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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace BetterGenshinImpact.Core.Config
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{
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[Serializable]
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public partial class MacroConfig : ObservableObject
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{
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/// <summary>
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/// 长按空格变空格连发
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/// </summary>
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[ObservableProperty] private bool _spacePressHoldToContinuationEnabled = false;
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/// <summary>
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/// 空格连发时间间隔
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/// </summary>
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[ObservableProperty] private int _spaceFireInterval = 100;
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/// <summary>
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/// 长按F变F连发
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/// </summary>
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[ObservableProperty] private bool _fPressHoldToContinuationEnabled = false;
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/// <summary>
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/// F连发时间间隔
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/// </summary>
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[ObservableProperty] private int _fFireInterval = 100;
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/// <summary>
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/// 高延迟下强化的额外等待时间
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/// https://github.com/babalae/better-genshin-impact/issues/9
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/// </summary>
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[ObservableProperty] private int _enhanceWaitDelay = 0;
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}
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} |