Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/Element/Assets/MapAssets.cs
2024-08-13 01:07:53 +08:00

41 lines
1.5 KiB
C#

using BetterGenshinImpact.Core.Config;
using BetterGenshinImpact.GameTask.AutoTrackPath.Model;
using BetterGenshinImpact.GameTask.Model;
using BetterGenshinImpact.Service;
using OpenCvSharp;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.Json;
namespace BetterGenshinImpact.GameTask.Common.Element.Assets;
public class MapAssets : BaseAssets<MapAssets>
{
public Lazy<Mat> MainMap2048BlockMat { get; } = new(() => new Mat(@"E:\HuiTask\更好的原神\地图匹配\有用的素材\mainMap2048Block.png", ImreadModes.Grayscale));
public Lazy<Mat> MainMap256BlockMat { get; } = new(() => new Mat(Global.Absolute(@"Assets\Map\mainMap256Block.png"), ImreadModes.Grayscale));
// 2048 区块下,存在传送点的最大面积,识别结果比这个大的话,需要点击放大
// 传送点信息
public List<GiWorldPosition> TpPositions;
// 每个地区点击后处于的中心位置
public readonly Dictionary<string, double[]> CountryPositions = new()
{
{ "蒙德", [-876, 2278] },
{ "璃月", [270, -666] },
{ "稻妻", [-4400, -3050] },
{ "须弥", [2877, -374] },
{ "枫丹", [4515, 3631] },
};
public MapAssets()
{
var json = File.ReadAllText(Global.Absolute(@"GameTask\AutoTrackPath\Assets\tp.json"));
TpPositions = JsonSerializer.Deserialize<List<GiWorldPosition>>(json, ConfigService.JsonOptions) ?? throw new Exception("tp.json deserialize failed");
}
}