From 087ee86ec9e8e47636b0d252a4834ebf6b2f93fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E7=81=AB=E5=B1=B1?= <939048569@qq.com> Date: Mon, 6 Apr 2026 21:26:58 +0800 Subject: [PATCH] =?UTF-8?q?=E6=88=98=E6=96=97=E7=AD=96=E7=95=A5=EF=BC=9A?= =?UTF-8?q?=E6=95=B4=E4=BD=93=E6=9B=B4=E6=96=B0=E9=80=82=E9=85=8Dcheck?= =?UTF-8?q?=E5=92=8Cready=EF=BC=8C=E6=9B=B4=E6=96=B0=E8=8E=89=E5=A5=88?= =?UTF-8?q?=E5=A8=85+=E5=8F=B6=E6=B4=9B=E4=BA=9A=E6=88=98=E6=96=97?= =?UTF-8?q?=E7=AD=96=E7=95=A5=20(#3075)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * 战斗策略:整体更新适配check和ready,更新莉奈娅+叶洛亚战斗策略 有任何bug请及时反馈,看到会立刻修改,有更优秀的战斗测策略请联系我 * 修正细节 --- repo/combat/万能战斗策略(萌新推荐).txt | 171 ++++++++++++++--------- 1 file changed, 102 insertions(+), 69 deletions(-) diff --git a/repo/combat/万能战斗策略(萌新推荐).txt b/repo/combat/万能战斗策略(萌新推荐).txt index 12d5c8332..19c84c7e4 100644 --- a/repo/combat/万能战斗策略(萌新推荐).txt +++ b/repo/combat/万能战斗策略(萌新推荐).txt @@ -1,29 +1,31 @@ // 作者:火山 -// 描述:万能战斗策略(新手推荐)。内含详细使用说明,请务必打开本文档!!!【内含少部分满命、进阶操作(最下方),默认已注释不开启,欢迎各位纠错或提交更加优秀的战斗策略,战斗策略内容可以随你配队任意组合,默认是基于0命角色的技能模组】 -// 版本:v2.2 +// 描述:请务必打开本文档仔细阅读说明设置!!!【此版本作为Check——主动触发战斗结束检测的测试版本,有bug或者异常请及时向管理反馈】(内含少部分满命、进阶操作,默认已注释不开启。本策略作为示范教学,希望大家学习理解bgi战斗逻辑,如有更好的策略,欢迎提交) +// 版本:v3.0 // 战斗配置设置流程 // 该设置从调度器入口开始,按以下层级路径操作,核心为开启相关功能并配置关键参数。 // 1. 进入战斗配置页面 -// 路径:调度器 → 配置组 → 设置 → 战斗配置操作:将 “战斗配置” 功能开启 +// 路径:调度器 → 配置组 → 设置 → 战斗配置操作:将 “战斗配置” 功能开启!(必须开启战斗配置,底下的设置才能生效,每个配置组设置独立的) -// 2. 战斗结束检测相关设置 -// 所有子项均需开启,用于快速识别战斗状态,提升效率。 +// 2. 战斗结束检测相关设置(没有的选项无视就好) // 自动检测战斗结束:开启 -// 更快检查结束战斗:开启,参数设置为 1 -// 检查战斗结束的延时:设置为 0.4 -// 按键触发后检查延时:设置为 0.4 +// 更快检查结束战斗:关闭 +// 检查战斗结束的延时:设置为 0.4 (老电脑设置高点,最高0.75) +// 按键触发后检查延时:设置为 0.4 (老电脑设置高点,最高0.75) +// 按键触发后检查延时(快速模式建议配合“不等待旋转结束”使用): 开启(默认值0.15) // 3. 敌人定位与面向设置 // 用于自动调整角色朝向,优化战斗操作。 -// 旋转寻找敌人位置:开启 -// Q 前检测:开启 -// 尝试面向敌人:可选开启(根据需求选择) +// 旋转寻找敌人位置:开启(旋转速度把条拉到最右,再往左一下, 可以选择不开启) +// Q 前检测:关闭 +// 尝试面向敌人:开启(可以选择不开启,如果不开旋转寻找敌人位置) +// 单次接近敌人行走时间(毫秒):1000 (这是默认值,可以选择填0,不接近怪物 [设置0暂未支持] ) +// 不等待旋转结束:开启 // 4. 技能释放与角色优先级设置 // 核心为盾奶角色技能优先释放,需准确配置角色位置。 -// 盾奶角色优先释放技能:开启 -// 关键设置:在队伍栏中,选择盾角色对应的序号(务必准确,不可选错)。 +// 盾奶角色优先释放技能:开启(非常重要!!!) +// 关键设置:在队伍栏中,选择盾角色对应的序号(务必准确,不可选错!!!)。 // 5. 掉落物拾取设置 // 需根据队伍角色情况选择开启,核心注意万叶 / 琴的特殊设置。 @@ -35,89 +37,120 @@ // !!!请严格遵守BGI战斗配队逻辑!!!(以 盾【刚需】+主c【可以是后台输出角色】+副c【可以是后台输出角色】+万叶/琴【如需要捡掉落物的可以带,比如精英怪,小怪、副本可酌情不带换成,奶妈 or 后台输出角色】) // 盾(刚需) -茜特菈莉 e, attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2), keypress(q), attack(0.2), keypress(e) -伊涅芙 e, attack(0.22), keypress(q), wait(0.1), keypress(q), attack(0.2), keypress(q), attack(0.2) -钟离 s(0.2), e(hold), wait(0.2), w(0.2), keypress(q), wait(0.2), keypress(q), attack(0.1) -莱依拉 e, wait(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2), keypress(q), attack(0.2) -绮良良 e, attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2) -托马 e, attack(0.22), keypress(q), wait(0.1), keypress(q), attack(0.2), keypress(q), attack(0.2) -蓝砚 e, wait(0.8), s(0.2), attack(0.33), dash(0.1), attack(0.55), keypress(q), attack(0.1) +茜特菈莉 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, e, wait(0.3), check + +伊涅芙 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + +钟离 s(0.2), e(hold), wait(0.2), w(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + +莱依拉 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + +绮良良 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + +托马 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + +蓝砚 e, wait(0.8), s(0.2), attack(0.33), dash(0.1), attack(0.55), check, keypress(q), wait(0.1), ready, check // 后台、挂元素、副C、先手 -玛薇卡 attack(0.2), e, wait(0.2), keypress(q), attack(0.15) -杜林 attack(0.1), keypress(q), attack(0.2), click(middle), e, wait(0.2), e, keypress(q), wait(0.2), keypress(q), attack(0.2), keypress(q), attack(0.2) -迪希雅 e, attack(0.2), e -香菱 e, wait(0.3), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2) -仆人 attack, e +玛薇卡 e, wait(0.3), check, keypress(q), wait(0.1), ready, keypress(q), wait(0.1), ready, check +迪希雅 e, attack(0.3), e, wait(0.3), check +香菱 e, wait(0.3),check, keypress(q), wait(0.1), ready, check, keypress(q),, wait(0.1), ready, check, keypress(q), wait(0.1), ready, check +仆人 attack(0.3), check, e, wait(0.3), check // 夜兰顺时针 -夜兰 attack(0.5), keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_D), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_D), wait(0.4), keydown(VK_A), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_A), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), keypress(Q), attack(0.2), keypress(Q), attack(0.2) -哥伦比娅 e, keypress(q), attack(0.2), keypress(q), attack, keypress(q), attack, keypress(E) -那维莱特 attack(0.05), click(middle), e, wait(0.05), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15) -纳西妲 e(hold), click(middle), keypress(q), wait(0.3), keypress(q), attack(0.3), keypress(q), attack(0.2) -艾梅莉埃 e, attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2) -丝柯克 attack(0.2), click(middle), keypress(q), wait(0.05), keypress(q), attack(0.05), click(middle), keydown(E), wait(0.22), attack(0.08), click(middle), keyup(E), keypress(q), wait(0.08), keypress(q) -芙宁娜 e, attack(0.85), keypress(e), keypress(Q), attack(0.2), keydown(S), keypress(e), attack(0.2), keyup(S), keypress(Q), attack(0.2) -爱诺 e, wait(0.3), keypress(q), attack(0.22), keypress(q), attack(0.21) -夏洛蒂 e, click(middle), attack(0.3), keypress(q), attack(0.22), click(middle), dash(0.1), wait(0.3), keypress(q), attack(0.21) -菈乌玛 attack(0.1), keypress(q), attack(0.15), keydown(E), wait(0.4), attack(0.3), keyup(E), attack(0.15), keypress(q), attack(0.15), keydown(E), wait(0.4), attack(0.3), keyup(E), attack(0.2), wait(0.1) +夜兰 attack(0.5), check, keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_D), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_D), wait(0.4), keydown(VK_A), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_A), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), check, keypress(Q), wait(0.1), ready, check, keypress(Q), wait(0.1), ready, check -// (有奈芙尔就去掉角色名之前的内容,→(//+一个空格 =// ) ←按照我注释的格式给上一行的菈乌玛长e策略注释掉,后面是短e策略,不消耗草露),菈乌玛 e, attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2) +哥伦比娅 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), attack, ready, e, attack(0.3), check -白术 e, attack(0.2) -珊瑚宫心海 e -芭芭拉 e, attack(0.2) -希格雯 e(hold), wait(0.2), attack(0.21), keypress(q), wait(0.2), keypress(q) -爱可菲 e, attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2) -菲谢尔 e -欧洛伦 e, attack(0.3), keypress(q), wait(0.2), attack(0.3), keypress(q), wait(0.2), attack(0.3), keypress(q), wait(0.3) -雷电将军 e, attack(0.22), keypress(q), wait(0.1), keypress(q), attack(0.2), keypress(q), attack(0.2) -久岐忍 e, wait(0.2), keypress(q), attack(0.15), keypress(q), e -瓦雷莎 e, attack(1.25), wait(0.45), s(0.4), click(middle), e, attack(1.25), wait(0.3), keypress(q), wait(0.45) +那维莱特 attack(0.05), click(middle), check, e, wait(0.05), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15), check + +纳西妲 e(hold), click(middle), wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + +艾梅莉埃 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + +丝柯克 attack(0.2), check, click(middle), keypress(q), wait(0.05), keypress(q), attack(0.05), click(middle), keydown(E), wait(0.22), attack(0.08), click(middle), keyup(E), keypress(q), wait(0.08), keypress(q), wait(0.1), ready, check + +芙宁娜 e, attack(0.85), keypress(e), wait(0.1), check, keypress(Q), wait(0.1), ready, check, attack(0.2), keydown(S), keypress(e), attack(0.3), keyup(S), check, keypress(Q), wait(0.1), ready, check, attack(0.2), check + +爱诺 e, wait(0.3),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + +夏洛蒂 e, click(middle), attack(0.3), check, keypress(q), wait(0.1), ready, check, attack(0.22), click(middle), dash(0.1), wait(0.3),check, keypress(q), wait(0.1), ready, check, attack(0.21) + +叶洛亚 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + +莉奈娅 attack(0.1), e,wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check +// (爆发秒怪)莉奈娅 attack(0.1), check, keypress(e),wait(0.15), keypress(e),wait(0.15), keypress(e),wait(0.15), keypress(e),wait(0.15), keypress(e), attack(0.3), check, keypress(q), keypress(q), wait(0.1), ready, check + +菈乌玛 attack(0.1), check, keypress(q), wait(0.1), ready, check, keydown(E), wait(0.4), attack(0.3), keyup(E), wait(0.1), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keydown(E), wait(0.4), attack(0.3), keyup(E), attack(0.2), check + +// (有奈芙尔就去掉角色名之前的内容,→(//+一个空格 =// ) ←按照我注释的格式给上一行的菈乌玛长e策略注释掉,后面是短e策略,不消耗草露),菈乌玛 e, attack(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, attack, check + +白术 e, wait(0.3),check +珊瑚宫心海 e, wait(0.3),check +芭芭拉 e, wait(0.3),check +希格雯 e(hold), wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check +爱可菲 e, attack(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check +菲谢尔 e, wait(0.3), check +欧洛伦 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check +雷电将军 e, attack(0.22), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check +久岐忍 e, wait(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, e, check +瓦雷莎 e, attack(1.25), wait(0.45), check, s(0.4), click(middle), e, attack(1.25), wait(0.3), keypress(q), wait(0.45), check // 中置位 -夏沃蕾 attack(0.08), keypress(q), wait(0.2), keypress(q), wait(0.2), attack(0.21), keydown(e), wait(0.15), moveby(0, 1300), wait(0.18), keyup(e), attack(0.15) -白术 attack(0.2), keypress(q), attack(0.2), keypress(q), wait(0.2), keypress(q), attack(0.2) -// 奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON), keypress(q), attack(0.2) -雅珂达 attack(0.2), click(middle), attack(0.2), keydown(E), keydown(W), wait(0.4), keyup(W), keydown(S), wait(0.25), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keydown(W), wait(0.25), keyup(W), keydown(S), wait(0.25), keyup(S), keyup(E), attack(0.2), keypress(q), attack(0.2), keypress(q), attack(0.3) +夏沃蕾 attack(0.1), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, attack(0.21), keydown(e), wait(0.15), moveby(0, 1300), wait(0.18), keyup(e), attack(0.15), check +白术 attack(0.2),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check +// 奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON), keypress(q), attack(0.2), check +雅珂达 attack(0.2), click(middle), attack(0.2), check, keydown(E), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), s(0.1), d(0.1), w(0.1), a(0.1), attack(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check + // 减抗 -希诺宁 s(0.2), e, w(0.2), attack(0.35), wait(0.1), attack(0.35), keypress(x), wait(0.2), keypress(q), wait(0.3), keypress(q), keypress(x), wait(0.08), keypress(x), attack(0.2) -枫原万叶 attack(0.08), keypress(q), wait(0.3), keypress(q), wait(0.3), attack(0.2), keydown(E), wait(0.48), keyup(E), attack(0.3), wait(0.5), attack(0.1) -砂糖 e, attack(0.2), keypress(q), attack(0.2), keypress(q), e, attack(0.2) -琴 attack(0.21), keydown(e), wait(0.14), moveby(0, 1300), wait(0.75), keyup(e), attack(0.12), keypress(q), attack(0.11), keypress(q), attack +希诺宁 s(0.2), e, w(0.18), attack(0.7), keypress(x), wait(0.2), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, attack, e, wait(0.3), check +枫原万叶 attack(0.08),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, keydown(E), wait(0.48), keyup(E), attack(0.3), wait(0.5), attack(0.1), check +砂糖 e, attack(0.3), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, e, attack(0.2) +琴 attack(0.21), check, keydown(e), wait(0.14), moveby(0, 1300), wait(0.75), keyup(e), attack(0.12), wait(0.2),check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check // 夜兰逆时针 -夜兰 attack(0.5), keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_A), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_A), wait(0.4), keydown(VK_D), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_D), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), keypress(Q), attack(0.2), keypress(Q), attack(0.2) +夜兰 attack(0.5), keydown(VK_W), wait(0.05), keydown(VK_E), wait(0.4), keyup(VK_E), wait(0.1), keydown(VK_A), keyup(VK_W), wait(0.4), keydown(VK_S), keyup(VK_A), wait(0.4), keydown(VK_D), keyup(VK_S), wait(0.4), keydown(VK_W), keyup(VK_D), wait(0.3), keydown(VK_S), keyup(VK_W), wait(0.15), keyup(VK_S), keypress(e), attack(0.2), check, keypress(Q), wait(0.1), ready, check, keypress(Q), wait(0.1), ready, check // 爆发 -玛薇卡 attack(0.08), keydown(E), wait(0.4), attack(0.2), wait(0.01), keyup(E), click(middle), attack(0.08), keypress(Q), wait(0.2), keypress(Q), charge(3.8), keydown(space), wait(0.1), keyup(space), attack(0.2), wait(0.2) +玛薇卡 attack(0.08), check, keydown(E), wait(0.4), attack(0.2), wait(0.01), keyup(E), click(middle), attack(0.08), check, keypress(Q), wait(0.2), keypress(Q), charge(3.8), keydown(space), wait(0.1), keyup(space), attack(0.2), wait(0.2), check // 收尾,长轴 -那维莱特 attack(0.05), keypress(q), wait(0.05), keypress(q), click(middle), e, wait(0.15), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), keyup(VK_LBUTTON), wait(0.5), attack(0.2), click(middle), wait(0.2), keydown(VK_LBUTTON), wait(0.35), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15) +那维莱特 attack(0.05), check, keypress(q), wait(0.1), ready, check, keypress(q), wait(0.1), ready, check, click(middle), e, wait(0.15), keydown(VK_LBUTTON), wait(0.27), keyup(VK_LBUTTON), wait(0.15), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), keyup(VK_LBUTTON), wait(0.5), check, attack(0.2), click(middle), wait(0.2), keydown(VK_LBUTTON), wait(0.35), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), keydown(VK_LBUTTON), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -2100), wait(0.05), moveby(1800, -1100), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1200), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 1300), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), moveby(1800, 0), wait(0.05), click(middle), j, click(middle), wait(0.05), keyup(VK_LBUTTON), wait(0.15), check -温迪 attack(0.1), keypress(Q), e, click(middle), attack(0.2), keypress(Q), attack(0.22), e, click(middle), dash(0.1), attack(1.2), e, attack(0.5), click(middle), attack(0.2), dash(0.1), attack(1.2) +温迪 attack(0.1), check, keypress(Q), wait(0.1), ready, check, e, click(middle), attack(0.2), keypress(Q), wait(0.1), ready, check, attack(0.22), e, click(middle), dash(0.1), attack(1.2), e, attack(0.5), click(middle), attack(0.2), dash(0.1), attack(1.2), check + +芭芭拉 e, attack(0.6), check, keypress(q), wait(0.1), ready, check, attack(2), charge(0.5), keypress(q), wait(0.1), ready, check, attack(0.2), check + +丝柯克 e, wait(0.1), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.15), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), keydown(q), wait(0.05), keyup(q), wait(0.66), mousedown(left), wait(0.05), mouseup(left), check, wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.16), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.23), mousedown(left), wait(0.05), mouseup(left), check, wait(0.79), keydown(w), wait(0.05), keyup(w), wait(0.2), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.16), mousedown(left), wait(0.21), mouseup(left), wait(0.66), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), wait(0.23), mousedown(left), wait(0.05), mouseup(left), check, wait(0.79), keydown(w), wait(0.05), keyup(w), wait(0.2), mousedown(left), wait(0.05), mouseup(left), wait(0.13), mousedown(left), wait(0.05), mouseup(left), check, wait(0.19), mousedown(right), wait(0.05), mouseup(right), wait(0.16), mousedown(left), wait(0.05), mouseup(left), wait(0.16), mousedown(left), wait(0.05), mouseup(left), check + +迪希雅 attack(0.1), check, dash(0.2), keypress(q), wait(0.1), ready, check, attack(0.3), keypress(q), attack(0.3), keypress(q), attack(0.3), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), wait(0.1), check, keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), check + +娜维娅 attack(0.1),check, keypress(q), wait(0.1), ready, check, attack(0.1), keypress(q), wait(0.1), ready, check, keypress(q), keydown(E), wait(0.8), keyup(E), attack(1.6), wait(0.1), ready, check, keydown(E), wait(0.8), keyup(E), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), attack(0.2), check -芭芭拉 e, attack(0.6), keypress(q), attack(2), charge(0.5), keypress(q), attack(0.2) -丝柯克 attack(0.05), keypress(e), wait(0.05), keypress(e), wait(0.2), attack(2.27), keypress(Q), dash, attack(2.27), keydown(S), keypress(Q), dash, keyup(S), attack(2.27), wait(0.11), charge(0.3), attack(1) -迪希雅 keypress(q), attack(0.1), dash(0.2), keypress(q), attack(0.3), keypress(q), attack(0.3), keypress(q), attack(0.3), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S), keydown(W), attack(0.5), keyup(W), keydown(S), attack(0.5), keyup(S) -娜维娅 keypress(q), attack(0.1), keypress(q), attack(0.1), keypress(q), attack(0.1), keypress(q), keydown(E), wait(0.8), keyup(E), attack(1.6), keydown(E), wait(0.8), keyup(E), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), attack(0.2) // (奈芙尔3zs)奈芙尔 attack(0.08), keydown(VK_LBUTTON), keydown(E), wait(0.015), keyup(E), wait(0.015), wait(0.95), wait(0.015), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), wait(0.015), keyup(W), wait(0.85), keydown(VK_RBUTTON), wait(0.015), keyup(VK_RBUTTON), wait(0.015), keydown(S), wait(0.015), keyup(S), wait(0.25), keydown(W), wait(0.015), keyup(W), wait(0.015), wait(0.015), wait(0.5), keyup(VK_LBUTTON) + // (满命6刀)芙宁娜 attack(0.01), e, attack(0.1), dash(0.1), jump, wait(0.2), keypress(q), keydown(W), attack(0.3), keypress(q), keyup(W), attack(0.3), keypress(q), attack(0.1), keydown(S), attack(0.33), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W), keydown(S), attack(0.3), keyup(S), keydown(W), attack(0.3), keyup(W) + // (火神AZS)玛薇卡 q, attack(0.1), e, charge(0.6), dash(0.3), moveby(500, 0), moveby(2300, 0), attack(0.1), charge(0.7), dash(0.3), moveby(-500, 0), moveby(-2300, -0), attack(0.1), charge(0.7), dash(0.3), moveby(500, 0), moveby(2600, 0), attack(0.1), charge(0.8), dash(0.3), moveby(-500, 0), moveby(-2300, -0), attack(0.1), charge(0.8), dash(0.3), moveby(500, 0), moveby(2300, 0), attack(0.1), charge(0.8), dash(0.3), moveby(-500, 0), moveby(-2300, -0) + // (火神ZZS)玛薇卡 attack(0.08), keypress(q), attack(0.03), keypress(q), keydown(E), wait(0.35), keyup(E), attack(0.03), wait(0.25), keydown(VK_LBUTTON), wait(0.155), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.02), keydown(VK_LBUTTON), wait(0.16), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(1.25), keydown(VK_LBUTTON), wait(0.155), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.02), keydown(VK_LBUTTON), wait(0.16), keydown(VK_RBUTTON), wait(0.18), keyup(VK_LBUTTON), wait(0.02), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.83) + // (回身 QE ZZS)玛薇卡 attack(0.03), keypress(q), keypress(q), keydown(E), wait(0.45), keyup(E), wait(0.2), keydown(VK_LBUTTON), wait(0.155), wait(0.359), keyup(VK_LBUTTON), wait(0.05), wait(0.05), keydown(VK_LBUTTON), wait(0.1), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.1), keyup(VK_LBUTTON), click(middle), wait(0.45), moveby(5500, 0), wait(0.05), keydown(VK_LBUTTON), wait(0.125), keydown(VK_RBUTTON), wait(0.15), s(0.1), wait(0.1), keyup(VK_LBUTTON), wait(0.01), keyup(VK_RBUTTON), wait(0.08), keydown(VK_LBUTTON), wait(0.125), keydown(VK_RBUTTON), wait(0.1), s(0.1), wait(0.1), keyup(VK_LBUTTON), wait(0.01), keyup(VK_RBUTTON), wait(0.1), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.05), keydown(VK_LBUTTON), wait(0.05), keyup(VK_LBUTTON), wait(0.3) -瓦雷莎 e, attack(1.25), click(middle), wait(0.45), keydown(s), e, attack(1.25), keyup(s), wait(0.3), keypress(q), click(middle), wait(0.45) -仆人 charge(0.35), j, keydown(s), attack(1.17), attack(0.45), keyup(s), keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2), keydown(s), attack(1.17), attack(0.45), keyup(s), keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2) -// (满命转圈喷5.5秒)希格雯 e(hold), keypress(q), wait(0.2), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1) +瓦雷莎 e, attack(1.25), click(middle), wait(0.45),check, keydown(s), e, attack(1.25), keyup(s), wait(0.3), keypress(q), click(middle), wait(0.45), check -菲谢尔 attack(0.3), keypress(q), wait(0.1), keypress(q), j, attack -菲林斯 attack(0.2), click(middle), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, keypress(q), attack(0.2), keydown(w), attack(0.2), keyup(w), ready, keydown(s), e, attack(0.2), keyup(s), ready, keypress(e), attack(0.25), e, keypress(q), ready, keydown(w), e, attack(0.3), keyup(w), ready, keydown(s), e, keypress(q), attack(0.3), keyup(s), ready, keydown(w), attack(0.33), keyup(w), ready, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), ready, attack(0.2), keypress(q), ready +仆人 charge(0.35), j, keydown(s), attack(1.17), attack(0.45), keyup(s), check, keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2),check, keydown(s), attack(1.17), attack(0.45), keyup(s), keydown(w), attack(0.38), attack(0.6), keyup(w), wait(0.2), check -// (6命单喷4s) 那维莱特 attack(0.05),click(middle),e,wait(0.15),keydown(VK_LBUTTON),wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),j,click(middle),click(middle),wait(0.05),keyup(VK_LBUTTON) +// (满命转圈喷5.5秒)希格雯 e(hold),wait(0.3),check, keypress(q), wait(0.2), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.1), moveby(300, 0), wait(0.2), check -// (大团长满命策略) 法尔伽 attack(0.05),e,attack(0.2),e,attack(0.1),e,attack(0.05),e,keydown(s),attack(1),keyup(s),attack(2.1),keydown(w),e,attack(0.05),e,attack(0.05),e,attack(0.2),e,keyup(w),keydown(s),attack(0.5),e,attack(0.5),e,keyup(s),attack(0.05),e,attack(0.05),e,attack(0.1),e,attack(0.1),e,attack(0.35),keypress(q),wait(0.1),keypress(q) +菲谢尔 attack(0.3), check, keypress(q), wait(0.1), keypress(q), j, attack(0.2), ready, check + +菲林斯 attack(0.2), click(middle), check, keydown(w), e, attack(0.3), keyup(w), check, keydown(s), e, keypress(q), attack(0.3), keyup(s), check, keydown(w), attack(0.33), keyup(w), check, e, keypress(q), attack(0.33), keydown(s), e, attack(0.33), keyup(s), check, keypress(q), attack(0.2), keydown(w), attack(0.2), keyup(w), check, keydown(s), e, attack(0.2), keyup(s), check, keypress(e), attack(0.25), e, keypress(q), ready, check, keydown(w), e, attack(0.3), keyup(w), check, keydown(s), e, keypress(q), attack(0.3), keyup(s), check, keydown(w), attack(0.33), keyup(w), check, e, keypress(q), attack(0.33), check, keydown(s), e, attack(0.33), keyup(s), check, attack(0.2), keypress(q), ready, check + +// (6命单喷4s) 那维莱特 attack(0.05),click(middle), check, e, wait(0.15), keydown(VK_LBUTTON), wait(0.27),keyup(VK_LBUTTON),wait(0.15),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),keydown(VK_LBUTTON),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-2100),wait(0.05),moveby(1800,-1100),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1200),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,0),wait(0.05),moveby(1800,1300),wait(0.05),j,click(middle),click(middle),wait(0.05),keyup(VK_LBUTTON), check + +// (大团长满命策略) 法尔伽 attack(0.05),e,attack(0.2),e,attack(0.1),e,attack(0.05),e,keydown(s),attack(1),keyup(s),attack(2.1),keydown(w),e,attack(0.05),e,attack(0.05),e,attack(0.2),e,keyup(w),keydown(s),attack(0.5),e,attack(0.5),e,keyup(s),attack(0.05),e,attack(0.05),e,attack(0.1),e,attack(0.1),e,attack(0.35),keypress(q),wait(0.1),keypress(q), check