From 13bf53000b4a9fd9e5d0d2d9e193a87c5fb936bf Mon Sep 17 00:00:00 2001 From: DarkFlameMaster <1004452714@qq.com> Date: Sun, 12 Apr 2026 12:36:05 +0800 Subject: [PATCH] =?UTF-8?q?=E6=89=B9=E9=87=8F=E8=AE=A8=E4=BC=90=E8=A7=92?= =?UTF-8?q?=E8=89=B2=E5=85=BB=E6=88=90=E6=9D=90=E6=96=99BOSS=200.6.0=20(#3?= =?UTF-8?q?101)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * 同步批量讨伐角色养成材料BOSS更新 * 同步更新 --------- Co-authored-by: DarkFlameMaster --- repo/js/批量讨伐角色养成材料BOSS/README.md | 239 +++++++------- .../assets/Pathing/兆载永劫龙兽前往.json | 212 ++++++------- .../assets/Pathing/千年珍珠骏麟前往.json | 112 +++---- .../assets/Pathing/半永恒统辖矩阵前往.json | 202 ++++++------ .../assets/Pathing/古岩龙蜥前往.json | 112 +++---- .../assets/Pathing/守望者·堕天前往.json | 58 ++++ .../assets/Pathing/实验性场力发生装置前往.json | 166 +++++----- .../assets/Pathing/急冻树前往.json | 148 ++++----- .../assets/Pathing/恒常机关阵列前往.json | 148 ++++----- .../assets/Pathing/掣电树前往.json | 112 +++---- .../assets/Pathing/无相之水前往.json | 238 +++++++------- .../assets/Pathing/无相之火前往.json | 148 ++++----- .../assets/Pathing/无相之草前往.json | 184 +++++------ .../assets/Pathing/无相之雷前往.json | 166 +++++----- .../assets/Pathing/歌裴莉娅的葬送前往.json | 274 ++++++++-------- .../assets/Pathing/歌裴莉娅的葬送战斗后快速前往.json | 84 ++--- .../assets/Pathing/水形幻人前往.json | 112 +++---- .../assets/Pathing/深罪浸礼者前往.json | 292 +++++++++--------- .../assets/Pathing/深邃摹结株前往.json | 94 +++--- .../assets/Pathing/深黯魇语之主前往.json | 58 ++++ .../assets/Pathing/灵觉隐修的迷者前往.json | 130 ++++---- .../assets/Pathing/熔岩辉龙像前往.json | 94 +++--- .../assets/Pathing/爆炎树前往.json | 202 ++++++------ .../assets/Pathing/科培琉司的劫罚前往.json | 274 ++++++++-------- .../assets/Pathing/科培琉司的劫罚战斗后快速前往.json | 86 +++--- .../assets/Pathing/秘源机兵·构型械前往.json | 94 +++--- .../assets/Pathing/秘源机兵·统御械前往.json | 96 +++--- .../assets/Pathing/纯水精灵前往.json | 248 +++++++-------- .../assets/Pathing/纯水精灵战斗后快速前往.json | 140 ++++----- .../assets/Pathing/翠翎恐蕈前往.json | 76 ++--- .../assets/Pathing/蕴光月守宫强制传送.json | 31 ++ .../assets/Pathing/蕴光月守宫键鼠前往.json | 1 + .../assets/Pathing/蕴光月幻蝶强制传送.json | 31 ++ .../assets/Pathing/蕴光月幻蝶键鼠前往.json | 1 + .../assets/Pathing/贪食匿叶龙山王前往.json | 94 +++--- ...战斗后快速前往.json => 超重型陆巡舰·机动战垒强制传送.json} | 21 +- .../assets/Pathing/超重型陆巡舰·机动战垒键鼠前往.json | 1 + .../assets/Pathing/遗迹巨蛇前往.json | 112 +++---- .../assets/Pathing/重拳出击鸭前往.json | 86 +++--- .../assets/Pathing/重拳出击鸭战斗后快速前往.json | 50 +-- .../assets/Pathing/金焰绒翼龙暴君前往.json | 94 +++--- .../assets/Pathing/铁甲熔火帝皇前往.json | 112 +++---- .../assets/Pathing/隐山猊兽前往.json | 112 +++---- .../assets/Pathing/雷音权现前往.json | 4 +- .../assets/Pathing/霜夜巡天灵主前往.json | 86 +++--- .../assets/Pathing/风蚀沙虫前往.json | 112 +++---- .../assets/Pathing/魔偶剑鬼前往.json | 76 ++--- .../assets/Pathing/魔像督军前往.json | 76 ++--- .../assets/config/example.json | 32 +- repo/js/批量讨伐角色养成材料BOSS/main.js | 98 ++++-- .../js/批量讨伐角色养成材料BOSS/manifest.json | 37 ++- .../js/批量讨伐角色养成材料BOSS/settings.json | 114 ++++--- .../src/auto-fight.js | 29 ++ .../{ => src}/reward.js | 6 +- .../{ => src}/utils.js | 34 +- 55 files changed, 3175 insertions(+), 2874 deletions(-) create mode 100644 repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/守望者·堕天前往.json create mode 100644 repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/深黯魇语之主前往.json create mode 100644 repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/蕴光月守宫强制传送.json create mode 100644 repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/蕴光月守宫键鼠前往.json create mode 100644 repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/蕴光月幻蝶强制传送.json create mode 100644 repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/蕴光月幻蝶键鼠前往.json rename repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/{霜夜巡天灵主战斗后快速前往.json => 超重型陆巡舰·机动战垒强制传送.json} (50%) create mode 100644 repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/超重型陆巡舰·机动战垒键鼠前往.json create mode 100644 repo/js/批量讨伐角色养成材料BOSS/src/auto-fight.js rename repo/js/批量讨伐角色养成材料BOSS/{ => src}/reward.js (99%) rename repo/js/批量讨伐角色养成材料BOSS/{ => src}/utils.js (92%) diff --git a/repo/js/批量讨伐角色养成材料BOSS/README.md b/repo/js/批量讨伐角色养成材料BOSS/README.md index 3585ca7c3..182db954e 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/README.md +++ b/repo/js/批量讨伐角色养成材料BOSS/README.md @@ -1,116 +1,123 @@ -# 批量讨伐角色养成材料BOSS - -## 一、功能简介 -1. 一次性配置多个角色材料的boss -2. 体力不足时保存进度,每次运行时断点续打 -3. 支持三种刷取模式,包括一次性刷取、一次性刷取但每日限量、每日重复刷取 - - -## 二、脚本使用指南 - -### 1. 首次运行配置(添加Boss) - -* **步骤**: - 1. 右键点击脚本。 - 2. 选择【修改JS脚本自定义配置】。 - 3. 【选择模式】 -> 【追加boss】。 - 4. 在弹出的界面中,选择要挑战的Boss、设置讨伐队伍、是否每次回七天神像回血、以及讨伐次数等 - 5. **关闭**该配置窗口。 - 6. 运行一次脚本,完成Boss的添加。 - -### 2. 后续运行 - -* **步骤**: - 1. 右键点击脚本。 - 2. 选择【修改JS脚本自定义配置】。 - 3. 选择【选择模式】 -> 【运行】。 - 4. **关闭**该配置窗口。 - 5. 运行脚本,将按顺序挑战已配置的Boss列表。 - -### 3. 注意事项 - -* **追加Boss**:此操作是**新增**一个Boss条目到列表末尾,**不会**合并或增加同名Boss的数量。 - * *示例*:列表中已有“急冻树”和“爆炎树”,再次追加“急冻树”,列表将变为:“急冻树”、“爆炎树”、“急冻树”。 -* **删除Boss**:执行删除操作会**清除所有**同名的Boss条目。 -### 4.选项说明 -> !!!暂未生效,需要等BGI更新再更新!!! 配置后会保存在config,之后版本更新后会沿用这个配置。 ->1. **战斗策略名**: -> * 如果对战斗策略没特殊要求,不需要修改,**保证在`\BetterGI\User\AutoFight\`目录下有适合你配队的策略即可** -> * **如果需要自定义策略,需注意:** -> * 必须在`\BetterGI\User\AutoFight\`目录下存在,只需要填写文件名,不需要后缀,比如文件名是`1.四神挂机[推荐].txt`,只需要填`1.四神挂机>[推荐]` -> * 如果在文件夹内,必须包含目录结构,比如战斗策略在`\BetterGI\User\AutoFight\群友分享\仆人纯火.txt`,你需要填写`群友分享\仆人纯火` -> * 简单来说,按`BGI本体->独立任务->自动战斗->选择战斗策略`中的格式填写 -> ->2. **战斗超时时间**: -> * **每个boss独立设置** ,单位为秒,默认为240秒,即4分钟,如果超过这个时间,强制结束战斗 - -3. **刷取模式**: - >刷取的前提是有体力,没体力会自动停止 - * **一次性**:boss刷取次数完成后不再刷取这个配置。且按添加顺序,刷完一个配置后,才会刷取下一个配置。需配置`讨伐次数`。选择此模式时,`每日限量次数`选项无效 - * **一次性-每日限量**:跟一次性类似,但可以在`每日限量次数`限制刷取的次数,刷够次数后会按添加顺序刷取下一配置,需同时配置`讨伐次数`跟`每日限量次数` - * **每日重置**:简单说就是每天都刷取`每日限量次数`指定的次数,无论刷完与否,次日重置。选择此模式时,`讨伐次数`选项无效 - -## 三、不支持的BOSS -以下Boss目前**未添加**尚未添加支持: -* 无相之风 -* 黄金王兽 -* 无相之冰 -* 深海龙蜥之群 - -## 四、手动编辑配置文件 (config.json) - -如果你熟悉JSON格式,可以直接编辑配置文件来管理Boss列表: - -* **路径**:`assets\config\config.json` -* **要求**:确保文件最外层是一个JSON数组 `[]`。 -* **参考文件**:可参照 `example.json` 文件。 -* **示例**: -```json -[ - { - "name": "魔像督军", // Boss名称 - "totalCount": 20, // 总讨伐次数 - "remainingCount": 20, // 剩余次数,手动添加时填写总讨伐次数 - "team": "四神", // 讨伐队伍名,默认不切换 - "returnToStatueAfterEachRound": true, // 每轮结束后是否回七天神像回血 - "farmMode": "一次性-每日限量", // 刷取模式,可选:一次性、一次性-每日限量、每日重置 - "lastFarmTime": null, // 上次刷取时间,用于每日判断,格式YYYYMMDD - "dailyLimitCount": 1, // 每日限量次数,在一次性-每日限量 和 每日重置 模式下生效 - "dailyRemainingCount": 1, // 今日剩余可刷取次数 - "fightParam": { // 战斗参数配置 (暂未实装) - "timeout": 240, // 战斗超时时间,单位为秒,默认240秒 (暂未实装) - "strategyName": "根据队伍自动选择" // 战斗策略名,需与AutoFight目录下的策略文件名对应(暂未实装) - } - } -] - -``` - -## 五、BUG反馈or建议 -有任何问题或者功能需求,欢迎加群 -* QQ群:[1025022262](https://qm.qq.com/q/7i92V2JYF) - - -## 六、更新日志 -### 2025.11.16 V0.5 -* !!注意!! - 本次版本更新后可能会重置且不支持老版本config.json,强烈建议备份后重新配置 -* 新增两种刷取模式: - * **一次性-每日限量** :与上版本的 **一次性** 类似,但可以在`每日限量次数`限制刷取的次数,刷够次数后会按添加顺序刷取下一配置,次日循环,刷完总数量为止。 - * **每日重置**:每日都会刷取`每日限量次数`指定的次数。无论刷完与否都会在次日重置次数。 -* 新增两个BOSS路线支持:**重拳出击鸭**、**霜夜巡天灵主** - -### 2025.08.23 V0.3 - -* fix 修复奖励未领取成功,提前传送的bug -* fix 修复奖励未领取成功,仍然会计数已完成的bug -* update 改了一下boss列表展示的排版 - -### 2025.08.21 - -* fix 截图资源未释放 -* update 地图追踪文件 - -### 2025.08.21 V0.1 - -* 初版发布 +# 批量讨伐角色养成材料BOSS + +## 一、功能简介 +1. 一次性配置多个角色材料的boss +2. 体力不足时保存进度,每次运行时断点续打 +3. 支持三种刷取模式,包括一次性刷取、一次性刷取但每日限量、每日重复刷取 + + +## 二、脚本使用指南 +### 0. 运行脚本前的准备 +* 需要在调度器中添加此JS脚本 + +### 1. 首次运行配置(添加Boss) + +* **步骤**: + 1. 右键点击脚本。 + 2. 选择【修改JS脚本自定义配置】。 + 3. 【选择模式】 -> 【追加boss】。 + 4. 在弹出的界面中,选择要挑战的Boss、设置讨伐队伍、是否每次回七天神像回血、以及讨伐次数等 + 5. **关闭**该配置窗口。 + 6. 运行一次脚本,完成Boss的添加。 + +### 2. 后续运行 + +* **步骤**: + 1. 右键点击脚本。 + 2. 选择【修改JS脚本自定义配置】。 + 3. 选择【选择模式】 -> 【运行】。 + 4. **关闭**该配置窗口。 + 5. 运行脚本,将按顺序挑战已配置的Boss列表。 + +### 3. 注意事项 + +* **追加Boss**:此操作是**新增**一个Boss条目到列表末尾,**不会**合并或增加同名Boss的数量。 + * *示例*:列表中已有“急冻树”和“爆炎树”,再次追加“急冻树”,列表将变为:“急冻树”、“爆炎树”、“急冻树”。 +* **删除Boss**:执行删除操作会**清除所有**同名的Boss条目。 +### 4.选项说明 +1. **战斗策略名**: + * 如果对战斗策略没特殊要求,不需要修改,**保证在`\BetterGI\User\AutoFight\`目录下有适合你配队的策略即可** + * **如果需要自定义策略,需注意:** + * 必须在`\BetterGI\User\AutoFight\`目录下存在,只需要填写文件名,不需要后缀,比如文件名是`1.四神挂机[推荐].txt`,只需要填`1.四神挂机[推荐]` + * 如果在文件夹内,必须包含目录结构,比如战斗策略在`\BetterGI\User\AutoFight\群友分享\仆人纯火.txt`,你需要填写`群友分享\仆人纯火` + * 简单来说,按`BGI本体->独立任务->自动战斗->选择战斗策略`中的格式填写 + +2. **战斗超时时间**: + * **每个boss独立设置** ,单位为秒,默认为240秒,如果超过这个时间,强制结束战斗 + * **务必确保**BOSS在这个时间内死亡,没有针对超时处理。 + +3. **刷取模式**: + >刷取的前提是有体力,没体力会自动停止 + * **一次性**:boss刷取次数完成后不再刷取这个配置。且按添加顺序,刷完一个配置后,才会刷取下一个配置。需配置`讨伐次数`。选择此模式时,`每日限量次数`选项无效 + * **一次性-每日限量**:跟一次性类似,但可以在`每日限量次数`限制刷取的次数,刷够次数后会按添加顺序刷取下一配置,需同时配置`讨伐次数`跟`每日限量次数` + * **每日重置**:简单说就是每天都刷取`每日限量次数`指定的次数,无论刷完与否,次日重置。选择此模式时,`讨伐次数`选项无效 + +## 三、不支持的BOSS +以下Boss目前尚未添加支持: +* 无相之风 +* 黄金王兽 +* 无相之冰 +* 深海龙蜥之群 + +## 四、手动编辑配置文件 (config.json) + +如果你熟悉JSON格式,可以直接编辑配置文件来管理Boss列表: + +* **路径**:`assets\config\config.json` +* **要求**:确保文件最外层是一个JSON数组 `[]`。 +* **参考文件**:可参照 `example.json` 文件。 +* **示例**: +```json +[ + { + "name": "魔像督军", // Boss名称 + "totalCount": 20, // 总讨伐次数 + "remainingCount": 20, // 剩余次数,手动添加时填写总讨伐次数 + "team": "四神", // 讨伐队伍名,默认不切换 + "returnToStatueAfterEachRound": true, // 每轮结束后是否回七天神像回血 + "farmMode": "一次性-每日限量", // 刷取模式,可选:一次性、一次性-每日限量、每日重置 + "lastFarmTime": null, // 上次刷取时间,用于每日判断,格式YYYYMMDD + "dailyLimitCount": 1, // 每日限量次数,在一次性-每日限量 和 每日重置 模式下生效 + "dailyRemainingCount": 1, // 今日剩余可刷取次数 + "fightParam": { // 战斗参数配置 + "timeout": 240, // 战斗超时时间,单位为秒,默认240秒 + "strategyName": "根据队伍自动选择" // 战斗策略名,需与AutoFight目录下的策略文件名对应 + } + } +] + +``` + +## 五、BUG反馈or建议 +有任何问题或者功能需求,欢迎反馈 +* QQ群:[1025022262](https://qm.qq.com/q/7i92V2JYF) +* GitHub Issues:[Issues](https://github.com/1004452714/AutoBoss/issues) + +## 六、更新日志 +### 2025.11.17 V0.6 + +* 新增BOSS路线支持 +* 修复添加boss模式无效的问题 + +### 2025.11.16 V0.5 + +* 本次版本更新后可能会重置且不支持老版本config.json,强烈建议备份后重新配置 +* 新增两种刷取模式: + * **一次性-每日限量** :与上版本的 **一次性** 类似,但可以在`每日限量次数`限制刷取的次数,刷够次数后会按添加顺序刷取下一配置,次日循环,刷完总数量为止。 + * **每日重置**:每日都会刷取`每日限量次数`指定的次数。无论刷完与否都会在次日重置次数。 +* 新增两个BOSS路线支持:**重拳出击鸭**、**霜夜巡天灵主** + +### 2025.08.23 V0.3 + +* fix 修复奖励未领取成功,提前传送的bug +* fix 修复奖励未领取成功,仍然会计数已完成的bug +* update 改了一下boss列表展示的排版 + +### 2025.08.21 + +* fix 截图资源未释放 +* update 地图追踪文件 + +### 2025.08.21 V0.1 + +* 初版发布 diff --git a/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/兆载永劫龙兽前往.json 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a/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/风蚀沙虫前往.json b/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/风蚀沙虫前往.json index 0a3962384..987c092d6 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/风蚀沙虫前往.json +++ b/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/风蚀沙虫前往.json @@ -1,57 +1,57 @@ -{ - "info": { - "name": "风蚀沙虫前往", - "type": "collect", - "authors": [ - { - "name": "Tool_tingsu", - "links": "" - } - ], - "version": "1.0", - "description": "", - "map_name": "Teyvat", - "bgi_version": "0.45.0", - "tags": [], - "last_modified_time": 1753789042822, - "enable_monster_loot_split": false - }, - "positions": [ - { - "id": 1, - "x": 4572.232421875, - "y": -1071.85693359375, - "type": "teleport", - "move_mode": "walk", - "action": "", - "action_params": "" - }, - { - "id": 2, - "x": 4569.2626953125, - "y": -1046.1904296875, - "type": "path", - "move_mode": "walk", - "action": "", - "action_params": "" - }, - { - "id": 3, - "x": 4567.267578125, - "y": -1034.00634765625, - "type": "path", - "move_mode": "walk", - "action": "", - "action_params": "" - }, - { - "id": 4, - "x": 4565.1396484375, - "y": -1017.8115234375, - "type": "path", - "move_mode": "fly", - "action": "stop_flying", - "action_params": "2500" - } - ] +{ + "info": { + "name": "风蚀沙虫前往", + "type": "collect", + "authors": [ + { + "name": "Tool_tingsu", + "links": "" + } + ], + "version": "1.0", + "description": "", + "map_name": "Teyvat", + "bgi_version": "0.45.0", + "tags": [], + "last_modified_time": 1753789042822, + "enable_monster_loot_split": false + }, + "positions": [ + { + "id": 1, + "x": 4572.232421875, + "y": -1071.85693359375, + "type": "teleport", + "move_mode": "walk", + "action": "", + "action_params": "" + }, + { + "id": 2, + "x": 4569.2626953125, + "y": -1046.1904296875, + "type": "path", + "move_mode": "walk", + "action": "", + "action_params": "" + }, + { + "id": 3, + "x": 4567.267578125, + "y": -1034.00634765625, + "type": "path", + "move_mode": "walk", + "action": "", + "action_params": "" + }, + { + "id": 4, + "x": 4565.1396484375, + "y": -1017.8115234375, + "type": "path", + "move_mode": "fly", + "action": "stop_flying", + "action_params": "2500" + } + ] } \ No newline at end of file diff --git a/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔偶剑鬼前往.json b/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔偶剑鬼前往.json index 459e7da20..68aef5a2a 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔偶剑鬼前往.json +++ b/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔偶剑鬼前往.json @@ -1,39 +1,39 @@ -{ - "info": { - "name": "魔偶剑鬼前往", - "type": "collect", - "authors": [ - { - "name": "Tool_tingsu", - "links": "" - } - ], - "version": "1.0", - "description": "", - "map_name": "Teyvat", - "bgi_version": "0.45.0", - "tags": [], - "last_modified_time": 1753787463391, - "enable_monster_loot_split": false - }, - "positions": [ - { - "id": 1, - "x": -2405.50390625, - "y": -3912.66015625, - "type": "teleport", - "move_mode": "walk", - "action": "", - "action_params": "" - }, - { - "id": 2, - "x": -2347.587890625, - "y": -3942.6298828125, - "type": "path", - "move_mode": "fly", - "action": "stop_flying", - "action_params": "2000" - } - ] +{ + "info": { + "name": "魔偶剑鬼前往", + "type": "collect", + "authors": [ + { + "name": "Tool_tingsu", + "links": "" + } + ], + "version": "1.0", + "description": "", + "map_name": "Teyvat", + "bgi_version": "0.45.0", + "tags": [], + "last_modified_time": 1753787463391, + "enable_monster_loot_split": false + }, + "positions": [ + { + "id": 1, + "x": -2405.50390625, + "y": -3912.66015625, + "type": "teleport", + "move_mode": "walk", + "action": "", + "action_params": "" + }, + { + "id": 2, + "x": -2347.587890625, + "y": -3942.6298828125, + "type": "path", + "move_mode": "fly", + "action": "stop_flying", + "action_params": "2000" + } + ] } \ No newline at end of file diff --git a/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔像督军前往.json b/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔像督军前往.json index 332d33a78..b2883c8e1 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔像督军前往.json +++ b/repo/js/批量讨伐角色养成材料BOSS/assets/Pathing/魔像督军前往.json @@ -1,39 +1,39 @@ -{ - "info": { - "name": "魔像督军前往", - "type": "collect", - "authors": [ - { - "name": "Tool_tingsu", - "links": "" - } - ], - "version": "1.0", - "description": "", - "map_name": "Teyvat", - "bgi_version": "0.45.0", - "tags": [], - "last_modified_time": 1753792140100, - "enable_monster_loot_split": false - }, - "positions": [ - { - "id": 1, - "x": 3848.580078125, - "y": 1136.95166015625, - "type": "teleport", - "move_mode": "walk", - "action": "", - "action_params": "" - }, - { - "id": 2, - "x": 3788.3203125, - "y": 1137.62060546875, - "type": "path", - "move_mode": "walk", - "action": "", - "action_params": "" - } - ] +{ + "info": { + "name": "魔像督军前往", + "type": "collect", + "authors": [ + { + "name": "Tool_tingsu", + "links": "" + } + ], + "version": "1.0", + "description": "", + "map_name": "Teyvat", + "bgi_version": "0.45.0", + "tags": [], + "last_modified_time": 1753792140100, + "enable_monster_loot_split": false + }, + "positions": [ + { + "id": 1, + "x": 3848.580078125, + "y": 1136.95166015625, + "type": "teleport", + "move_mode": "walk", + "action": "", + "action_params": "" + }, + { + "id": 2, + "x": 3788.3203125, + "y": 1137.62060546875, + "type": "path", + "move_mode": "walk", + "action": "", + "action_params": "" + } + ] } \ No newline at end of file diff --git a/repo/js/批量讨伐角色养成材料BOSS/assets/config/example.json b/repo/js/批量讨伐角色养成材料BOSS/assets/config/example.json index 819eb9921..a6983c69a 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/assets/config/example.json +++ b/repo/js/批量讨伐角色养成材料BOSS/assets/config/example.json @@ -1,17 +1,17 @@ -[ - { - "name": "魔像督军", - "totalCount": 20, - "remainingCount": 20, - "team": "不切换", - "returnToStatueAfterEachRound": true, - "farmMode": "一次性-每日限量", - "lastFarmTime": null, - "dailyLimitCount": 1, - "dailyRemainingCount": 1, - "fightParam": { - "timeout": 240, - "strategyName": "根据队伍自动选择" - } - } +[ + { + "name": "魔像督军", + "totalCount": 20, + "remainingCount": 20, + "team": "不切换", + "returnToStatueAfterEachRound": true, + "farmMode": "一次性-每日限量", + "lastFarmTime": null, + "dailyLimitCount": 1, + "dailyRemainingCount": 1, + "fightParam": { + "timeout": 240, + "strategyName": "根据队伍自动选择" + } + } ] \ No newline at end of file diff --git a/repo/js/批量讨伐角色养成材料BOSS/main.js b/repo/js/批量讨伐角色养成材料BOSS/main.js index 4aef7e478..bfb79164b 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/main.js +++ b/repo/js/批量讨伐角色养成材料BOSS/main.js @@ -1,38 +1,73 @@ -eval(file.readTextSync("reward.js")); -eval(file.readTextSync("utils.js")); +import { autoNavigateToReward, takeReward } from "./src/reward.js"; +import { getToday, isToday } from "./src/utils.js"; +import { runAutoFight } from "./src/auto-fight.js"; (async function () { const FARM_MODES = { ONCE: "一次性", DAILY_LIMIT: "一次性-每日限量", DAILY: "每日重置" }; + + /** + * 需要战斗后重新对话开启战斗的 Boss 列表 + * (Talk to Start 战斗类型) + */ + const BOSS_TALK_TO_START = [ + "歌裴莉娅的葬送", + "科培琉司的劫罚", + "纯水精灵", + "重拳出击鸭" + ]; + + /** + * 未支持地图自动寻路的 Boss 列表 + * (需要使用键鼠手动寻路) + */ + const BOSS_NO_PATHING_SUPPORT = [ + "蕴光月守宫", + "超重型陆巡舰·机动战垒", + "蕴光月幻蝶" + ]; + try { /** * 追加Boss配置 */ - async function addBoss() { - //总次数 + function addBoss() { + // Boss 选择校验 + if (!settings.bossSelection || settings.bossSelection.trim() === "") { + log.error("❌未选择有效的 Boss,请从下拉列表中选择。"); + return; + } + + if (settings.bossSelection.includes("未支持")) { + log.error(`❌Boss "${settings.bossSelection}" 暂未支持,无法添加。`); + return; + } + + // 总次数 const rounds = parseInt(settings.rounds, 10); + let totalCount = 1; if (isNaN(rounds) || rounds < 0) { log.warn(`⚠️无效的挑战次数: {rounds},将使用 1 作为默认值。`, settings.rounds); + } else { + totalCount = rounds; } - const totalCount = isNaN(rounds) ? 1 : rounds; // 每日刷取上限 let dailyLimitCount = parseInt(settings.dailyLimitCount, 10); if (isNaN(dailyLimitCount) || dailyLimitCount < 0) { log.warn(`⚠️无效的每日上限: {dailyLimitCount},将使用 1 作为默认值。`, settings.dailyLimitCount); + dailyLimitCount = 1; } - dailyLimitCount = isNaN(dailyLimitCount) ? 1 : dailyLimitCount; - - //战斗超时时间 + // 战斗超时时间 let timeout = parseInt(settings.timeout, 10); - if (isNaN(timeout)) { - log.warn(`⚠️无效的超时时间: {timeout},将使用 240 秒作为默认值。`, settings.timeout) + if (isNaN(timeout) || timeout < 0) { + log.warn(`⚠️无效的超时时间: {timeout},将使用 240 秒作为默认值。`, settings.timeout); timeout = 240; } - + let farmMode = null; // 刷取模式 if (settings.farmMode === FARM_MODES.ONCE) { farmMode = FARM_MODES.ONCE @@ -168,10 +203,6 @@ eval(file.readTextSync("utils.js")); await genshin.switchParty(boss.team); }; - // --- 初始化自定战斗参数 --- - // let fightParam = new AutoFightParam(boss.fightParam.strategyName) - // fightParam.timeout = boss.fightParam.timeout; - let remainingCount if (boss.farmMode === FARM_MODES.DAILY_LIMIT || boss.farmMode === FARM_MODES.DAILY) { remainingCount = boss.dailyRemainingCount @@ -203,13 +234,18 @@ eval(file.readTextSync("utils.js")); }; if (goToBoss) { log.info(`🏃前往『{name}』`,boss.name); - await pathingScript.runFile(`assets/Pathing/${boss.name}前往.json`); + if (BOSS_NO_PATHING_SUPPORT.includes(boss.name)) { + //分层地图未适配区域的BOSS,使用键鼠寻路 + await pathingScript.runFile(`assets/Pathing/${boss.name}强制传送.json`); + await keyMouseScript.runFile(`assets/Pathing/${boss.name}键鼠前往.json`); + } else { + await pathingScript.runFile(`assets/Pathing/${boss.name}前往.json`); + } }; try { log.info(`⚔️开始第 {round} 次讨伐的第 {attempt} 尝试`,round,attempt); - await dispatcher.runTask(new SoloTask("AutoFight")); - // await dispatcher.runAutoFightTask(fightParam); + await runAutoFight(boss.fightParam); await autoNavigateToReward(); isInsufficientResin = await takeReward(isInsufficientResin); battleSuccess = true; @@ -246,11 +282,23 @@ eval(file.readTextSync("utils.js")); }; if (!goToBoss && boss.remainingCount > 0 && !isInsufficientResin) { - if (["歌裴莉娅的葬送", "科培琉司的劫罚", "纯水精灵","霜夜巡天灵主","重拳出击鸭"].includes(boss.name)) { + if (BOSS_TALK_TO_START.includes(boss.name)) { + //战斗后重新对话交互开启战斗 await pathingScript.runFile(`assets/Pathing/${boss.name}战斗后快速前往.json`); + + } else if (BOSS_NO_PATHING_SUPPORT.includes(boss.name)) { + //分层地图未适配区域的BOSS,重新寻路来靠近BOSS位置 + await pathingScript.runFile(`assets/Pathing/${boss.name}强制传送.json`); + await keyMouseScript.runFile(`assets/Pathing/${boss.name}键鼠前往.json`); + } else { - log.debug("等待5s后BOSS刷新"); - await sleep(5000); + log.info("重新靠近BOSS位置并等待4s"); + // 读取boss前往路径文件,获取最后一个位置点 + const pathingData = JSON.parse(file.readTextSync(`assets/Pathing/${boss.name}前往.json`)); + const lastPosition = pathingData.positions[pathingData.positions.length - 1]; + const pathingJson = JSON.stringify({ positions: [lastPosition] }); + await pathingScript.run(pathingJson); + await sleep(4000); }; }; } @@ -280,10 +328,10 @@ eval(file.readTextSync("utils.js")); const runMode = settings.runMode; // === 执行对应操作 === const RUN_MODES = { - ADD_BOSS: "追加指定Boss及相关配置", - REMOVE_BOSS: "删除同名Boss及相关配置", - CLEAR_ALL: "!!删除所有BOSS!!", - RUN: "运行" + ADD_BOSS: "2.追加指定Boss", + REMOVE_BOSS: "3.删除同名Boss", + CLEAR_ALL: "4.删除所有BOSS", + RUN: "1.运行" }; if (runMode === RUN_MODES.ADD_BOSS) { diff --git a/repo/js/批量讨伐角色养成材料BOSS/manifest.json b/repo/js/批量讨伐角色养成材料BOSS/manifest.json index 195ec313c..220fb3e9b 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/manifest.json +++ b/repo/js/批量讨伐角色养成材料BOSS/manifest.json @@ -1,17 +1,20 @@ -{ - "manifest_version": 1, - "name": "批量讨伐角色养成材料BOSS", - "version": "0.5", - "description": "一次性配置多个角色材料的boss,体力不足时保存进度,每次运行时断点续打", - "authors": [ - { - "name": "无激情非少年", - "links": "https://github.com/1004452714" - } - ], - "settings_ui": "settings.json", - "main": "main.js", - "saved_files": [ - "assets/config" - ] -} \ No newline at end of file +{ + "manifest_version": 1, + "name": "批量讨伐角色养成材料BOSS", + "version": "0.6.1", + "description": "一次性配置多个角色材料的boss,体力不足时保存进度,每次运行时断点续打", + "authors": [ + { + "name": "DarkFlameMaster", + "links": "https://github.com/1004452714" + } + ], + "library": [ + "." + ], + "settings_ui": "settings.json", + "main": "main.js", + "saved_files": [ + "assets/config" + ] +} diff --git a/repo/js/批量讨伐角色养成材料BOSS/settings.json b/repo/js/批量讨伐角色养成材料BOSS/settings.json index 3acb3810f..5912b7a73 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/settings.json +++ b/repo/js/批量讨伐角色养成材料BOSS/settings.json @@ -4,55 +4,79 @@ "type": "select", "label": "选择模式", "options": [ - "运行", - "追加指定Boss及相关配置", - "删除同名Boss及相关配置", - "!!删除所有BOSS!!" + "1.运行", + "2.追加指定Boss", + "3.删除同名Boss", + "4.删除所有BOSS" ], - "default": "运行" + "default": "1.运行" }, { "name": "bossSelection", - "type": "select", + "type": "cascade-select", "label": "选择讨伐BOSS \n - 以拼音首字母按英文字母表排序", - "options": [ - "半永恒统辖矩阵", - "爆炎树", - "掣电树", - "纯水精灵", - "翠翎恐蕈", - "风蚀沙虫", - "歌裴莉娅的葬送", - "古岩龙蜥", - "恒常机关阵列", - "急冻树", - "金焰绒翼龙暴君", - "科培琉司的劫罚", - "雷音权现", - "灵觉隐修的迷者", - "秘源机兵·构型械", - "秘源机兵·统御械", - "魔偶剑鬼", - "魔像督军", - "千年珍珠骏麟", - "熔岩辉龙像", - "深罪浸礼者", - "霜夜巡天灵主", - "深邃摹结株", - "实验性场力发生装置", - "水形幻人", - "贪食匿叶龙山王", - "铁甲熔火帝皇", - "无相之草", - "无相之火", - "无相之雷", - "无相之水", - "无相之岩", - "遗迹巨蛇", - "隐山猊兽", - "兆载永劫龙兽", - "重拳出击鸭" - ] + "cascadeOptions": { + "蒙德": [ + "急冻树", + "无相之雷", + "无相之风(未支持)", + "无相之冰(未支持)", + "守望者·堕天" + ], + "璃月": [ + "爆炎树", + "纯水精灵", + "古岩龙蜥", + "无相之岩", + "遗迹巨蛇", + "隐山猊兽" + ], + "稻妻": [ + "无相之火", + "恒常机关阵列", + "雷音权现", + "魔偶剑鬼", + "无相之水", + "黄金王兽(未支持)", + "深海龙蜥之群(未支持)" + ], + "须弥": [ + "掣电树", + "半永恒统辖矩阵", + "翠翎恐蕈", + "风蚀沙虫", + "无相之草", + "深罪浸礼者", + "兆载永劫龙兽" + ], + "枫丹": [ + "歌裴莉娅的葬送", + "科培琉司的劫罚", + "实验性场力发生装置", + "魔像督军", + "千年珍珠骏麟", + "水形幻人", + "铁甲熔火帝皇" + ], + "纳塔": [ + "金焰绒翼龙暴君", + "灵觉隐修的迷者", + "秘源机兵·构型械", + "秘源机兵·统御械", + "熔岩辉龙像", + "深邃摹结株", + "贪食匿叶龙山王" + ], + "挪德卡莱": [ + "蕴光月守宫", + "深黯魇语之主", + "超重型陆巡舰·机动战垒", + "霜夜巡天灵主", + "蕴光月幻蝶", + "重拳出击鸭" + ] + }, + "default": "" }, { "name": "switchPartyName", @@ -82,7 +106,7 @@ "name": "farmMode", "type": "select", "label": "刷取模式", - "options":[ + "options": [ "一次性", "一次性-每日限量", "每日重置" diff --git a/repo/js/批量讨伐角色养成材料BOSS/src/auto-fight.js b/repo/js/批量讨伐角色养成材料BOSS/src/auto-fight.js new file mode 100644 index 000000000..0c8f6494e --- /dev/null +++ b/repo/js/批量讨伐角色养成材料BOSS/src/auto-fight.js @@ -0,0 +1,29 @@ +export async function runAutoFight(param) { + // 传入战斗策略 + let autoFightParam = new AutoFightParam(param.strategyName); + + // 战斗超时设置 + autoFightParam.Timeout = param.timeout; + + // 战斗结束检测配置 + autoFightParam.FightFinishDetectEnabled = true; + autoFightParam.FinishDetectConfig.FastCheckEnabled = false; + + // 战斗后拾取配置 + autoFightParam.PickDropsAfterFightEnabled = false; + + // 万叶拾取配置 + autoFightParam.KazuhaPickupEnabled = false; + + // 技能CD优化 + autoFightParam.ActionSchedulerByCd = ""; + + // 精英怪拾取模式 + autoFightParam.OnlyPickEliteDropsMode = "Close"; + + // 盾奶配置 + autoFightParam.GuardianAvatar = ""; + + // 运行任务 + await dispatcher.runAutoFightTask(autoFightParam); +} \ No newline at end of file diff --git a/repo/js/批量讨伐角色养成材料BOSS/reward.js b/repo/js/批量讨伐角色养成材料BOSS/src/reward.js similarity index 99% rename from repo/js/批量讨伐角色养成材料BOSS/reward.js rename to repo/js/批量讨伐角色养成材料BOSS/src/reward.js index 3b2014942..0e83628fd 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/reward.js +++ b/repo/js/批量讨伐角色养成材料BOSS/src/reward.js @@ -48,6 +48,7 @@ async function autoNavigateToReward() { await sleep(800); keyUp("w"); } + if (i > 50) throw new Error('视野调整超时'); if (iconRes.isEmpty()) { log.warn("未找到宝箱图标,重试"); moveMouseBy(200, 0); @@ -68,7 +69,6 @@ async function autoNavigateToReward() { moveMouseBy(adjustAmount * adjustAmount2, 0); await sleep(100); } - if (i > 50) throw new Error('视野调整超时'); } // 3. 前进一小步 keyDown("w"); @@ -153,4 +153,6 @@ async function takeReward(isInsufficientResin) { log.error(`领取奖励失败: ${error}`); } -} \ No newline at end of file +} + +export { autoNavigateToReward, takeReward }; \ No newline at end of file diff --git a/repo/js/批量讨伐角色养成材料BOSS/utils.js b/repo/js/批量讨伐角色养成材料BOSS/src/utils.js similarity index 92% rename from repo/js/批量讨伐角色养成材料BOSS/utils.js rename to repo/js/批量讨伐角色养成材料BOSS/src/utils.js index d2d4d297f..8ccfb9d8b 100644 --- a/repo/js/批量讨伐角色养成材料BOSS/utils.js +++ b/repo/js/批量讨伐角色养成材料BOSS/src/utils.js @@ -1,16 +1,18 @@ -// 获取今天的日期(考虑4点前为昨天)并格式化为YYYYMMDD -function getToday() { - const now = new Date(); - const targetDate = now.getHours() < 4 ? - new Date(now.getFullYear(), now.getMonth(), now.getDate() - 1) : - new Date(now.getFullYear(), now.getMonth(), now.getDate()); - const year = targetDate.getFullYear(); - const month = String(targetDate.getMonth() + 1).padStart(2, '0'); - const day = String(targetDate.getDate()).padStart(2, '0'); - return `${year}${month}${day}`; -} - -// 判断给定日期是否为今天 -function isToday(date) { - return date === getToday(); -} +// 获取今天的日期(考虑4点前为昨天)并格式化为YYYYMMDD +function getToday() { + const now = new Date(); + const targetDate = now.getHours() < 4 ? + new Date(now.getFullYear(), now.getMonth(), now.getDate() - 1) : + new Date(now.getFullYear(), now.getMonth(), now.getDate()); + const year = targetDate.getFullYear(); + const month = String(targetDate.getMonth() + 1).padStart(2, '0'); + const day = String(targetDate.getDate()).padStart(2, '0'); + return `${year}${month}${day}`; +} + +// 判断给定日期是否为今天 +function isToday(date) { + return date === getToday(); +} + +export { getToday, isToday };