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better-genshin-impact/BetterGenshinImpact/ViewModel/MainWindowViewModel.cs
2023-09-17 23:22:19 +08:00

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using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Vision.Recognition;
using Vision.WindowCapture;
namespace BetterGenshinImpact.ViewModel
{
public partial class MainWindowViewModel : ObservableObject
{
[ObservableProperty] private string[] _modeNames = WindowCaptureFactory.ModeNames();
[ObservableProperty] private string? _selectedMode;
private MaskWindow? _maskWindow;
private readonly ILogger<MainWindowViewModel> _logger = App.GetLogger<MainWindowViewModel>();
[RelayCommand]
private void OnLoaded()
{
TestMask();
}
[RelayCommand]
private void OnClosed()
{
_maskWindow?.Close();
Application.Current.Shutdown();
}
private void TestMask()
{
//var hWnd = FindGenshinImpactHandle();
//if (hWnd == IntPtr.Zero)
//{
// MessageBox.Show("未找到原神窗口");
// return;
//}
//User32.GetWindowRect(hWnd, out var rect);
//var x = rect.X;
//var y = rect.Y;
//var w = rect.Width;
//var h = rect.Height;
//var x = (int)Math.Ceiling(rect.X * PrimaryScreen.ScaleX);
//var y = (int)Math.Ceiling(rect.Y * PrimaryScreen.ScaleY);
//var w = (int)Math.Ceiling(rect.Width * PrimaryScreen.ScaleX);
//var h = (int)Math.Ceiling(rect.Height * PrimaryScreen.ScaleY);
//Debug.WriteLine($"原神窗口大小:{rect.Width} x {rect.Height}");
//Debug.WriteLine($"原神窗口大小(计算DPI缩放后){w} x {h}");
var x = 0;
var y = 0;
var w = 1200;
var h = 800;
_maskWindow = MaskWindow.Instance();
////window.Owner = this;
_maskWindow.Left = x;
_maskWindow.Top = y;
_maskWindow.Width = w;
_maskWindow.Height = h;
_maskWindow.Show();
_logger.LogInformation("Mask Window showed 遮罩窗口启动成功");
}
}
}