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功能覆盖,归档 (#2436)
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33
archive/js/MiliastraExperienceAutomation/README.md
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33
archive/js/MiliastraExperienceAutomation/README.md
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# MiliastraExperienceAutomation
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千星奇域每周刷取经验值
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**注意:当前由于相应地图频繁下架,默认地图也未逃过此劫,因此请自行在运行前查找可刷取的地图,将房间号填到设置中**
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### 🌟 功能介绍
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- 自动重复通关指定奇域关卡,高效刷取经验值。
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- 自动追踪每周经验获取进度,达到上限后再次执行将自动跳过,避免重复刷取。
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- 执行完毕后自动返回提瓦特大陆,不干扰其他自动化流程。
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### 📖 使用方法
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- 将本脚本添加至您的配置组中。
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- 右键点击脚本自定义配置项(当同时配置了多个关卡id时,假设设置了20次循环,会以20次A,然后20次B这样的形式依次循环)。
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- 点击运行按钮。
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### 🛠️ 脚本配置
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| 配置项 | 描述 | 默认值 |
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| -------------- | ------------------------- |------------|
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| goToTeyvat | 完成后返回提瓦特大陆 | true |
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| room | 奇域关卡关键词或关卡 GUID(支持多个id,用中文或英文逗号隔开) | 7070702264 |
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| force | 忽略本周经验值已达上限 | false |
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| thisAttempts | 指定通关次数 | 0 |
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| expWeeklyLimit | 每周可获取的经验值上限 | 4000 |
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| expPerAttempt | 每次通关获取的经验值数量 | 20 |
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### ❗ 注意事项
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- 请确保游戏窗口分辨率比例为 `16:9`,否则可能影响脚本正常运行。
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- 建议提前设置好快捷键,便于在需要时快速暂停或终止脚本。
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BIN
archive/js/MiliastraExperienceAutomation/assets/Enter.png
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archive/js/MiliastraExperienceAutomation/assets/Enter.png
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archive/js/MiliastraExperienceAutomation/assets/Enter2.png
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archive/js/MiliastraExperienceAutomation/assets/Enter2.png
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archive/js/MiliastraExperienceAutomation/assets/Exit.png
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archive/js/MiliastraExperienceAutomation/assets/Exit.png
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481
archive/js/MiliastraExperienceAutomation/main.js
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481
archive/js/MiliastraExperienceAutomation/main.js
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// node_modules/.pnpm/@bettergi+utils@0.1.1/node_modules/@bettergi/utils/dist/workflow.js
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const defaultMaxAttempts = 5;
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const defaultRetryInterval = 1e3;
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const waitForAction = async (condition, retryAction, options) => {
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const { maxAttempts = defaultMaxAttempts, retryInterval = defaultRetryInterval } = options || {};
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for (let i = 0; i < maxAttempts; i++) {
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if (i === 0 && condition())
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return true;
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await retryAction?.();
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await sleep(retryInterval);
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if (condition())
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return true;
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}
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return false;
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};
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const waitForRegionAppear = async (regionProvider, retryAction, options) => {
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return waitForAction(() => {
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const region = regionProvider();
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return region != null && region.isExist();
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}, retryAction, options);
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};
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const waitForRegionDisappear = async (regionProvider, retryAction, options) => {
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return waitForAction(() => {
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const region = regionProvider();
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return !region || !region.isExist();
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}, retryAction, options);
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};
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// node_modules/.pnpm/@bettergi+utils@0.1.1/node_modules/@bettergi/utils/dist/asserts.js
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const assertRegionAppearing = async (regionProvider, message, retryAction, options) => {
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const isAppeared = await waitForRegionAppear(regionProvider, retryAction, options);
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if (!isAppeared) {
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throw new Error(message);
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}
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};
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const assertRegionDisappearing = async (regionProvider, message, retryAction, options) => {
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const isDisappeared = await waitForRegionDisappear(regionProvider, retryAction, options);
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if (!isDisappeared) {
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throw new Error(message);
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}
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};
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// node_modules/.pnpm/@bettergi+utils@0.1.1/node_modules/@bettergi/utils/dist/ocr.js
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const findFirst = (ir, ro, predicate) => {
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const candidates = ir.findMulti(ro);
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for (let i = 0; i < candidates.count; i++) {
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if (predicate(candidates[i]))
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return candidates[i];
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}
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return void 0;
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};
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const findImageWithinBounds = (path, x, y, w, h) => {
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try {
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const ir = captureGameRegion();
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const ro = RecognitionObject.templateMatch(file.readImageMatSync(path), x, y, w, h);
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const result = findFirst(ir, ro, (region) => region.isExist());
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ir.dispose();
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return result;
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} catch (err) {
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err?.message && log.warn(`${err.message}`);
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}
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};
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const findText = (text, options) => {
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const { ignoreCase = true, contains = false } = options || {};
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const searchText = ignoreCase ? text.toLowerCase() : text;
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const ir = captureGameRegion();
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const ro = RecognitionObject.ocrThis;
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const result = findFirst(ir, ro, (region) => {
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const itemText = ignoreCase ? region.text.toLowerCase() : region.text;
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const isMatch = contains ? itemText.includes(searchText) : itemText === searchText;
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return isMatch && region.isExist();
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});
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ir.dispose();
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return result;
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};
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const findTextWithinBounds = (text, x, y, w, h, options) => {
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const { ignoreCase = true, contains = false } = options || {};
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const searchText = ignoreCase ? text.toLowerCase() : text;
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const ir = captureGameRegion();
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const ro = RecognitionObject.ocr(x, y, w, h);
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const result = findFirst(ir, ro, (region) => {
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const itemText = ignoreCase ? region.text.toLowerCase() : region.text;
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const isMatch = contains ? itemText.includes(searchText) : itemText === searchText;
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return isMatch && region.isExist();
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});
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ir.dispose();
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return result;
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};
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// node_modules/.pnpm/@bettergi+utils@0.1.1/node_modules/@bettergi/utils/dist/store.js
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const useStore = (name) => {
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const filePath = `store/${name}.json`;
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const obj = (() => {
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try {
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const text = file.readTextSync(filePath);
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return JSON.parse(text);
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} catch {
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return {};
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}
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})();
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const createProxy = (target, parentPath = []) => {
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if (typeof target !== "object" || target === null) {
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return target;
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}
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return new Proxy(target, {
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get: (target2, key) => {
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const value = Reflect.get(target2, key);
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return typeof value === "object" && value !== null ? createProxy(value, [...parentPath, key]) : value;
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},
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set: (target2, key, value) => {
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const success = Reflect.set(target2, key, value);
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if (success) {
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Promise.resolve().then(() => {
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file.writeTextSync(filePath, JSON.stringify(obj, null, 2));
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});
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}
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return success;
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},
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deleteProperty: (target2, key) => {
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const success = Reflect.deleteProperty(target2, key);
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if (success) {
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Promise.resolve().then(() => {
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file.writeTextSync(filePath, JSON.stringify(obj, null, 2));
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});
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}
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return success;
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}
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});
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};
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return createProxy(obj);
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};
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// src/misc.ts
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const findHeaderTitle = (title, contains) => findTextWithinBounds(title, 0, 0, 300, 95, { contains });
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const findBottomButton = (text, contains) => findTextWithinBounds(text, 960, 980, 960, 100, { contains });
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const getNextMonday4AM = () => {
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const now = /* @__PURE__ */ new Date();
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const result = new Date(now);
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result.setHours(4, 0, 0, 0);
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const currentDay = now.getDay();
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let daysUntilMonday;
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if (currentDay === 1 && now.getHours() < 4) {
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daysUntilMonday = 0;
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} else {
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daysUntilMonday = 8 - currentDay;
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}
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result.setDate(now.getDate() + daysUntilMonday);
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return result;
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};
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// src/lobby.ts
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const findMessageEnter = () => findImageWithinBounds("assets/Enter.png", 0, 1020, 960, 60);
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const findMessageEnter2 = () => findImageWithinBounds("assets/Enter2.png", 0, 1020, 960, 60);
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const findExitButton = () => findImageWithinBounds("assets/Exit.png", 960, 0, 960, 540);
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const findGotTeyvatButton = () => findTextWithinBounds("返回", 1500, 0, 300, 95, { contains: true });
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const findClickAnywhere = () => findTextWithinBounds("空白处", 610, 950, 700, 60, { contains: true });
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const isInLobby = () => findMessageEnter() !== void 0 || findMessageEnter2() !== void 0;
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const goToLobby = async () => {
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const ok = await waitForAction(
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isInLobby,
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() => {
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findBottomButton("大厅", true)?.click();
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},
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{ maxAttempts: 60 }
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);
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if (!ok) throw new Error("返回大厅超时");
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};
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const goBackToTeyvat = async () => {
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log.info("打开当前大厅...");
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await assertRegionAppearing(
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() => findHeaderTitle("大厅", true),
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"打开当前大厅超时",
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() => {
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keyPress("F2");
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},
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{ maxAttempts: 10 }
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);
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await assertRegionAppearing(
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findMessageEnter,
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"返回提瓦特大陆超时",
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() => {
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log.info("返回提瓦特大陆...");
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findGotTeyvatButton()?.click();
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findText("确认")?.click();
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},
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{ maxAttempts: 120 }
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);
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};
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// src/room.ts
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const createRoom = async (room) => {
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log.info("打开人气奇域界面...");
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await assertRegionAppearing(
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() => findHeaderTitle("人气", true),
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"打开人气奇域界面超时",
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() => {
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keyPress("F6");
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}
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);
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log.info("打开全部奇域界面...");
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await assertRegionAppearing(
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() => findHeaderTitle("全部", true),
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"打开全部奇域界面超时",
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() => {
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findTextWithinBounds("全部", 1320, 0, 600, 95, {
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contains: true
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})?.click();
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}
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);
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log.info("粘贴奇域关卡文本: {room}", room);
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await sleep(1000);
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await assertRegionAppearing(
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() => findTextWithinBounds("清除", 0, 120, 1920, 60),
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"粘贴关卡文本超时",
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() => {
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const ph = findTextWithinBounds("搜索", 0, 120, 1920, 60, {
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contains: true
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});
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if (ph) {
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ph.click();
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inputText(room);
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}
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}
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);
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log.info("搜索奇域关卡: {guid}", room);
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const findSearchButton = () => findTextWithinBounds("搜索", 0, 120, 1920, 60);
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const findTooFrequentText = () => findTextWithinBounds("过于频繁", 0, 0, 1920, 300, { contains: true });
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await assertRegionAppearing(
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findTooFrequentText,
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"搜索关卡超时",
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() => {
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findSearchButton()?.click();
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},
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{ maxAttempts: 50, retryInterval: 200 }
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);
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log.info("打开奇域介绍...");
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const findCreateRoomButton = () => findTextWithinBounds("房间", 960, 140, 960, 70, { contains: true });
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await assertRegionAppearing(
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findCreateRoomButton,
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"打开奇域介绍超时",
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() => {
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const lobbyButton = findTextWithinBounds("大厅", 880, 840, 1040, 110, {
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contains: true
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});
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if (lobbyButton) {
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log.info("当前不在大厅,前往大厅...");
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lobbyButton.click();
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} else {
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log.info("选择第一个奇域关卡...");
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click(355, 365);
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}
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},
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{ maxAttempts: 30 }
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);
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log.info("创建并进入房间...");
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await assertRegionAppearing(
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() => findHeaderTitle("房间", true),
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"创建并进入房间超时",
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() => {
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findCreateRoomButton()?.click();
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},
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{ maxAttempts: 10 }
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);
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};
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const enterRoom = async (room) => {
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const inLobby = isInLobby();
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if (inLobby) {
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const enterButton = findTextWithinBounds("房间", 1580, 110, 320, 390, {
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contains: true
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});
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if (enterButton) {
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log.info("当前已存在房间,进入房间...", room);
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await assertRegionAppearing(
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() => findHeaderTitle("房间", true),
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"进入房间超时",
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() => {
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keyPress("P");
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}
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);
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return;
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||||
}
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||||
}
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log.info("当前不在房间内,创建房间...", room);
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await createRoom(room);
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};
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const startGame = async () => {
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let outputCount = 0;
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await assertRegionAppearing(
|
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() => findBottomButton("大厅", true),
|
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"等待游戏结束超时",
|
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async () => {
|
||||
findBottomButton("开始游戏")?.click();
|
||||
findBottomButton("准备", true)?.click();
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const prepare = () => findText("加入准备", { contains: true });
|
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if (prepare()) {
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log.info("加入准备区...");
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await assertRegionDisappearing(prepare, "等待加入准备区提示消失超时");
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||||
click(770, 275);
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||||
} else {
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// 出现升级提醒时,点击空白处继续
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findClickAnywhere()?.click();
|
||||
if (outputCount % 7 === 0) {
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||||
log.info("等待本次关卡结束...");
|
||||
}
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||||
outputCount++;
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||||
}
|
||||
},
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||||
{ maxAttempts: 120 }
|
||||
);
|
||||
log.info("返回大厅...");
|
||||
await goToLobby();
|
||||
};
|
||||
|
||||
// main.ts
|
||||
(async function () {
|
||||
setGameMetrics(1920, 1080, 1.5);
|
||||
await genshin.returnMainUi();
|
||||
|
||||
// 检查当前是否在房间内,如果是则先退回到大厅
|
||||
const inLobby = isInLobby();
|
||||
if (!inLobby) {
|
||||
log.info("检测到当前不在大厅,正在返回大厅...");
|
||||
try {
|
||||
await goToLobby();
|
||||
} catch (e) {
|
||||
log.warn("返回大厅失败,继续执行: " + (e.message || e));
|
||||
}
|
||||
}
|
||||
|
||||
const goToTeyvat = settings.goToTeyvat ?? true;
|
||||
// 从房间号池中随机取一个
|
||||
// const roomPool = ["7070702264", "7102316998", "7107919931", "7155768958", "7071003734"];
|
||||
// const getRandomRoom = () => roomPool[Math.floor(Math.random() * roomPool.length)];
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let roomStr = settings.room;
|
||||
// if (roomStr && (roomStr.includes("15698418162"))) {
|
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// roomStr = getRandomRoom();
|
||||
// }
|
||||
// 支持中英文逗号分割多个房间号
|
||||
const rooms = roomStr.split(/[,,]/).map(r => r.trim()).filter(r => r);
|
||||
const force = settings.force ?? false;
|
||||
const thisAttempts = Math.max(0, Number(settings.thisAttempts || "0"));
|
||||
const expWeeklyLimit = Math.max(1, Number(settings.expWeeklyLimit || "4000"));
|
||||
const expPerAttempt = Math.max(1, Number(settings.expPerAttempt || "20"));
|
||||
const store = useStore("data");
|
||||
store.weekly = store.weekly || { expGained: 0, attempts: 0 };
|
||||
store.nextWeek = store.nextWeek || getNextMonday4AM().getTime();
|
||||
if (Date.now() >= store.nextWeek) {
|
||||
log.info("新的一周,重置本周经验值数据");
|
||||
store.weekly = { expGained: 0, attempts: 0 };
|
||||
store.nextWeek = getNextMonday4AM().getTime();
|
||||
}
|
||||
|
||||
// 如果只有一个房间号,检查经验上限
|
||||
if (rooms.length === 1) {
|
||||
if (store.weekly.expGained >= expWeeklyLimit) {
|
||||
if (force) {
|
||||
log.warn("本周获取经验值已达上限,强制执行");
|
||||
} else {
|
||||
log.warn("本周获取经验值已达上限,跳过执行");
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
log.info("检测到多个房间号,将忽略经验上限直接执行");
|
||||
}
|
||||
|
||||
// 如果指定了通关次数,不显示经验相关日志
|
||||
const isSpecifiedAttempts = thisAttempts > 0;
|
||||
|
||||
try {
|
||||
// 对每个房间号循环执行
|
||||
for (let roomIndex = 0; roomIndex < rooms.length; roomIndex++) {
|
||||
const room = rooms[roomIndex];
|
||||
log.info("开始处理房间 " + room + " (" + (roomIndex + 1) + "/" + rooms.length + ")");
|
||||
|
||||
const expRemain = expWeeklyLimit - store.weekly.expGained;
|
||||
let attempts = Math.ceil(
|
||||
(expRemain > 0 ? expRemain : expWeeklyLimit) / expPerAttempt
|
||||
);
|
||||
if (thisAttempts > 0) attempts = thisAttempts;
|
||||
|
||||
// 对该房间执行指定次数
|
||||
for (let i = 0; i < attempts; i++) {
|
||||
// 多房间模式时忽略经验上限检查
|
||||
if (rooms.length === 1 && !isSpecifiedAttempts) {
|
||||
// 单房间模式且未指定次数:检查是否达到经验上限(仅第一次跳过,其他由内部判断)
|
||||
if (i === 0 && store.weekly.expGained >= expWeeklyLimit && !force) {
|
||||
log.warn("本周获取经验值已达上限,跳过该房间");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 首次执行时,先退出房间
|
||||
if (i === 0) {
|
||||
const inLobby = isInLobby();
|
||||
if (inLobby) {
|
||||
const enterButton = findTextWithinBounds("房间", 1580, 110, 320, 390, {
|
||||
contains: true
|
||||
});
|
||||
if (enterButton) {
|
||||
log.info("首次执行,先退出已有房间...");
|
||||
await sleep(2000);
|
||||
// 进入房间
|
||||
keyPress("P");
|
||||
await sleep(3000);
|
||||
// 等待房间界面出现
|
||||
await assertRegionAppearing(
|
||||
() => findHeaderTitle("房间", true),
|
||||
"等待进入房间超时"
|
||||
);
|
||||
// 点击退出按钮
|
||||
const exitBtn = findExitButton();
|
||||
if (exitBtn) {
|
||||
log.info("找到退出按钮,点击退出...");
|
||||
exitBtn.click();
|
||||
await sleep(2000);
|
||||
// 等待弹窗出现并点击"确认"
|
||||
const confirmBtn = findText("确认");
|
||||
if (confirmBtn && confirmBtn.isExist && confirmBtn.isExist()) {
|
||||
confirmBtn.click();
|
||||
await sleep(1000);
|
||||
} else if (confirmBtn) {
|
||||
confirmBtn.click();
|
||||
await sleep(1000);
|
||||
}
|
||||
} else {
|
||||
log.warn("未找到退出按钮");
|
||||
}
|
||||
// 确认已返回大厅
|
||||
const backToLobby = await waitForAction(
|
||||
isInLobby,
|
||||
null,
|
||||
{ maxAttempts: 30, retryInterval: 500 }
|
||||
);
|
||||
if (backToLobby) {
|
||||
log.info("已成功退出已有房间");
|
||||
} else {
|
||||
log.warn("退出房间超时,但继续执行");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isSpecifiedAttempts) {
|
||||
log.info(
|
||||
"房间 {room}: [{c}/{t}] 开始第 {num} 次奇域挑战...",
|
||||
room,
|
||||
i + 1,
|
||||
attempts,
|
||||
i + 1
|
||||
);
|
||||
} else {
|
||||
log.info(
|
||||
"房间 {room}: [{c}/{t}] 开始本周第 {num} 次奇域挑战...",
|
||||
room,
|
||||
i + 1,
|
||||
attempts,
|
||||
store.weekly.attempts + 1
|
||||
);
|
||||
}
|
||||
|
||||
await enterRoom(room);
|
||||
await startGame();
|
||||
store.weekly.attempts += 1;
|
||||
store.weekly.expGained += expPerAttempt;
|
||||
|
||||
// 单房间模式且未指定次数时检查经验上限
|
||||
if (rooms.length === 1 && !isSpecifiedAttempts && store.weekly.expGained >= expWeeklyLimit && !force) {
|
||||
log.warn("本周获取经验值已达上限,停止执行");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
log.error("脚本执行出错: " + (e.message || e));
|
||||
await genshin.returnMainUi();
|
||||
}
|
||||
if (goToTeyvat) {
|
||||
await goBackToTeyvat();
|
||||
}
|
||||
})();
|
||||
22
archive/js/MiliastraExperienceAutomation/manifest.json
Normal file
22
archive/js/MiliastraExperienceAutomation/manifest.json
Normal file
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"manifest_version": 1,
|
||||
"name": "千星奇域每周刷取经验值",
|
||||
"version": "0.9",
|
||||
"bgi_version": "0.52.0",
|
||||
"description": "千星奇域每周刷取经验值",
|
||||
"authors": [
|
||||
{
|
||||
"name": "breadgrocery",
|
||||
"link": "https://github.com/breadgrocery"
|
||||
},
|
||||
{
|
||||
"name": "躁动的氨气",
|
||||
"link": "https://github.com/zaodonganqi"
|
||||
}
|
||||
],
|
||||
"main": "main.js",
|
||||
"settings_ui": "settings.json",
|
||||
"saved_files": [
|
||||
"store/*.json"
|
||||
]
|
||||
}
|
||||
38
archive/js/MiliastraExperienceAutomation/settings.json
Normal file
38
archive/js/MiliastraExperienceAutomation/settings.json
Normal file
@@ -0,0 +1,38 @@
|
||||
[
|
||||
{
|
||||
"type": "checkbox",
|
||||
"name": "goToTeyvat",
|
||||
"label": "完成后返回提瓦特大陆",
|
||||
"default": true
|
||||
},
|
||||
{
|
||||
"type": "input-text",
|
||||
"name": "room",
|
||||
"label": "奇域关卡关键词或关卡GUID\n(支持多个id,用中文或英文逗号隔开)",
|
||||
"default": "7070702264"
|
||||
},
|
||||
{
|
||||
"type": "checkbox",
|
||||
"name": "force",
|
||||
"label": "忽略本周经验值已达上限",
|
||||
"default": false
|
||||
},
|
||||
{
|
||||
"type": "input-text",
|
||||
"name": "thisAttempts",
|
||||
"label": "指定通关次数",
|
||||
"default": "0"
|
||||
},
|
||||
{
|
||||
"type": "input-text",
|
||||
"name": "expWeeklyLimit",
|
||||
"label": "每周可获取的经验值上限",
|
||||
"default": "4000"
|
||||
},
|
||||
{
|
||||
"type": "input-text",
|
||||
"name": "expPerAttempt",
|
||||
"label": "每次通关获取的经验值数量",
|
||||
"default": "20"
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user