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https://github.com/babalae/better-genshin-impact.git
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68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using BetterGenshinImpact.Helpers;
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using System;
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using System.Diagnostics;
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using Vanara.PInvoke;
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using Size = System.Drawing.Size;
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namespace BetterGenshinImpact.GameTask.Model
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{
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public class SystemInfo
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{
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/// <summary>
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/// 显示器分辨率 无缩放
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/// </summary>
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public Size DisplaySize { get; }
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/// <summary>
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/// 游戏窗口内分辨率
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/// </summary>
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public RECT GameScreenSize { get; }
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/// <summary>
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/// 素材缩放比例
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/// </summary>
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public double AssetScale { get; }
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/// <summary>
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/// 捕获窗口区域 现在已经和实际游戏画面一致
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/// CaptureAreaRect = GameScreenSize or GameWindowRect
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/// </summary>
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public RECT CaptureAreaRect { get; set; }
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public Process GameProcess { get; }
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public string GameProcessName { get; }
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public int GameProcessId { get; }
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public RectArea DesktopRectArea { get; }
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public SystemInfo(IntPtr hWnd)
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{
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var p = SystemControl.GetProcessByHandle(hWnd);
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GameProcess = p ?? throw new ArgumentException("通过句柄获取游戏进程失败");
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GameProcessName = GameProcess.ProcessName;
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GameProcessId = GameProcess.Id;
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DisplaySize = PrimaryScreen.WorkingArea;
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DesktopRectArea = new RectArea(0, 0, DisplaySize.Width, DisplaySize.Height);
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// 判断最小化
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if (User32.IsIconic(hWnd))
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{
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throw new ArgumentException("游戏窗口不能最小化");
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}
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// 注意截图区域要和游戏窗口实际区域一致
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// todo 窗口移动后?
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GameScreenSize = SystemControl.GetGameScreenRect(hWnd);
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if (GameScreenSize.Width < 800 || GameScreenSize.Height < 600)
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{
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throw new ArgumentException("游戏窗口分辨率不得小于 800x600 !");
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}
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AssetScale = GameScreenSize.Width / 1920d;
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CaptureAreaRect = SystemControl.GetCaptureRect(hWnd);
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}
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}
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} |