// 作者:火山 // 描述:万能战斗策略(新手推荐)。内含详细使用说明,请务必打开本文档!!!(内含少部分满命、进阶操作,默认已注释不开启) // 版本:v2.1 // 战斗配置设置流程 // 该设置从调度器入口开始,按以下层级路径操作,核心为开启相关功能并配置关键参数。 // 1. 进入战斗配置页面 // 路径:调度器 → 配置组 → 设置 → 战斗配置操作:将 “战斗配置” 功能开启 // 2. 战斗结束检测相关设置 // 所有子项均需开启,用于快速识别战斗状态,提升效率。 // 自动检测战斗结束:开启 // 更快检查结束战斗:开启,参数设置为 1 // 检查战斗结束的延时:设置为 0.4 // 按键触发后检查延时:设置为 0.4 // 3. 敌人定位与面向设置 // 用于自动调整角色朝向,优化战斗操作。 // 旋转寻找敌人位置:开启 // Q 前检测:开启 // 尝试面向敌人:可选开启(根据需求选择) // 4. 技能释放与角色优先级设置 // 核心为盾奶角色技能优先释放,需准确配置角色位置。 // 盾奶角色优先释放技能:开启 // 关键设置:在队伍栏中,选择盾角色对应的序号(务必准确,不可选错)。 // 5. 掉落物拾取设置 // 需根据队伍角色情况选择开启,核心注意万叶 / 琴的特殊设置。 // 自动拾取掉落物:禁止开启(队伍中有万叶 / 琴时,一定要关闭!!!) // 聚集材料动作设置:开启 // 功能:自动选择万叶或琴(优先万叶),通过长 E 动作收集掉落物。 // 以下是战斗策略正文,注意合理搭配队伍 // !!!请严格遵守BGI战斗配队逻辑!!!(以 盾【刚需】+主c【可以是后台输出角色】+副c【可以是后台输出角色】+万叶/琴【如需要捡掉落物的可以带,比如精英怪,小怪、副本可酌情不带换成,奶妈 or 后台输出角色】) // 盾(刚需) 茜特菈莉 e,attack(0.2),keypress(q),wait(0.2),keypress(q),attack(0.2),keypress(q),attack(0.2),keypress(e) 伊涅芙 e,attack(0.22),keypress(q),wait(0.1),keypress(q),attack(0.2),keypress(q),attack(0.2) 钟离 s(0.2), e(hold), wait(0.2), w(0.2),keypress(q),wait(0.2),keypress(q),attack(0.1) 莱依拉 e,wait(0.2), keypress(q),wait(0.2),keypress(q),attack(0.2),keypress(q),attack(0.2) 绮良良 e,attack(0.2), keypress(q),attack(0.2),keypress(q),wait(0.2),keypress(q),attack(0.2) 托马 e,attack(0.22),keypress(q),wait(0.1),keypress(q),attack(0.2),keypress(q),attack(0.2) 蓝砚 e,wait(0.8),s(0.2),attack(0.33),dash(0.1),attack(0.55),keypress(q),attack(0.1) // 后台、挂元素、副C、先手 玛薇卡 attack(0.2),e,wait(0.2),keypress(q),attack(0.15) 杜林 attack(0.1), keypress(q), attack(0.2), click(middle), e, wait(0.2), e, keypress(q), wait(0.2), keypress(q), attack(0.2), keypress(q), attack(0.2) 迪希雅 e,attack(0.2),e 香菱 e,wait(0.3),keypress(q),attack(0.2),keypress(q),wait(0.2),keypress(q),attack(0.2) 仆人 attack,e // 夜兰顺时针 夜兰 attack(0.5),keydown(VK_W),wait(0.05),keydown(VK_E),wait(0.4),keyup(VK_E),wait(0.1),keydown(VK_D),keyup(VK_W),wait(0.4),keydown(VK_S),keyup(VK_D),wait(0.4),keydown(VK_A),keyup(VK_S),wait(0.4),keydown(VK_W),keyup(VK_A),wait(0.3),keydown(VK_S),keyup(VK_W),wait(0.15),keyup(VK_S),keypress(e), attack(0.2), keypress(Q), attack(0.2), keypress(Q), attack(0.2) 哥伦比娅 e, keypress(q), attack(0.2), keypress(q), attack, keypress(q), attack, keypress(E) 那维莱特 attack(0.05),click(middle),e,wait(0.15),keydown(VK_LBUTTON),wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),click(middle),j,click(middle),wait(0.05),keyup(VK_LBUTTON) 纳西妲 e(hold),click(middle),keypress(q),wait(0.3),keypress(q),attack(0.3),keypress(q),attack(0.2) 艾梅莉埃 e,attack(0.2), keypress(q),attack(0.2),keypress(q),wait(0.2),keypress(q),attack(0.2) 丝柯克 attack(0.2),click(middle),keypress(q),wait(0.05),keypress(q),attack(0.05),click(middle),keydown(E),wait(0.22),attack(0.08),click(middle),keyup(E),keypress(q),wait(0.08),keypress(q) 芙宁娜 e,attack(0.85), keypress(e), keypress(Q), attack(0.2), keydown(S), keypress(e), attack(0.2), keyup(S), keypress(Q), attack(0.2) 爱诺 e, wait(0.3), keypress(q), attack(0.22), keypress(q), attack(0.21) 夏洛蒂 e, click(middle), attack(0.3), keypress(q), attack(0.22), click(middle), dash(0.1),wait(0.3),keypress(q), attack(0.21) 菈乌玛 attack(0.1),keypress(q),attack(0.15),keydown(E),wait(0.4),attack(0.3),keyup(E),attack(0.15),keypress(q),attack(0.15),keydown(E),wait(0.4),attack(0.3),keyup(E),attack(0.2),wait(0.1) // (有奈芙尔就去掉角色名之前的内容,→(//+一个空格 =// ) ←按照我注释的格式给上一行的菈乌玛长e策略注释掉,后面是短e策略,不消耗草露),菈乌玛 e,attack(0.2), keypress(q),attack(0.2),keypress(q),wait(0.2),keypress(q),attack(0.2) 白术 e,attack(0.2) 珊瑚宫心海 e 芭芭拉 e,attack(0.2) 希格雯 e(hold),wait(0.2),attack(0.21),keypress(q),wait(0.2),keypress(q) 爱可菲 e,attack(0.2), keypress(q),attack(0.2),keypress(q),wait(0.2),keypress(q),attack(0.2) 菲谢尔 e 欧洛伦 e,attack(0.3), keypress(q),wait(0.2),attack(0.3),keypress(q),wait(0.2),attack(0.3),keypress(q),wait(0.3) 雷电将军 e,attack(0.22),keypress(q),wait(0.1),keypress(q),attack(0.2),keypress(q),attack(0.2) 久岐忍 e,wait(0.2),keypress(q),attack(0.15),keypress(q),e 欧洛伦 e,attack(0.3), keypress(q),wait(0.2),attack(0.3),keypress(q),wait(0.2),dash(0.1),attack(0.3),keypress(q),wait(0.3) 瓦雷莎 e, attack(1.25),wait(0.45), s(0.4), click(middle), e, attack(1.25), wait(0.3),keypress(q), wait(0.45) // 中置位 夏沃蕾 attack(0.08),keypress(q),wait(0.2),keypress(q),wait(0.2),attack(0.21),keydown(e),wait(0.15), moveby(0,1300),wait(0.18),keyup(e),attack(0.15) 白术 attack(0.2), keypress(q),attack(0.2),keypress(q),wait(0.2),keypress(q),attack(0.2) // 奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON),keypress(q),attack(0.2) 雅珂达 attack(0.2),click(middle),attack(0.2), keydown(E), keydown(W), wait(0.4), keyup(W), keydown(S), wait(0.25), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keyup(E), attack(0.2), keypress(q),attack(0.2), keypress(q),attack(0.3) // 减抗 希诺宁 s(0.2),e,w(0.2),attack(0.35),wait(0.1),attack(0.35),keypress(x), wait(0.2), keypress(q), wait(0.3), keypress(q),keypress(x), wait(0.08), keypress(x),attack(0.2) 枫原万叶 attack(0.08),keypress(q),wait(0.3),keypress(q),wait(0.3),attack(0.2),keydown(E),wait(0.48),keyup(E),attack(0.3), wait(0.5),attack(0.1) 砂糖 e,attack(0.2),keypress(q),attack(0.2),keypress(q),e,attack(0.2) 琴 attack(0.21),keydown(e),wait(0.14), moveby(0,1300),wait(0.75),keyup(e),attack(0.12),keypress(q),attack(0.11),keypress(q),attack // 夜兰逆时针 夜兰 attack(0.5),keydown(VK_W),wait(0.05),keydown(VK_E),wait(0.4),keyup(VK_E),wait(0.1),keydown(VK_A),keyup(VK_W),wait(0.4),keydown(VK_S),keyup(VK_A),wait(0.4),keydown(VK_D),keyup(VK_S),wait(0.4),keydown(VK_W),keyup(VK_D),wait(0.3),keydown(VK_S),keyup(VK_W),wait(0.15),keyup(VK_S),keypress(e), attack(0.2), keypress(Q), attack(0.2), keypress(Q), attack(0.2) // 爆发 玛薇卡 attack(0.08),keydown(E),wait(0.4),attack(0.2),wait(0.01),keyup(E),click(middle),attack(0.08),keypress(Q), wait(0.2), keypress(Q),charge(3.8), keydown(space), wait(0.1), keyup(space), attack(0.2),wait(0.2) // 收尾,长轴 那维莱特 attack(0.05),keypress(q),wait(0.05),keypress(q),click(middle),e,wait(0.15),keydown(VK_LBUTTON),wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),click(middle),j,click(middle),keyup(VK_LBUTTON),wait(0.5),attack(0.2), click(middle),wait(0.2),keydown(VK_LBUTTON),wait(0.35),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),click(middle),j,click(middle),wait(0.05),keyup(VK_LBUTTON) 温迪 attack(0.1), keypress(Q), e, click(middle), attack(0.2), keypress(Q), attack(0.22), e, click(middle), dash(0.1), attack(1.2), e, attack(0.5), click(middle), attack(0.2),dash(0.1),attack(1.2) 芭芭拉 e,attack(0.6),keypress(q),attack(2),charge(0.5),keypress(q),attack(0.2) 丝柯克 attack(0.05),keypress(e),wait(0.05),keypress(e),wait(0.2),attack(2.27),keypress(Q),dash,attack(2.27),keydown(S),keypress(Q),dash,keyup(S),attack(2.27),wait(0.11),charge(0.3),attack(1) 迪希雅 keypress(q),attack(0.1),dash(0.2),keypress(q),attack(0.3),keypress(q),attack(0.3),keypress(q),attack(0.3),keydown(S),attack(0.5),keyup(S),keydown(W),attack(0.5),keyup(W),keydown(S),attack(0.5),keyup(S),keydown(W),attack(0.5),keyup(W),keydown(S),attack(0.5),keyup(S),keydown(W),attack(0.5),keyup(W),keydown(S),attack(0.5),keyup(S) 娜维娅 keypress(q),attack(0.1),keypress(q),attack(0.1),keypress(q),attack(0.1),keypress(q),keydown(E),wait(0.8),keyup(E),attack(1.6),keydown(E),wait(0.8),keyup(E),attack(0.1),keydown(S),attack(0.33),keyup(S),keydown(W),attack(0.3),keyup(W),keydown(S),attack(0.3),keyup(S),keydown(W),attack(0.3),keyup(W),keydown(S),attack(0.3),keyup(S),keydown(W),attack(0.3),keyup(W),attack(0.2) // (奈芙尔3zs)奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON) // (满命6刀)芙宁娜 attack(0.01),e,attack(0.1),dash(0.1),jump,wait(0.2),keypress(q),keydown(W),attack(0.3),keypress(q),keyup(W),attack(0.3),keypress(q),attack(0.1),keydown(S),attack(0.33),keyup(S),keydown(W),attack(0.3),keyup(W),keydown(S),attack(0.3),keyup(S),keydown(W),attack(0.3),keyup(W),keydown(S),attack(0.3),keyup(S),keydown(W),attack(0.3),keyup(W) // (火神AZS)玛薇卡 q,attack(0.1),e,charge(0.6),dash(0.3),moveby(500,0),moveby(2300,0),attack(0.1),charge(0.7),dash(0.3),moveby(-500,0),moveby(-2300,-0),attack(0.1),charge(0.7),dash(0.3),moveby(500,0),moveby(2600,0),attack(0.1),charge(0.8),dash(0.3),moveby(-500,0),moveby(-2300,-0),attack(0.1),charge(0.8),dash(0.3),moveby(500,0),moveby(2300,0),attack(0.1),charge(0.8),dash(0.3),moveby(-500,0),moveby(-2300,-0) // (火神ZZS)玛薇卡 attack(0.08), keypress(q),attack(0.03),keypress(q),keydown(E),wait(0.35),keyup(E),attack(0.03),wait(0.25), keydown(VK_LBUTTON),wait(0.155),keydown(VK_RBUTTON),wait(0.18),keyup(VK_LBUTTON),wait(0.02),keyup(VK_RBUTTON),wait(0.02),keydown(VK_LBUTTON),wait(0.16),keydown(VK_RBUTTON),wait(0.18),keyup(VK_LBUTTON),wait(0.02),keyup(VK_RBUTTON),wait(0.1),keydown(VK_LBUTTON),wait(0.05),keyup(VK_LBUTTON),wait(0.05),keydown(VK_LBUTTON),wait(0.05),keyup(VK_LBUTTON),wait(1.25), keydown(VK_LBUTTON),wait(0.155),keydown(VK_RBUTTON),wait(0.18),keyup(VK_LBUTTON),wait(0.02),keyup(VK_RBUTTON),wait(0.02),keydown(VK_LBUTTON),wait(0.16),keydown(VK_RBUTTON),wait(0.18),keyup(VK_LBUTTON),wait(0.02),keyup(VK_RBUTTON),wait(0.1),keydown(VK_LBUTTON),wait(0.05),keyup(VK_LBUTTON),wait(0.05),keydown(VK_LBUTTON),wait(0.05),keyup(VK_LBUTTON),wait(0.83) // (回身 QE ZZS)玛薇卡 attack(0.03),keypress(q),keypress(q),keydown(E),wait(0.45),keyup(E),wait(0.2),keydown(VK_LBUTTON),wait(0.155),wait(0.359),keyup(VK_LBUTTON),wait(0.05),wait(0.05), keydown(VK_LBUTTON),wait(0.1),keyup(VK_LBUTTON),wait(0.05),keydown(VK_LBUTTON),wait(0.1),keyup(VK_LBUTTON),click(middle),wait(0.45), moveby(5500,0),wait(0.05),keydown(VK_LBUTTON),wait(0.125),keydown(VK_RBUTTON),wait(0.15),s(0.1),wait(0.1),keyup(VK_LBUTTON),wait(0.01),keyup(VK_RBUTTON),wait(0.08),keydown(VK_LBUTTON),wait(0.125),keydown(VK_RBUTTON),wait(0.1),s(0.1),wait(0.1),keyup(VK_LBUTTON),wait(0.01),keyup(VK_RBUTTON),wait(0.1),keydown(VK_LBUTTON),wait(0.05),keyup(VK_LBUTTON),wait(0.05),keydown(VK_LBUTTON),wait(0.05),keyup(VK_LBUTTON),wait(0.3) 瓦雷莎 e, attack(1.25),click(middle),wait(0.45), keydown(s), e, attack(1.25),keyup(s), wait(0.3),keypress(q), click(middle),wait(0.45) 仆人 charge(0.35), j, keydown(s),attack(1.17),attack(0.45),keyup(s),keydown(w),attack(0.38),attack(0.6),keyup(w),wait(0.2),keydown(s),attack(1.17),attack(0.45),keyup(s),keydown(w),attack(0.38),attack(0.6),keyup(w),wait(0.2) // (满命转圈喷5.5秒)希格雯 e(hold),keypress(q),wait(0.2),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1),moveby(300,0),wait(0.1) 菲林斯 attack(0.2), click(middle), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, keypress(q), attack(0.2), keydown(w), attack(0.2), keyup(w), ready, keydown(s), e, attack(0.2), keyup(s), ready, keypress(e), attack(0.25), e, keypress(q), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, attack(0.2), keypress(q), ready