// 模板数组,用于对比用户设置 const settingsTemplate = [{"name":"check","type":"checkbox","label":"我已阅读 README.md","default":false},{"name":"图像质量","type":"select","label":"图像质量","options":["默认","极低","低","中","高","自定义"],"default":"默认"},{"name":"帧率","type":"select","label":"帧率","options":["默认","30","45","60"],"default":"默认"},{"name":"垂直同步","type":"select","label":"垂直同步","options":["默认","关闭","打开"],"default":"默认"},{"name":"渲染精度","type":"select","label":"渲染精度","options":["默认","0.6","0.8","0.9","1.0","1.1","1.2","1.3","1.4","1.5"],"default":"默认"},{"name":"阴影质量","type":"select","label":"阴影质量","options":["默认","极低","低","中","高"],"default":"默认"},{"name":"全局光照","type":"select","label":"全局光照","options":["默认","关闭","中","高","非常高"],"default":"默认"},{"name":"后期效果","type":"select","label":"后期效果","options":["默认","极低","低","中","高"],"default":"默认"},{"name":"特效质量","type":"select","label":"特效质量","options":["默认","极低","低","中","高"],"default":"默认"},{"name":"场景细节","type":"select","label":"场景细节","options":["默认","极低","低","中","高","极高"],"default":"默认"},{"name":"抗锯齿","type":"select","label":"抗锯齿","options":["默认","关闭","FSR 2","SMAA"],"default":"默认"},{"name":"体积雾","type":"select","label":"体积雾","options":["默认","关闭","打开"],"default":"默认"},{"name":"反射","type":"select","label":"反射","options":["默认","关闭","打开"],"default":"默认"},{"name":"动态模糊","type":"select","label":"动态模糊","options":["默认","关闭","低","高","非常高"],"default":"默认"},{"name":"Bloom","type":"select","label":"Bloom","options":["默认","关闭","打开"],"default":"默认"},{"name":"人群密度","type":"select","label":"人群密度","options":["默认","低","高"],"default":"默认"},{"name":"多人游戏队友特效","type":"select","label":"多人游戏队友特效","options":["默认","完全屏蔽","部分屏蔽","打开"],"default":"默认"},{"name":"次表面散射","type":"select","label":"次表面散射","options":["默认","关闭","中","高"],"default":"默认"},{"name":"各向异性采样","type":"select","label":"各向异性采样","options":["默认","1x","2x","4x","8x","16x"],"default":"默认"},{"name":"角色动态高精度","type":"select","label":"角色动态高精度","options":["默认","关闭","打开"],"default":"默认"}]; // 用户设置数组,用 Array.from() 获取字面值 const settingsArr = Array.from(settings); // 载入设置图标和图像设置按钮 const settingsIconRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/gear.png")); const graphicsTextRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/graphics.png")); // 封装好的点击以上两个按钮操作 const findAndClick = async (object) => { let res = captureGameRegion(); if (!res) { log.error("截图失败"); return; } let found = res.Find(object); if (!found) { log.error("未能找到目标元素,请确认游戏界面状态"); return; } found.click(); found.click(); // 点两次是因为设置图标有的时候点一次无反应 res.Dispose(); }; // 封装好的寻找选项功能 const findOption = async (optionName) => { let pic = captureGameRegion(); let ocrList = pic.findMulti(RecognitionObject.ocrThis); pic.Dispose(); for(let i = 0;i < ocrList.count; i++) if(ocrList[i].Text === optionName) return ocrList[i]; }; const chooseOption = async (optionName, order) => { if(order === 0) return; // 默认选项,跳过 let res = await findOption(optionName); let x = res.x, y = res.y; click(x + 1000, y + 25); // 点击选项的下拉栏,依赖选项名称的相对位置 await sleep(20); click(x + 1000, y + 25 + order * 50); // 点击具体选项 await sleep(150); click(1000, 39); click(1000, 39); // 双击空白处,关闭可能弹出的“部分图像设置需要重启游戏后生效” }; (async function () { if(settings.check === false) { log.error("请先阅读 README.md!"); return; } log.info("正在尝试回到主界面……"); await genshin.returnMainUi(); log.info("回到主界面成功,正在进入设置界面……"); await sleep(500); keyPress("ESCAPE"); await sleep(1000); await findAndClick(settingsIconRo); log.info("进入设置界面成功,打开图像页"); await sleep(1000); await findAndClick(graphicsTextRo); await sleep(500); log.info("开始修改图像设置,请{highlight}", "不要操作"); for(let i = 1; i < 8;++i) for(let j = 0; j < Array.from(settingsTemplate[i].options).length;++j) if(settingsArr[i].Value === Array.from(settingsTemplate[i].options)[j]) { log.info("{name}选择{option}", settingsTemplate[i].name, settingsArr[i].Value); await chooseOption(settingsTemplate[i].name, j); } moveMouseTo(1000, 500); for(let i = 0;i < 50;++i) verticalScroll(-1); await sleep(500); for(let i = 8;i < settingsTemplate.length;++i) for(let j = 0; j < Array.from(settingsTemplate[i].options).length;++j) if(settingsArr[i].Value === Array.from(settingsTemplate[i].options)[j]) { log.info("{name}选择{option}", settingsTemplate[i].name, settingsArr[i].Value); await chooseOption(settingsTemplate[i].name, j); } log.info("修改图像设置完成,正在尝试回到主界面……"); await genshin.returnMainUi(); log.info("回到主界面成功"); })();