Files
better-genshin-impact/BetterGenshinImpact/ViewModel/Pages/GearTriggerPageViewModel.cs
2025-10-02 16:00:35 +08:00

168 lines
5.0 KiB
C#

using System.Collections.ObjectModel;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using BetterGenshinImpact.ViewModel.Pages.Component;
using BetterGenshinImpact.Model.Gear.Triggers;
using BetterGenshinImpact.Model;
using System.Linq;
namespace BetterGenshinImpact.ViewModel.Pages;
public partial class GearTriggerPageViewModel : ViewModel
{
[ObservableProperty]
private ObservableCollection<GearTriggerViewModel> _timedTriggers = new();
[ObservableProperty]
private ObservableCollection<GearTriggerViewModel> _hotkeyTriggers = new();
[ObservableProperty]
private GearTriggerViewModel? _selectedTrigger;
[ObservableProperty]
private ObservableCollection<GearTaskDefinitionViewModel> _availableTaskDefinitions = new();
[ObservableProperty]
private GearTaskDefinitionViewModel? _selectedTaskDefinition;
[ObservableProperty]
private ObservableCollection<GearTaskViewModel> _taskReferences = new();
public GearTriggerPageViewModel()
{
}
public override void OnNavigatedTo()
{
InitializeExampleData();
}
private void InitializeExampleData()
{
// 添加定时触发器示例数据
TimedTriggers.Add(new GearTriggerViewModel("每日签到", TriggerType.Timed)
{
IsEnabled = true,
TaskDefinitionName = "自动签到任务"
});
TimedTriggers.Add(new GearTriggerViewModel("周常清理", TriggerType.Timed)
{
IsEnabled = false,
TaskDefinitionName = "背包清理任务"
});
// 添加快捷键触发器示例数据
HotkeyTriggers.Add(new GearTriggerViewModel("快速战斗", TriggerType.Hotkey)
{
IsEnabled = true,
TaskDefinitionName = "自动战斗任务",
Hotkey = new HotKey { Key = System.Windows.Input.Key.F1 }
});
HotkeyTriggers.Add(new GearTriggerViewModel("快速采集", TriggerType.Hotkey)
{
IsEnabled = true,
TaskDefinitionName = "自动采集任务",
Hotkey = new HotKey { Key = System.Windows.Input.Key.F2 }
});
// 添加示例任务定义
AvailableTaskDefinitions.Add(new GearTaskDefinitionViewModel("自动签到任务", "每日自动签到"));
AvailableTaskDefinitions.Add(new GearTaskDefinitionViewModel("背包清理任务", "清理背包中的无用物品"));
AvailableTaskDefinitions.Add(new GearTaskDefinitionViewModel("自动战斗任务", "自动进行战斗"));
AvailableTaskDefinitions.Add(new GearTaskDefinitionViewModel("自动采集任务", "自动采集周围的物品"));
}
[RelayCommand]
private void AddTimedTrigger()
{
var newTrigger = new GearTriggerViewModel($"定时触发器 {TimedTriggers.Count + 1}", TriggerType.Timed);
TimedTriggers.Add(newTrigger);
SelectedTrigger = newTrigger;
}
[RelayCommand]
private void AddHotkeyTrigger()
{
var newTrigger = new GearTriggerViewModel($"快捷键触发器 {HotkeyTriggers.Count + 1}", TriggerType.Hotkey);
HotkeyTriggers.Add(newTrigger);
SelectedTrigger = newTrigger;
}
[RelayCommand]
private void DeleteTrigger()
{
if (SelectedTrigger == null) return;
switch (SelectedTrigger.TriggerType)
{
case TriggerType.Timed:
TimedTriggers.Remove(SelectedTrigger);
break;
case TriggerType.Hotkey:
HotkeyTriggers.Remove(SelectedTrigger);
break;
}
SelectedTrigger = null;
}
[RelayCommand]
private void SetTaskDefinition()
{
if (SelectedTrigger == null || SelectedTaskDefinition == null) return;
SelectedTrigger.TaskDefinitionName = SelectedTaskDefinition.Name;
UpdateTaskReferences();
}
[RelayCommand]
private void ClearTaskDefinition()
{
if (SelectedTrigger == null) return;
SelectedTrigger.TaskDefinitionName = string.Empty;
TaskReferences.Clear();
}
partial void OnSelectedTriggerChanged(GearTriggerViewModel? value)
{
UpdateTaskReferences();
}
private void UpdateTaskReferences()
{
TaskReferences.Clear();
if (SelectedTrigger == null || string.IsNullOrEmpty(SelectedTrigger.TaskDefinitionName))
return;
var taskDefinition = AvailableTaskDefinitions.FirstOrDefault(t => t.Name == SelectedTrigger.TaskDefinitionName);
if (taskDefinition?.RootTask != null)
{
AddTaskReferences(taskDefinition.RootTask);
}
}
private void AddTaskReferences(GearTaskViewModel task)
{
TaskReferences.Add(task);
foreach (var child in task.Children)
{
AddTaskReferences(child);
}
}
[RelayCommand]
private void SaveConfiguration()
{
// TODO: 实现保存配置逻辑
}
[RelayCommand]
private void LoadConfiguration()
{
// TODO: 实现加载配置逻辑
}
}