网购买任务……"); await AutoPath("四方八方之网"); await sleep(800); keyPress("F"); await sleep(1300); click(960, 540);// 对话 await sleep(1000); await textOCR("购买", 3, 1, 0, 1320, 630, 130, 60);// 对话:购买四方八方之网 await sleep(1000); const res1 = await textOCR("已售罄", 0.5, 0, 0, 1515, 920, 90, 35); if (!res1.found) { click(1670, 1015); await sleep(800); for (i = 0; i < 7; i++) {// 拉满拉满,TMD全部拉满 click(1290, 600); await sleep(150); } click(1175, 780);// 点击购买 await sleep(100); await genshin.returnMainUi(); log.info("本周四方网购买任务已完成!"); // 更新CD记录 updatedRecords[routeName] = getNextMonday4AMISO(); await writeCDRecords(updatedRecords); } else { log.warn("四方网CD未刷新!!!"); } } // 购买投资券 async function buyTzq() { // 读取CD记录 const cdRecords = await readCDRecords(); let updatedRecords = { ...cdRecords }; const routeName = "投资券"; // 检查CD if (!isRouteAvailable(routeName, cdRecords)) { log.info(routeName + "CD未刷新,跳过本次执行"); return; } log.info("正在提交本周投资券……"); await AutoPath("投资券"); await sleep(800); keyPress("F"); await sleep(800); click(960, 540); await sleep(2000); await textOCR("我要结算投资回报", 3, 1, 0, 1325, 550, 250, 55); await sleep(800); click(960, 540); const notHave = await textOCR("没有投资券", 3, 0, 0, 830, 925, 160, 50); if (notHave.found) { click(960, 540); await sleep(1500); click(960, 540); await sleep(1500); click(960, 540); await sleep(1500); await sleep(2000); click(1700, 1000); await sleep(1000); for (i = 0; i < 8; i++) { click(1295, 600); await sleep(100); } click(1180, 780); await sleep(1000); await genshin.returnMainUi(); await sleep(1000); keyPress("F"); await sleep(1000); click(960, 540); await sleep(1500); await textOCR("我要结算", 3, 1, 0, 1325, 500, 250, 80); await sleep(800); click(960, 540); } keyPress("F"); await sleep(1000); click(110, 185); await sleep(1000); click(1235, 815); await sleep(1000); click(1620, 1020); await sleep(1000); click(1620, 1020); log.info("本周投资券已提交!"); // 更新CD记录 updatedRecords[routeName] = getNextMonday4AMISO(); await writeCDRecords(updatedRecords); } //main/====================================================================================== // 人机验证 if (!settings.ifCheck) { log.error("请阅读readme文件并做好相关设置后再运行此脚本!"); return; } //初始化配置 var TEAM; var Material = settings.Material; const actiontime = 180;//最大等待时间,单位秒 const BH = `assets/RecognitionObject/${Material}.png`; const ZHIBIANYI = typeof settings.ZHIBIANY === 'string' && settings.ZHIBIANYI.trim() !== '' ? settings.ZHIBIANYI : "assets/RecognitionObject/zhibian.png"; const CHA = "assets/RecognitionObject/cha.png" const ifAkf = settings.ifAkf; const chargingMethod = settings.chargingMethod; const ifCooking = settings.ifCooking; const ifduanZao = settings.ifduanZao; const ifShouling = settings.ifShouling; const ifMijing = settings.ifMijing; const ifbuyNet = settings.ifbuyNet; const ifbuyTzq = settings.ifbuyTzq; const ifZBY = settings.ifZBY; const ifYB = settings.ifYB; const food = settings.food; // 要烹饪的食物 const cookCount = settings.cookCount;//烹饪数量 const mineral = settings.mineral;// 矿石种类 const mineralFile = `assets/RecognitionObject/${mineral}.png`// 矿石模板路径 const BossPartyName = settings.BossPartyName;// 战斗队伍 let mijingCount = 1;// 自动秘境计数 // OCR对象用于检测战斗文本 const ocrRo2 = RecognitionObject.Ocr(0, 0, genshin.width, genshin.height); // 创建材质到ITEM的映射表 // 养成道具=1,食物=2,材料=3 const materialToItemMap = { "牛角": 1, "苹果": 2, "日落果": 2, "泡泡桔": 2, "白铁块": 3, "水晶块": 3, "薄荷": 3, "菜": 3, "鸡腿": 3, "蘑菇": 3, "鸟蛋": 3, "兽肉": 3, "甜甜花": 3 }; // 直接通过映射获取ITEM值(未匹配时默认0) ITEM = materialToItemMap[Material] || 0; if (chargingMethod == "法器角色充能" && settings.TEAMname === undefined) { log.error("您选择了法器角色充能,请在配置页面填写包含法器角色的队伍名称!!!"); return;// 没选就报错后停止 } //检查用户是否配置队伍 if (ifAkf && settings.TEAMname === undefined) { log.error("您选择了拥有爱可菲,请在配置页面填写包含爱可菲的队伍名称!!!"); return;// 没选就报错后停止 } TEAM = settings.TEAMname; const username = await getCurrentUsername(); const cdRecordPath = `record/${username}_cd.txt`;// 修改CD记录文件路径,包含用户名 //设置分辨率和缩放 setGameMetrics(1920, 1080, 1); await genshin.returnMainUi(); try { if (ifZBY) { await autoZhibian(); }// 质变仪 await sleep(10); if (ifYB) { await Jingdie(); }// 晶蝶诱捕装置 await sleep(10); if (ifCooking) { await Cooking(); }// 做菜 await sleep(10); if (ifduanZao) { await duanZao(); }// 锻造 await sleep(10); if (ifShouling) { await hitBoss(); }// 首领 await sleep(10); if (ifMijing) { await AutoDomain(); }// 秘境 await sleep(10); if (ifbuyNet) { await buyNet(); }// 购买四方八方之网 await sleep(10); if (ifbuyTzq) { await buyTzq(); }// 购买投资券 await sleep(10); } catch (error) { log.error(`执行过程中发生错误:${error.message}`); } finally { await genshin.returnMainUi(); } //main/====================================================================================== })();