diff --git a/repo/js/AutoEnter/README.md b/repo/js/AutoEnter/README.md index bb45d9b5f..6165f980e 100644 --- a/repo/js/AutoEnter/README.md +++ b/repo/js/AutoEnter/README.md @@ -1,2 +1,4 @@ -进入特定uid世界或自动批准特定用户进入,填写的名字和放在targets文件夹中的截图都会被视为白名单用户放行,使用前务必将世界权限设置为确认后加入 +自动进入联机状态js测试版本,出什么bug都是正常的,加qq718135749去超市作者 + +组队和更多使用说明请加qq群1057307824 diff --git a/repo/js/AutoEnter/assets/RecognitionObject/0P.png b/repo/js/AutoEnter/assets/RecognitionObject/0P.png deleted file mode 100644 index 3a5bf5ae4..000000000 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/0P.png and /dev/null differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/1P.png b/repo/js/AutoEnter/assets/RecognitionObject/1P.png index db72c0b69..b187e2032 100644 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/1P.png and b/repo/js/AutoEnter/assets/RecognitionObject/1P.png differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/2P.png b/repo/js/AutoEnter/assets/RecognitionObject/2P.png index 28978985b..4f8edeef3 100644 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/2P.png and b/repo/js/AutoEnter/assets/RecognitionObject/2P.png differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/3P.png b/repo/js/AutoEnter/assets/RecognitionObject/3P.png index 47907ac41..04cf2d4bc 100644 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/3P.png and b/repo/js/AutoEnter/assets/RecognitionObject/3P.png differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/4P.png b/repo/js/AutoEnter/assets/RecognitionObject/4P.png index 59473bab6..888043566 100644 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/4P.png and b/repo/js/AutoEnter/assets/RecognitionObject/4P.png differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/allowEnter.png b/repo/js/AutoEnter/assets/RecognitionObject/allowEnter.png index e3f5a941d..8c6cd7632 100644 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/allowEnter.png and b/repo/js/AutoEnter/assets/RecognitionObject/allowEnter.png differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/confirmKick.png b/repo/js/AutoEnter/assets/RecognitionObject/confirmKick.png deleted file mode 100644 index ee07b4550..000000000 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/confirmKick.png and /dev/null differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/dialogueUI.png b/repo/js/AutoEnter/assets/RecognitionObject/dialogueUI.png deleted file mode 100644 index 620c2a014..000000000 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/dialogueUI.png and /dev/null differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/kickAll.png b/repo/js/AutoEnter/assets/RecognitionObject/kickAll.png deleted file mode 100644 index 6dbc5de33..000000000 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/kickAll.png and /dev/null differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/leaveTeam.png b/repo/js/AutoEnter/assets/RecognitionObject/leaveTeam.png deleted file mode 100644 index 367faea17..000000000 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/leaveTeam.png and /dev/null differ diff --git a/repo/js/AutoEnter/assets/RecognitionObject/yUI.png b/repo/js/AutoEnter/assets/RecognitionObject/yUI.png index b7861b40b..4e365bb76 100644 Binary files a/repo/js/AutoEnter/assets/RecognitionObject/yUI.png and b/repo/js/AutoEnter/assets/RecognitionObject/yUI.png differ diff --git a/repo/js/AutoEnter/main.js b/repo/js/AutoEnter/main.js index ee7ae3032..4d45f2bd2 100644 --- a/repo/js/AutoEnter/main.js +++ b/repo/js/AutoEnter/main.js @@ -1,208 +1,480 @@ +//获取自定义配置 +const enterMode = settings.enterMode || "进入他人世界"; +const enteringUID = settings.enteringUID; +const permissionMode = settings.permissionMode || "无条件通过"; +const nameToPermit1 = settings.nameToPermit1; +const nameToPermit2 = settings.nameToPermit2; +const nameToPermit3 = settings.nameToPermit3; +const timeOut = +settings.timeout || 5; +const maxEnterCount = +settings.maxEnterCount || 3; + + +const enterUIDRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/enterUID.png")); +const searchRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/search.png")); +const requestEnterRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/requestEnter.png")); +const requestEnter2Ro = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/requestEnter.png"), 1480, 300, 280, 600); +const yUIRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/yUI.png")); +const allowEnterRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/allowEnter.png"), 1250, 300, 150, 130); +const targetsPath = "targets"; +let enterCount = 0; +let targetsRo; +let checkToEnd = false; +// 先初始化空数组 +let targetList = []; +let enteredPlayers = []; + (async function () { - await autoEnter(settings); -} -)(); - -/** - * 自动联机脚本(整体打包为一个函数) - * @param {Object} autoEnterSettings 配置对象 - * enterMode: "进入他人世界" | "等待他人进入" - * enteringUID: string | null - * permissionMode: "无条件通过" | "白名单" - * nameToPermit1/2/3: string | null - * timeout: 分钟 - * maxEnterCount: number - */ -async function autoEnter(autoEnterSettings) { - // ===== 配置解析 ===== - const enterMode = autoEnterSettings.enterMode || "进入他人世界"; - const enteringUID = autoEnterSettings.enteringUID; - const permissionMode = autoEnterSettings.permissionMode || "无条件通过"; - const timeout = +autoEnterSettings.timeout || 5; - const maxEnterCount = +autoEnterSettings.maxEnterCount || 3; - - // 白名单 - const targetList = []; - [autoEnterSettings.nameToPermit1, autoEnterSettings.nameToPermit2, autoEnterSettings.nameToPermit3] - .forEach(v => v && targetList.push(v)); - - // ===== 模板 / 路径 ===== - const enterUIDRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/enterUID.png")); - const searchRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/search.png")); - const requestEnterRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/requestEnter.png")); - const requestEnter2Ro = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/requestEnter.png"), 1480, 300, 280, 600); - const yUIRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/yUI.png")); - const allowEnterRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/allowEnter.png")); - const targetsPath = "targets"; - - // ===== 状态 ===== - let enterCount = 0; - let targetsRo = []; - let checkToEnd = false; - let enteredPlayers = []; - - // ===== 初始化 ===== setGameMetrics(1920, 1080, 1); const start = new Date(); log.info(`当前模式为:${enterMode}`); - // 加载目标 PNG - const targetPngs = await readFolder(targetsPath, ".png"); + // 依次判断并加入 + if (settings.nameToPermit1) targetList.push(settings.nameToPermit1); + if (settings.nameToPermit2) targetList.push(settings.nameToPermit2); + if (settings.nameToPermit3) targetList.push(settings.nameToPermit3); + + // 获取指定文件夹下所有文件 + let targetPngs = await readFolder(targetsPath, false); + + // 生成 targetsRo(使用 for...of) + targetsRo = []; for (const f of targetPngs) { - const mat = file.ReadImageMatSync(f.fullPath); - const ro = RecognitionObject.TemplateMatch(mat, 664, 481, 1355 - 668, 588 - 484); - const baseName = f.fileName.replace(/\.png$/i, ''); - targetsRo.push({ ro, baseName }); + log.info(`找到文件${f.fullPath}`); + if (f.fullPath.endsWith('.png')) { + const mat = file.ReadImageMatSync(f.fullPath); + const ro = RecognitionObject.TemplateMatch(mat, 650, 320, 350, 60); + const baseName = f.fileName.replace(/\.png$/i, ''); + targetsRo.push({ ro, baseName }); + } } - log.info(`加载完成共 ${targetsRo.length} 个目标`); - // ===== 主循环 ===== - while (new Date() - start < timeout * 60 * 1000) { + + log.info(`加载完成共${targetPngs.length}个目标`); + + while (new Date() - start < timeOut * 60 * 1000) { if (enterMode === "进入他人世界") { + //检验队伍编号 const playerSign = await getPlayerSign(); await sleep(500); - if (playerSign > 1) { - log.info(`加入成功,队伍编号 ${playerSign}`); + if (playerSign != 0) { + log.info(`加入世界成功,在队伍中的编号为${playerSign}`); break; - } else if (playerSign === -1) { - log.warn("队伍编号识别异常,尝试按0p处理"); + } else { + log.error(`不处于多人世界,开始尝试加入`); + await genshin.returnMainUi(); + await sleep(500); } - log.info('不处于多人世界,开始尝试加入'); - await genshin.returnMainUi(); await sleep(500); + //反复敲门进入他人世界 + //我要cia进来llo + if (enteringUID) { + await keyPress("F2"); + //点击输入uid + await sleep(2000); + if (!await findAndClick(enterUIDRo)) { + await genshin.returnMainUi(); + continue; + } + await sleep(1000); + inputText(enteringUID); + //点击搜索 + await sleep(1000); + if (!await findAndClick(searchRo)) { + await genshin.returnMainUi(); + continue; + } + //判断是否成功搜索 + if (await confirmSearchResult()) { + await genshin.returnMainUi(); + continue; + } - if (!enteringUID) { log.error('未填写有效 UID'); break; } - - await keyPress("F2"); await sleep(2000); - if (!await findAndClick(enterUIDRo)) { await genshin.returnMainUi(); continue; } - await sleep(1000); inputText(enteringUID); - await sleep(1000); - if (!await findAndClick(searchRo)) { await genshin.returnMainUi(); continue; } - await sleep(500); - if (!await confirmSearchResult()) { await genshin.returnMainUi(); log.warn("无搜索结果"); continue; } - - await sleep(500); - if (!await findAndClick(requestEnterRo)) { await genshin.returnMainUi(); continue; } - await waitForMainUI(true, 20 * 1000); - - } else { // 等待他人进入 - const playerSign = await getPlayerSign(); - if (playerSign > 1) { - log.warn("处于他人世界,先尝试退出"); - let leaveAttempts = 0; - while (leaveAttempts < 10) { - if (await getPlayerSign() === 0) { - break; - } - await keyPress("F2"); - await sleep(1000); - await findAndClick(leaveTeamRo); - await sleep(1000); + //点击申请加入 + await sleep(500); + if (!await findAndClick(requestEnterRo)) { + await genshin.returnMainUi(); + continue; + } + //等待加入完成 + await waitForMainUI(true, 20 * 1000); + } else { + log.error("未填写有效的uid,请检查后重试"); + break; + } + } else { + //等待他人进入世界 + if (enterCount < maxEnterCount) { + if (await isYUI()) { + keyPress("VK_ESCAPE"); + } + await genshin.returnMainUi(); + keyPress("Y"); + await sleep(250); + if (await isYUI()) { + log.info("处于y界面开始识别"); + let attempts = 0; + while (attempts < 5) { + attempts++; + if (permissionMode === "无条件通过") { + //无需筛选,全部通过 + if (await findAndClick(allowEnterRo)) { + //等待加入完成 + await waitForMainUI(true, 20 * 1000); + enterCount++; + break; + } + } else { + //需要筛选,开始识别第一行申请 + const result = await recognizeRequest(); + if (result) { + if (await findAndClick(allowEnterRo)) { + //等待加入完成 + await waitForMainUI(true, 20 * 1000); + enterCount++; + log.info(`允许${result}加入世界`); + // 把 result 加入 enteredPlayers,并立即去重 + enteredPlayers = [...new Set([...enteredPlayers, result])]; + await sleep(1000); + if (await isYUI()) { + keyPress("VK_ESCAPE"); + await genshin.returnMainUi(); + } + break; + } else { + if (await isYUI()) { + keyPress("VK_ESCAPE"); + await genshin.returnMainUi(); + } + } + + } + } + await sleep(500); + } + } + if (await isYUI()) { keyPress("VK_ESCAPE"); - await waitForMainUI(true); await genshin.returnMainUi(); } } - if (enterCount >= maxEnterCount) break; - if (await isYUI()) keyPress("VK_ESCAPE"); await sleep(500); - await genshin.returnMainUi(); - keyPress("Y"); await sleep(250); - - if (!await isYUI()) continue; - log.info("处于 Y 界面,开始识别"); - - let attempts = 0; - while (attempts++ < 5) { - if (permissionMode === "无条件通过") { - if (await findAndClick(allowEnterRo)) { - doRunExtra = true; - await waitForMainUI(true, 20 * 1000); - enterCount++; - break; - } - } else { - const result = await recognizeRequest(); - if (result) { - if (await findAndClick(allowEnterRo)) { - await waitForMainUI(true, 20 * 1000); - enterCount++; - enteredPlayers = [...new Set([...enteredPlayers, result])]; - log.info(`允许 ${result} 加入`); - notification.send(`允许 ${result} 加入`); - doRunExtra = true; - if (await isYUI()) { keyPress("VK_ESCAPE"); await sleep(500); await genshin.returnMainUi(); } - break; - } else { - if (await isYUI()) { keyPress("VK_ESCAPE"); await sleep(500); await genshin.returnMainUi(); } - } - } - } - await sleep(500); - } - - if (await isYUI()) { keyPress("VK_ESCAPE"); await genshin.returnMainUi(); } - if (enterCount >= maxEnterCount || checkToEnd) { + log.info("准备结束js"); checkToEnd = true; + if (await isYUI()) { + keyPress("VK_ESCAPE"); + await genshin.returnMainUi(); + } await sleep(20000); if (await findTotalNumber() === maxEnterCount + 1) { - notification.send(`已达到预定人数:${maxEnterCount + 1}`); break; + } else { + enterCount--; } - else enterCount--; } } + } - if (new Date() - start >= timeout * 60 * 1000) { - log.warn("超时未达到预定人数"); - notification.error(`超时未达到预定人数`); - if (settings.onlyRunPerfectly) { - skipRunning = true; - doRunExtra = false; - } - } +} +)(); - async function confirmSearchResult() { - for (let i = 0; i < 4; i++) { - const gameRegion = captureGameRegion(); - const res = gameRegion.find(requestEnter2Ro); +//等待主界面状态 +async function waitForMainUI(requirement, timeOut = 60 * 1000) { + + log.info(`等待至多${timeOut}毫秒`) + const startTime = Date.now(); + while (Date.now() - startTime < timeOut) { + const mainUIState = await isMainUI(); + if (mainUIState === requirement) return true; + + const elapsed = Date.now() - startTime; + const min = Math.floor(elapsed / 60000); + const sec = Math.floor((elapsed % 60000) / 1000); + const ms = elapsed % 1000; + log.info(`已等待 ${min}分 ${sec}秒 ${ms}毫秒`); + + await sleep(1000); + } + log.error("超时仍未到达指定状态"); + return false; +} + +//检查是否在主界面 +async function isMainUI() { + // 修改后的图像路径 + const imagePath = "assets/RecognitionObject/MainUI.png"; + // 修改后的识别区域(左上角区域) + const xMin = 0; + const yMin = 0; + const width = 150; // 识别区域宽度 + const height = 150; // 识别区域高度 + let template = file.ReadImageMatSync(imagePath); + let recognitionObject = RecognitionObject.TemplateMatch(template, xMin, yMin, width, height); + + // 尝试次数设置为 5 次 + const maxAttempts = 5; + + let attempts = 0; + while (attempts < maxAttempts) { + try { + + let gameRegion = captureGameRegion(); + let result = gameRegion.find(recognitionObject); gameRegion.dispose(); - if (res.isExist()) return false; - if (i < 4) await sleep(250); - } - return true; - } + if (result.isExist()) { + //log.info("处于主界面"); + return true; // 如果找到图标,返回 true + } + } catch (error) { + log.error(`识别图像时发生异常: ${error.message}`); - async function isYUI() { - for (let i = 0; i < 5; i++) { - const gameRegion = captureGameRegion(); - const res = gameRegion.find(yUIRo); + return false; // 发生异常时返回 false + } + attempts++; // 增加尝试次数 + await sleep(50); // 每次检测间隔 50 毫秒 + } + return false; // 如果尝试次数达到上限或取消,返回 false +} + +//获取联机世界的当前玩家标识 +async function getPlayerSign() { + const picDic = { + "1P": "assets/RecognitionObject/1P.png", + "2P": "assets/RecognitionObject/2P.png", + "3P": "assets/RecognitionObject/3P.png", + "4P": "assets/RecognitionObject/4P.png" + } + await genshin.returnMainUi(); + await sleep(500); + const p1Ro = RecognitionObject.TemplateMatch(file.ReadImageMatSync(picDic["1P"]), 344, 22, 45, 45); + const p2Ro = RecognitionObject.TemplateMatch(file.ReadImageMatSync(picDic["2P"]), 344, 22, 45, 45); + const p3Ro = RecognitionObject.TemplateMatch(file.ReadImageMatSync(picDic["3P"]), 344, 22, 45, 45); + const p4Ro = RecognitionObject.TemplateMatch(file.ReadImageMatSync(picDic["4P"]), 344, 22, 45, 45); + moveMouseTo(1555, 860); // 移走鼠标,防止干扰识别 + const gameRegion = captureGameRegion(); + // 当前页面模板匹配 + let p1 = gameRegion.Find(p1Ro); + let p2 = gameRegion.Find(p2Ro); + let p3 = gameRegion.Find(p3Ro); + let p4 = gameRegion.Find(p4Ro); + gameRegion.dispose(); + if (p1.isExist()) return 1; + if (p2.isExist()) return 2; + if (p3.isExist()) return 3; + if (p4.isExist()) return 4; + return 0; +} + +async function confirmSearchResult() { + maxAttempts = 5; + for (let attempts = 0; attempts < maxAttempts; attempts++) { + const gameRegion = captureGameRegion(); + try { + const result = gameRegion.find(requestEnter2Ro); + if (result.isExist) { + return false; // 成功立刻返回 + } + } catch (err) { + } finally { gameRegion.dispose(); - if (res.isExist()) return true; + } + if (attempts < maxAttempts - 1) { // 最后一次不再 sleep await sleep(250); } - return false; + } + return true; +} + +async function findAndClick(target, maxAttempts = 20) { + for (let attempts = 0; attempts < maxAttempts; attempts++) { + const gameRegion = captureGameRegion(); + try { + const result = gameRegion.find(target); + if (result.isExist) { + await sleep(50); + result.click(); + await sleep(50); + return true; // 成功立刻返回 + } + log.warn(`识别失败,第 ${attempts + 1} 次重试`); + } catch (err) { + } finally { + gameRegion.dispose(); + } + if (attempts < maxAttempts - 1) { // 最后一次不再 sleep + await sleep(250); + } + } + log.error("已达到重试次数上限,仍未找到目标"); + return false; +} + +//检查是否在主界面 +async function isYUI() { + // 尝试次数设置为 5 次 + const maxAttempts = 5; + let attempts = 0; + while (attempts < maxAttempts) { + try { + let gameRegion = captureGameRegion(); + let result = gameRegion.find(yUIRo); + gameRegion.dispose(); + if (result.isExist()) { + //log.info("处于Y界面"); + return true; // 如果找到图标,返回 true + } + } catch (error) { + log.error(`识别图像时发生异常: ${error.message}`); + + return false; // 发生异常时返回 false + } + attempts++; // 增加尝试次数 + await sleep(250); // 每次检测间隔 50 毫秒 + } + return false; // 如果尝试次数达到上限或取消,返回 false +} + +// 确认当前申请是否为目标 +async function recognizeRequest() { + // 1. 模板匹配 + try { + const gameRegion = captureGameRegion(); + for (const { ro, baseName } of targetsRo) { + if (gameRegion.find(ro).isExist()) { + gameRegion.dispose(); + return baseName; + } + } + gameRegion.dispose(); + } catch (err) { + log.error(`模板匹配异常: ${err.message}`); } - async function recognizeRequest() { - try { - const gameRegion = captureGameRegion(); - for (const { ro, baseName } of targetsRo) { - if (gameRegion.find(ro).isExist()) { gameRegion.dispose(); return baseName; } + // 2. OCR 仅识别一次,固定区域 650,320,350,60 + try { + const gameRegion = captureGameRegion(); + const resList = gameRegion.findMulti( + RecognitionObject.ocr(650, 320, 350, 60) + ); + gameRegion.dispose(); + + let hit = null; + for (const res of resList) { + const txt = res.text.trim(); + for (const whiteItem of targetList) { + if (txt === whiteItem) { + hit = whiteItem; + break; + } } - gameRegion.dispose(); - } catch { } - try { - const gameRegion = captureGameRegion(); - const resList = gameRegion.findMulti(RecognitionObject.ocr(664, 481, 1355 - 668, 588 - 484)); - gameRegion.dispose(); - let hit = null; + if (hit) break; + } + + // 如果未命中,输出所有识别结果 + if (!hit) { for (const res of resList) { - const txt = res.text.trim(); - if (targetList.includes(txt)) { hit = txt; break; } + log.warn(`识别到"${res.text.trim()}",不在白名单`); } - if (!hit) resList.forEach(r => log.warn(`识别到"${r.text.trim()}",不在白名单`)); - return hit; - } catch { return null; } + } + + return hit; // 命中返回白名单项,未命中返回 null + } catch (err) { + log.error(`OCR 识别异常: ${err.message}`); } + + return null; +} + + +// 定义 readFolder 函数 +async function readFolder(folderPath, onlyJson) { + // 新增一个堆栈,初始时包含 folderPath + const folderStack = [folderPath]; + + // 新增一个数组,用于存储文件信息对象 + const files = []; + + // 当堆栈不为空时,继续处理 + while (folderStack.length > 0) { + // 从堆栈中弹出一个路径 + const currentPath = folderStack.pop(); + + // 读取当前路径下的所有文件和子文件夹路径 + const filesInSubFolder = file.ReadPathSync(currentPath); + + // 临时数组,用于存储子文件夹路径 + const subFolders = []; + for (const filePath of filesInSubFolder) { + if (file.IsFolder(filePath)) { + // 如果是文件夹,先存储到临时数组中 + subFolders.push(filePath); + } else { + // 如果是文件,根据 onlyJson 判断是否存储 + if (onlyJson) { + if (filePath.endsWith(".json")) { + const fileName = filePath.split('\\').pop(); // 提取文件名 + const folderPathArray = filePath.split('\\').slice(0, -1); // 提取文件夹路径数组 + files.push({ + fullPath: filePath, + fileName: fileName, + folderPathArray: folderPathArray + }); + //log.info(`找到 JSON 文件:${filePath}`); + } + } else { + const fileName = filePath.split('\\').pop(); // 提取文件名 + const folderPathArray = filePath.split('\\').slice(0, -1); // 提取文件夹路径数组 + files.push({ + fullPath: filePath, + fileName: fileName, + folderPathArray: folderPathArray + }); + //log.info(`找到文件:${filePath}`); + } + } + } + // 将临时数组中的子文件夹路径按原顺序压入堆栈 + folderStack.push(...subFolders.reverse()); // 反转子文件夹路径 + } + + return files; +} + +async function findTotalNumber() { + await genshin.returnMainUi(); + await keyPress("F2"); + await sleep(2000); + + // 定义模板 + const kick2pRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/kickButton.png"), 1520, 277, 230, 120); + const kick3pRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/kickButton.png"), 1520, 400, 230, 120); + const kick4pRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync("assets/RecognitionObject/kickButton.png"), 1520, 527, 230, 120); + + moveMouseTo(1555, 860); // 防止鼠标干扰 + const gameRegion = captureGameRegion(); + await sleep(200); + + let count = 1; // 先算上自己 + + // 依次匹配 2P + if (gameRegion.Find(kick2pRo).isExist()) { + log.info("发现 2P"); + count++; + } + + // 依次匹配 3P + if (gameRegion.Find(kick3pRo).isExist()) { + log.info("发现 3P"); + count++; + } + + // 依次匹配 4P + if (gameRegion.Find(kick4pRo).isExist()) { + log.info("发现 4P"); + count++; + } + + gameRegion.dispose(); + + log.info(`当前联机世界玩家总数(含自己):${count}`); + return count; } \ No newline at end of file diff --git a/repo/js/AutoEnter/manifest.json b/repo/js/AutoEnter/manifest.json index 22b5c8178..406b36eb8 100644 --- a/repo/js/AutoEnter/manifest.json +++ b/repo/js/AutoEnter/manifest.json @@ -1,9 +1,11 @@ { "manifest_version": 1, "name": "进入联机状态", - "version": "1.0.0", - "tags": [], - "description": "自动进入指定uid世界或批准别人加入,用于进入小号世界采集等", + "version": "0.0.4", + "tags": [ + "狗粮" + ], + "description": "配合AAA狗粮联机团购使用,自动进入别人世界或批准别人加入", "saved_files": [ "records/*.txt" ], diff --git a/repo/js/AutoEnter/targets/火山老师.png b/repo/js/AutoEnter/targets/火山老师.png index a5c5094a5..6c047f973 100644 Binary files a/repo/js/AutoEnter/targets/火山老师.png and b/repo/js/AutoEnter/targets/火山老师.png differ diff --git a/repo/js/AutoHoeingOneDragon/README.md b/repo/js/AutoHoeingOneDragon/README.md index 55fae80e3..a1f5cce25 100644 --- a/repo/js/AutoHoeingOneDragon/README.md +++ b/repo/js/AutoHoeingOneDragon/README.md @@ -15,11 +15,7 @@ 使用即表示您已阅读并同意上述条款。 --- -### 琪零、**温馨提示** -- 如果您在包括但不限于频道、群聊等收到包含以下内容的关于使用bgi【锄地】的建议,请无视,他们给出的建议存在误导,不具有参考价值: -- 不带芙/不带盾/带双盾/携带并使用大位移角色/打精英不带万叶/400-0 0-2000/带钟离打非传奇/使用世界使用带有q而非keypress(q),keydown(q)的战斗策略的(出现以上任意一条即可说明该账号对于锄地的理解有误区,不具有参考价值) -- 还有写战斗策略,如果你连attack()括号里的数字是什么意思、keypress(q)和直接q的区别、配置组设置自动战斗部分的各个配置项的作用都不知道,那要么先去看官网文档搞清楚这些东西再写,要么别研究了,老老实实用万能策略得了(点名希诺宁 e,attack(2)和希诺宁 e,attack,attack) -如果你觉得你被攻击了,那攻击的就是你,自己瞎打着玩没人管你,别一天天的跑出来误导别人 +(简易配置描述部分) ### 一、**快速使用指南 ✅** @@ -30,7 +26,7 @@ - ⚠️ 关键设置,请务必检查! - 切换队伍:❌ 关闭(配队请在脚本自定义配置中填写) - 战斗策略:推荐使用万能策略,不在万能策略中的角色不建议使用 - - 扫描掉落物光柱:❌ 强烈建议关闭(易卡死、拖慢速度) + - 自动拾取掉落物:❌ 强烈建议关闭(易卡死、拖慢速度) - 自动检测战斗结束:✅ 开启,延时设为 0.35-0.5秒(默认1.5秒太慢) - 战斗结束后执行万叶长E:✅ 强烈建议开启(大幅提升狗粮收益),如果你觉得慢,你打280精英然后把捡的狗粮摧毁,和打400不捡狗粮的收益时一样的 - 战斗超时:小怪路线建议 ≤60秒;练度低可适当延长 diff --git a/repo/js/AutoHoeingOneDragon/main.js b/repo/js/AutoHoeingOneDragon/main.js index 3bd05f43d..9e2d3608f 100644 --- a/repo/js/AutoHoeingOneDragon/main.js +++ b/repo/js/AutoHoeingOneDragon/main.js @@ -70,7 +70,7 @@ let lastEatBuff = 0; await loadBlacklist(true); await rotateWarnIfAccountEmpty(); - log.info("如果您在包括但不限于频道、群聊等收到包含以下内容的关于使用bgi【锄地】的建议,请无视,他们给出的建议存在误导,不具有参考价值:不带芙/不带盾/带双盾/携带并使用大位移角色/打精英不带万叶/400-0 0-2000/带钟离打非传奇/使用世界使用带有q而非keypress(q),keydown(q)的战斗策略的(出现以上任意一条即可说明该账号对于锄地的理解有误区,不具有参考价值)"); + if (operationMode === "启用仅指定怪物模式") { await filterPathingsByTargetMonsters(); await updateRecords(pathings, accountName); diff --git a/repo/js/AutoHoeingOneDragon/manifest.json b/repo/js/AutoHoeingOneDragon/manifest.json index 05b075345..7b6e8438d 100644 --- a/repo/js/AutoHoeingOneDragon/manifest.json +++ b/repo/js/AutoHoeingOneDragon/manifest.json @@ -1,7 +1,7 @@ { "manifest_version": 1, "name": "锄地一条龙", - "version": "2.3.1", + "version": "2.3.0", "description": "一站式解决自动化锄地,支持只拾取狗粮,请仔细阅读README.md后使用", "authors": [ { diff --git a/repo/js/AutoNewsKiller/README.md b/repo/js/AutoNewsKiller/README.md index 927b8b227..6261d6581 100644 --- a/repo/js/AutoNewsKiller/README.md +++ b/repo/js/AutoNewsKiller/README.md @@ -1,2 +1 @@ -适配1080p分辨率,其他分辨率不能使用属于正常现象,能够使用纯属巧合 - +1. 适配1080p分辨率,其他分辨率不能使用属于正常现象,能够使用纯属巧合 \ No newline at end of file diff --git a/repo/js/AutoNewsKiller/main.js b/repo/js/AutoNewsKiller/main.js index d9b20d580..4921f35e4 100644 --- a/repo/js/AutoNewsKiller/main.js +++ b/repo/js/AutoNewsKiller/main.js @@ -10,7 +10,7 @@ let newCount = 0; await genshin.returnMainUi(); keyPress("B"); - let types = Array.from(settings.executingTypes) || ["全选"]; + let types = Array.from(settings.executingTypes); if (types.includes("全选")) { types = ["武器", "圣遗物", @@ -46,7 +46,7 @@ let newCount = 0; await sleep(300); } let scrolls = 0; - while (scrolls < 145) { + while (scrolls < 200) { scrolls++ try { await sleep(1) } catch (e) { break; } while (true) { diff --git a/repo/js/AutoNewsKiller/manifest.json b/repo/js/AutoNewsKiller/manifest.json index 557b2b291..99eb416d8 100644 --- a/repo/js/AutoNewsKiller/manifest.json +++ b/repo/js/AutoNewsKiller/manifest.json @@ -1,7 +1,7 @@ { "manifest_version": 1, "name": "点击消除新", - "version": "1.1", + "version": "1.0", "description": "点击消除背包中的新", "authors": [ { diff --git a/repo/js/AutoNewsKiller/settings.json b/repo/js/AutoNewsKiller/settings.json index cfd03be1f..d2508f74b 100644 --- a/repo/js/AutoNewsKiller/settings.json +++ b/repo/js/AutoNewsKiller/settings.json @@ -4,7 +4,7 @@ "type": "multi-checkbox", "label": "要执行的物品种类", "default": [ - "全选" + "圣遗物" ], "options": [ "全选", diff --git a/repo/js/世界权限/assets/RecognitionObject/不允许加入.png b/repo/js/世界权限/assets/RecognitionObject/不允许加入.png deleted file mode 100644 index 9551c9875..000000000 Binary files a/repo/js/世界权限/assets/RecognitionObject/不允许加入.png and /dev/null differ diff --git a/repo/js/世界权限/assets/RecognitionObject/直接加入.png b/repo/js/世界权限/assets/RecognitionObject/直接加入.png deleted file mode 100644 index a916bdae2..000000000 Binary files a/repo/js/世界权限/assets/RecognitionObject/直接加入.png and /dev/null differ diff --git a/repo/js/世界权限/assets/RecognitionObject/确认后可加入.png b/repo/js/世界权限/assets/RecognitionObject/确认后可加入.png deleted file mode 100644 index f1f58ad3c..000000000 Binary files a/repo/js/世界权限/assets/RecognitionObject/确认后可加入.png and /dev/null differ diff --git a/repo/js/世界权限/assets/RecognitionObject/设置不允许加入.png b/repo/js/世界权限/assets/RecognitionObject/设置不允许加入.png deleted file mode 100644 index 7293ce732..000000000 Binary files a/repo/js/世界权限/assets/RecognitionObject/设置不允许加入.png and /dev/null differ diff --git a/repo/js/世界权限/assets/RecognitionObject/设置直接加入.png b/repo/js/世界权限/assets/RecognitionObject/设置直接加入.png deleted file mode 100644 index 1132a7e08..000000000 Binary files a/repo/js/世界权限/assets/RecognitionObject/设置直接加入.png and /dev/null differ diff --git a/repo/js/世界权限/assets/RecognitionObject/设置确认后可加入.png b/repo/js/世界权限/assets/RecognitionObject/设置确认后可加入.png deleted file mode 100644 index 6b667d1af..000000000 Binary files a/repo/js/世界权限/assets/RecognitionObject/设置确认后可加入.png and /dev/null differ diff --git a/repo/js/世界权限/assets/前往道成林并重新登录.json b/repo/js/世界权限/assets/前往道成林并重新登录.json deleted file mode 100644 index 812d68120..000000000 --- a/repo/js/世界权限/assets/前往道成林并重新登录.json +++ /dev/null @@ -1,41 +0,0 @@ -{ - "info": { - "authors": [ - { - "links": "", - "name": "mno" - } - ], - "bgi_version": "0.45.0", - "description": "", - "enable_monster_loot_split": false, - "last_modified_time": 1766237117953, - "map_match_method": "", - "map_name": "Teyvat", - "name": "前往道成林并重新登录", - "tags": [], - "type": "collect", - "version": "1.0" - }, - "positions": [ - { - "action": "", - "action_params": "", - "id": 1, - "locked": false, - "move_mode": "walk", - "type": "teleport", - "x": 2297.896484375, - "y": -824.2373046875 - }, - { - "action": "exit_and_relogin", - "action_params": "", - "id": 2, - "move_mode": "walk", - "type": "orientation", - "x": 2297.896484375, - "y": -824.2373046875 - } - ] -} \ No newline at end of file diff --git a/repo/js/世界权限/main.js b/repo/js/世界权限/main.js deleted file mode 100644 index bcc248394..000000000 --- a/repo/js/世界权限/main.js +++ /dev/null @@ -1,99 +0,0 @@ -let checkInterval = +settings.checkInterval || 50; -(async function () { - let currentState = ""; - let targetState = settings.targetState; - - if (!settings.forceCheck) { - log.info(`当前未启用强化确认模式,设置目标为${targetState}`); - while (true) { - await genshin.returnMainUi(); - await keyPress("F2"); - let attempts = 0; - while (attempts < 20) { - attempts++; - if (await findPNG("确认后可加入", 1)) { - currentState = "确认后可加入"; - break; - } - if (await findPNG("直接加入", 1)) { - currentState = "直接加入"; - break; - } - if (await findPNG("不允许加入", 1)) { - currentState = "不允许加入"; - break; - } - } - if (currentState) { - log.info(`当前世界权限为${currentState}`); - break; - } - } - - if (currentState != targetState) { - await clickPNG(currentState); - await clickPNG("设置" + targetState); - } - } else { - log.info(`当前已启用强化确认模式,设置目标为${targetState}`); - let checkCount = 0; - while (checkCount < 2) { - await pathingScript.runFile(`assets/前往道成林并重新登录.json`); - while (true) { - await genshin.returnMainUi(); - await keyPress("F2"); - let attempts = 0; - while (attempts < 20) { - attempts++; - if (await findPNG("确认后可加入", 1)) { - currentState = "确认后可加入"; - break; - } - if (await findPNG("直接加入", 1)) { - currentState = "直接加入"; - break; - } - if (await findPNG("不允许加入", 1)) { - currentState = "不允许加入"; - break; - } - } - if (currentState) { - log.info(`当前世界权限为${currentState}`); - break; - } - } - - if (currentState != targetState) { - await clickPNG(currentState); - await clickPNG("设置" + targetState); - checkCount = 0; - } else { - checkCount++; - } - } - } - await genshin.returnMainUi(); -})(); - -async function clickPNG(png, maxAttempts = 20) { - const pngRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/${png}.png`)); - return await findAndClick(pngRo, true, maxAttempts); -} - -async function findPNG(png, maxAttempts = 20) { - const pngRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/${png}.png`)); - return await findAndClick(pngRo, false, maxAttempts); -} - -async function findAndClick(target, doClick = true, maxAttempts = 20) { - for (let i = 0; i < maxAttempts; i++) { - const rg = captureGameRegion(); - try { - const res = rg.find(target); - if (res.isExist()) { await sleep(checkInterval * 2 + 50); if (doClick) { res.click(); } return true; } - } finally { rg.dispose(); } - if (i < maxAttempts - 1) await sleep(checkInterval); - } - return false; -} \ No newline at end of file diff --git a/repo/js/世界权限/manifest.json b/repo/js/世界权限/manifest.json deleted file mode 100644 index e96818c02..000000000 --- a/repo/js/世界权限/manifest.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "manifest_version": 1, - "name": "世界权限", - "version": "1.1", - "description": "带确认状态的设置世界权限", - "authors": [ - { - "name": "mno" - } - ], - "settings_ui": "settings.json", - "main": "main.js" -} \ No newline at end of file diff --git a/repo/js/世界权限/settings.json b/repo/js/世界权限/settings.json deleted file mode 100644 index 812e23b2b..000000000 --- a/repo/js/世界权限/settings.json +++ /dev/null @@ -1,24 +0,0 @@ -[ - { - "name": "targetState", - "type": "select", - "label": "选择要设置的世界权限", - "options": [ - "确认后可加入", - "直接加入", - "不允许加入" - ], - "default": "确认后可加入" - }, - { - "name": "forceCheck", - "type": "checkbox", - "label": "强化确认模式,勾选后将确认切换成功才退出" - }, - { - "name": "checkInterval", - "type": "input-text", - "label": "识别间隔(毫秒),设备性能较差经常设置失败时适当调大", - "default": "50" - } -] \ No newline at end of file diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/best0.png b/repo/js/普通奇怪料理/assets/RecognitionObject/best0.png deleted file mode 100644 index f1b710379..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/best0.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/best1.png b/repo/js/普通奇怪料理/assets/RecognitionObject/best1.png deleted file mode 100644 index e412ebdef..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/best1.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/best2.png b/repo/js/普通奇怪料理/assets/RecognitionObject/best2.png deleted file mode 100644 index 9e0283e01..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/best2.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/制作.png b/repo/js/普通奇怪料理/assets/RecognitionObject/制作.png deleted file mode 100644 index 853c4f76f..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/制作.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/手动烹饪.png b/repo/js/普通奇怪料理/assets/RecognitionObject/手动烹饪.png deleted file mode 100644 index e2d6f9934..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/手动烹饪.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/搜索.png b/repo/js/普通奇怪料理/assets/RecognitionObject/搜索.png deleted file mode 100644 index 006c44e0c..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/搜索.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/料理制作.png b/repo/js/普通奇怪料理/assets/RecognitionObject/料理制作.png deleted file mode 100644 index 40856d391..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/料理制作.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/确认.png b/repo/js/普通奇怪料理/assets/RecognitionObject/确认.png deleted file mode 100644 index ac96c0679..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/确认.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/确认筛选.png b/repo/js/普通奇怪料理/assets/RecognitionObject/确认筛选.png deleted file mode 100644 index d183dcb8f..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/确认筛选.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/筛选.png b/repo/js/普通奇怪料理/assets/RecognitionObject/筛选.png deleted file mode 100644 index 164c52a53..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/筛选.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/结束.png b/repo/js/普通奇怪料理/assets/RecognitionObject/结束.png deleted file mode 100644 index e5954394f..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/结束.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/重置.png b/repo/js/普通奇怪料理/assets/RecognitionObject/重置.png deleted file mode 100644 index 1e16d04ed..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/重置.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/RecognitionObject/锅.png b/repo/js/普通奇怪料理/assets/RecognitionObject/锅.png deleted file mode 100644 index daaef3e67..000000000 Binary files a/repo/js/普通奇怪料理/assets/RecognitionObject/锅.png and /dev/null differ diff --git a/repo/js/普通奇怪料理/assets/蒙德炉子.json b/repo/js/普通奇怪料理/assets/蒙德炉子.json deleted file mode 100644 index 52850589b..000000000 --- a/repo/js/普通奇怪料理/assets/蒙德炉子.json +++ /dev/null @@ -1,115 +0,0 @@ -{ - "config": { - "realtime_triggers": { - "AutoPick": true - } - }, - "farming_info": { - "allow_farming_count": false, - "duration_seconds": 0, - "elite_details": "", - "elite_mob_count": 0, - "normal_mob_count": 0, - "primary_target": "", - "total_mora": 0 - }, - "info": { - "authors": [ - { - "links": "https://github.com/jiangziyanowo", - "name": "江紫烟owo" - } - ], - "bgi_version": "0.45.0", - "description": "蒙德做菜炉子", - "enable_monster_loot_split": false, - "items": [], - "last_modified_time": 1758891203475, - "map_match_method": "", - "map_name": "Teyvat", - "name": "每周做菜", - "order": 0, - "tags": [], - "type": "collect", - "version": "1.0" - }, - "positions": [ - { - "action": "", - "id": 1, - "move_mode": "run", - "point_ext_params": { - "description": "", - "enable_monster_loot_split": false, - "misidentification": { - "arrival_time": 0, - "handling_mode": "previousDetectedPoint", - "type": [ - "unrecognized" - ] - } - }, - "type": "teleport", - "x": -874.724609375, - "y": 2276.950439453125 - }, - { - "action": "", - "id": 2, - "move_mode": "run", - "point_ext_params": { - "description": "", - "enable_monster_loot_split": false, - "misidentification": { - "arrival_time": 0, - "handling_mode": "previousDetectedPoint", - "type": [ - "unrecognized" - ] - } - }, - "type": "path", - "x": -881.150390625, - "y": 2268.43115234375 - }, - { - "action": "", - "id": 3, - "move_mode": "run", - "point_ext_params": { - "description": "", - "enable_monster_loot_split": false, - "misidentification": { - "arrival_time": 0, - "handling_mode": "previousDetectedPoint", - "type": [ - "unrecognized" - ] - } - }, - "type": "path", - "x": -887.611328125, - "y": 2256.250244140625 - }, - { - "action": "", - "action_params": "", - "id": 4, - "move_mode": "run", - "point_ext_params": { - "description": "", - "enable_monster_loot_split": false, - "misidentification": { - "arrival_time": 0, - "handling_mode": "previousDetectedPoint", - "type": [ - "unrecognized" - ] - } - }, - "type": "target", - "x": -883.83203125, - "y": 2242.46826171875 - } - ] -} \ No newline at end of file diff --git a/repo/js/普通奇怪料理/main.js b/repo/js/普通奇怪料理/main.js deleted file mode 100644 index f5eea51f7..000000000 --- a/repo/js/普通奇怪料理/main.js +++ /dev/null @@ -1,262 +0,0 @@ -let clickDelay = 16; -let sleepTimeRate = +settings.sleepTimeRate || 1; - -(async function () { - if (!settings.targetDish) { - log.info("不填名字我怎么知道你要做啥") - } - await enterCook(); - var extraTime = (+settings.extraTime || 0); - let i = 0; - let targetNum = +settings.targetNum || 10; - while (i < targetNum) { - let text = "" - if (settings.operationMode === "奇怪料理") { - text = "奇怪的" - } - let progress = `${i + 1}/${targetNum}`; - let percent = Math.round(((i + 1) / targetNum) * 100); - log.info(`[${percent}%]正在制作第${progress}个${text}${settings.targetDish}`); - log.debug(`交互或拾取:"${text}${settings.targetDish}"`); - if (await auto_cooking_bgi(extraTime)) { - i++; - } - else await enterCook(); - } -})(); - -async function enterCook() { - const stove = "蒙德炉子"; - let attempts = 0; - let enterCooking = false; - try { - while (attempts < 10) { - await genshin.returnMainUi(); - let filePath = `assets/${stove}.json`; - await pathingScript.runFile(filePath); - keyPress("F"); - if (await findPNG("料理制作")) { - log.info("成功进入料理制作界面"); - enterCooking = true; - break; - } - log.warn("进入料理制作界面失败,重试"); - attempts++; - await genshin.returnMainUi(); - } - } catch (error) { - log.error(`执行 ${stove} 路径时发生错误`); - return; - } - if (enterCooking) { - await clickPNG("筛选"); - await clickPNG("重置"); - await clickPNG("搜索"); - inputText(settings.targetDish); - await sleep(clickDelay * sleepTimeRate); - //keyPress("VK_RETURN"); - await clickPNG("确认筛选"); - await clickPNG("制作"); - } -} - -/** - * - * 自动执行手动烹饪(源于JS脚本: 烹饪熟练度一键拉满-(柒叶子-https://github.com/511760049)) - * - * @param extraTime - * @returns {Promise} - */ -async function auto_cooking_bgi(extraTime) { - let success = false; - moveMouseTo(400, 750); // 移动到屏幕水平中心,垂直750坐标 - await clickPNG("手动烹饪", 200); - - if (settings.operationMode === "奇怪料理") { - await findPNG("结束", 10); - keyPress("VK_SPACE"); - await sleep(50 * sleepTimeRate); - keyPress("VK_SPACE"); - if (await clickPNG("确认", 20 * 3)) { - return true; - } - else return false; - } - - await sleep(1000); // 等待画面稳定 - const checkPoints = [ - { x: 741, y: 772 }, // 原始点1 - { x: 758, y: 766 }, // 中间点1-2 - { x: 776, y: 760 }, // 原始点2 - { x: 793, y: 755 }, // 中间点2-3 - { x: 810, y: 751 }, // 原始点3 - { x: 827, y: 747 }, // 中间点3-4 - { x: 845, y: 744 }, // 原始点4 - { x: 861, y: 742 }, // 中间点4-5 - { x: 878, y: 740 }, // 原始点5 - { x: 897, y: 737 }, // 中间点5-6 - { x: 916, y: 735 }, // 原始点6 - { x: 933, y: 735 }, // 中间点6-7 - { x: 950, y: 736 }, // 原始点7 - { x: 968, y: 736 }, // 中间点7-8 - { x: 986, y: 737 }, // 原始点8 - { x: 1002, y: 738 }, // 中间点8-9 - { x: 1019, y: 740 }, // 原始点9 - { x: 1038, y: 742 }, // 中间点9-10 - { x: 1057, y: 744 }, // 原始点10 - { x: 1074, y: 748 }, // 中间点10-11 - { x: 1092, y: 752 }, // 原始点11 - { x: 1107, y: 757 }, // 中间点11-12 - { x: 1122, y: 762 }, // 原始点12 - { x: 1138, y: 766 }, // 中间点12-13 - { x: 1154, y: 770 }, // 原始点13 - { x: 1170, y: 774 }, // 中间点13-14 - { x: 1193, y: 779 } // 原始点14 - ]; - - // 区域大小 - const regionSize = 60; - - // 加载模板图片 - const templateMat0 = file.readImageMatSync(`assets/RecognitionObject/best0.png`); - const templateMat1 = file.readImageMatSync(`assets/RecognitionObject/best1.png`); - const templateMat2 = file.readImageMatSync(`assets/RecognitionObject/best2.png`); - - // 创建模板匹配识别对象 - const templateRo0 = RecognitionObject.templateMatch(templateMat0); - const templateRo1 = RecognitionObject.templateMatch(templateMat1); - const templateRo2 = RecognitionObject.templateMatch(templateMat2); - templateRo0.threshold = 0.9; - templateRo0.Use3Channels = true; - templateRo1.threshold = 0.9; - templateRo1.Use3Channels = true; - templateRo2.threshold = 0.9; - templateRo2.Use3Channels = true; - // 捕获游戏区域 - const gameRegion = captureGameRegion(); - - // 检查每个点 - for (let i = 0; i < checkPoints.length; i++) { - const point = checkPoints[i]; - - // 裁剪出当前检测区域 - const region = gameRegion.deriveCrop( - point.x - regionSize / 2, - point.y - regionSize / 2, - regionSize, - regionSize - ); - - let result; - if (i < 9) { - result = region.find(templateRo0); - } else if (i >= 18) { - result = region.find(templateRo2); - } else { - result = region.find(templateRo1); - } - region.dispose(); - - if (!result.isEmpty()) { - const segmentTime = 66; - const waitTime = Math.round(i * segmentTime + extraTime); - //log.info(`找到点位${i}号区域`); - await sleep(waitTime); - keyPress("VK_SPACE"); - gameRegion.dispose(); - if (await clickPNG("确认", 20 * 3)) { - return true; - } - else return false; - } - } - gameRegion.dispose(); - return false; - // log.info(`未找到点位区域,烹饪结束`); - // keyPress("ESCAPE"); - // await sleep(1000); - // keyPress("ESCAPE"); - // throw new Error("人家才不是错误呢>_<"); -} - -async function clickPNG(png, maxAttempts = 100, Threshold = 0.9) { - const pngRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/${png}.png`)); - pngRo.Threshold = Threshold; - pngRo.InitTemplate(); - return await findAndClick(pngRo, true, maxAttempts * 50 * sleepTimeRate); -} - -async function findPNG(png, maxAttempts = 100) { - const pngRo = RecognitionObject.TemplateMatch(file.ReadImageMatSync(`assets/RecognitionObject/${png}.png`)); - pngRo.Threshold = 0.9; - pngRo.InitTemplate(); - return await findAndClick(pngRo, false, maxAttempts * 50 * sleepTimeRate); -} - -/** - * 通用找图/找RO并可选点击(支持单图片文件路径、单RO、图片文件路径数组、RO数组) - * @param {string|string[]|RecognitionObject|RecognitionObject[]} target - * @param {boolean} [doClick=true] 是否点击 - * @param {number} [timeout=3000] 识别时间上限(ms) - * @param {number} [interval=50] 识别间隔(ms) - * @param {number} [retType=0] 0-返回布尔;1-返回 Region 结果 - * @param {number} [preClickDelay=50] 点击前等待 - * @param {number} [postClickDelay=50] 点击后等待 - * @returns {boolean|Region} 根据 retType 返回是否成功或最终 Region - */ -async function findAndClick(target, - doClick = true, - timeout = 3000, - interval = 50, - retType = 0, - preClickDelay = 50, - postClickDelay = 50) { - try { - // 1. 统一转成 RecognitionObject 数组 - let ros = []; - if (Array.isArray(target)) { - ros = target.map(t => - (typeof t === 'string') - ? RecognitionObject.TemplateMatch(file.ReadImageMatSync(t)) - : t - ); - } else { - ros = [(typeof target === 'string') - ? RecognitionObject.TemplateMatch(file.ReadImageMatSync(target)) - : target]; - } - - const start = Date.now(); - let found = null; - - while (Date.now() - start <= timeout) { - const gameRegion = captureGameRegion(); - try { - // 依次尝试每一个 ro - for (const ro of ros) { - const res = gameRegion.find(ro); - if (!res.isEmpty()) { // 找到 - found = res; - if (doClick) { - await sleep(preClickDelay * sleepTimeRate); - res.click(); - await sleep(postClickDelay * sleepTimeRate); - } - break; // 成功即跳出 for - } - } - if (found) break; // 成功即跳出 while - } finally { - gameRegion.dispose(); - } - await sleep(interval * sleepTimeRate); // 没找到时等待 - } - - // 3. 按需返回 - return retType === 0 ? !!found : (found || null); - - } catch (error) { - log.error(`执行通用识图时出现错误:${error.message}`); - return retType === 0 ? false : null; - } -} \ No newline at end of file diff --git a/repo/js/普通奇怪料理/manifest.json b/repo/js/普通奇怪料理/manifest.json deleted file mode 100644 index 2dd8730d8..000000000 --- a/repo/js/普通奇怪料理/manifest.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "manifest_version": 1, - "name": "普通奇怪料理", - "version": "1.2", - "bgi_version": "0.44.8", - "description": "", - "saved_files": [], - "authors": [ - { - "name": "mno", - "links": "https://github.com/Bedrockx" - } - ], - "settings_ui": "settings.json", - "main": "main.js" -} \ No newline at end of file diff --git a/repo/js/普通奇怪料理/settings.json b/repo/js/普通奇怪料理/settings.json deleted file mode 100644 index 2bbff89d5..000000000 --- a/repo/js/普通奇怪料理/settings.json +++ /dev/null @@ -1,34 +0,0 @@ -[ - { - "name": "targetDish", - "type": "input-text", - "label": "需要烹饪的料理名称" - }, - { - "name": "operationMode", - "type": "select", - "label": "选择烹饪类型", - "options": [ - "奇怪料理", - "普通料理" - ] - }, - { - "name": "targetNum", - "type": "input-text", - "label": "输入目标数量", - "default": "10" - }, - { - "name": "extraTime", - "type": "input-text", - "label": "烹饪时间修正(毫秒)\n制作普通料理时按空格的时机将延后该值(负数则提前)", - "default": "0" - }, - { - "name": "sleepTimeRate", - "type": "input-text", - "label": "识别间隔修正,各种等待时间将被调整为原来的该数值倍\n仅建议在设备较差出现明显问题时调大", - "default": "1" - } -] \ No newline at end of file