Files
better-genshin-impact/BetterGenshinImpact/GameTask/LogParse/MoraStatistics.cs
mfkvfhpdx 8c45a02deb 调整日志分析一些字段为0时显示为空,增加了异常情况统计(复活、重试、传送失败、战斗超时)。 (#1056)
* 调整日志分析一些字段为0时显示为空,增加了异常情况统计(复活、重试、传送失败、战斗超时)。

* 修正一个赋值错误

* 日志分析表格,使隔行颜色样式不一样

* 增加了锄地延时,通过控制延时相对精确的显示怪物数量

* 删除不必要的输出

* 调度器任务,增加 任务倒序排列功能。调度器配置增加“不在某时执行”,当执行完一个路线后,如果时间为当前配置的时间(范围:0-23),则此路径追踪任务后续都将都跳过,适用于连续执行的兜底任务,例如想通宵挂机,并且在4点后,开始执行新的任务。
2025-01-26 11:17:19 +08:00

81 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace LogParse
{
public class MoraStatistics
{
public string Name;
public DateTime Date;
public DateTime? StatisticsStart;
public DateTime? StatisticsEnd;
public List<ActionItem> ActionItems { get; set; } = new List<ActionItem>();
public MoraStatistics GetFilterMoraStatistics(Func<ActionItem, bool> predicate)
{
MoraStatistics moraStatistics = new MoraStatistics();
moraStatistics.ActionItems.AddRange(ActionItems.Where(predicate));
return moraStatistics;
}
public List<ActionItem> MonsterActionItems => this.ActionItems.Where(item => item.ActionId == 37).ToList();
public List<ActionItem> EliteMonsterActionItems =>
this.MonsterActionItems.Where(item => (item.Num >= 200)).ToList();
public List<ActionItem> SmallMonsterActionItems =>
this.MonsterActionItems.Except(EliteMonsterActionItems).ToList();
public string EmergencyBonus
{
get
{
var ls = this.ActionItems.Where(item => item.ActionId == 28).ToList();
var count = ls.Count();
if (count == 0)
{
return "";
}
return ls.Sum(item=>item.Num)+(count>=10?"":$"({count}/10)");
}
}
public string LastEliteTime => EliteMonsterActionItems.MaxBy(item => item?.Time)?.Time ?? null;
public string LastSmallTime => SmallMonsterActionItems.MaxBy(item => item?.Time)?.Time ?? null;
public string EliteDetails => string.Join(", ", EliteMonsterActionItems
.GroupBy(item => item.Num).OrderBy(item => item.Key) // 按 Num 属性分组
.Select(group => $"{group.Key}*{group.Count()}"));
public int EliteStatistics => EliteMonsterActionItems?.Count ?? 0;
//游戏里的上限计算
public int EliteGameStatistics => EliteMonsterActionItems.Sum(item =>
{
if (item?.Num >= 3000)
{
return 3;
}
else if (item.Num >= 1200)
{
return 2;
}
else
{
return 1;
}
});
public int EliteMora => EliteMonsterActionItems?.Sum(item => item.Num) ?? 0;
public int SmallMonsterStatistics => SmallMonsterActionItems?.Count ?? 0;
public int SmallMonsterMora => SmallMonsterActionItems?.Sum(item => item.Num) ?? 0;
public int TotalMoraKillingMonstersMora => this.MonsterActionItems.Sum((item) => item.Num);
public int OtherMora => this.ActionItems.Except(MonsterActionItems).Sum((item) => item.Num);
public int AllMora => this.ActionItems.Sum((item) => item.Num);
public MoraStatistics()
{
}
}
}