Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoFishing/AutoFishingConfig.cs
2025-03-09 20:33:51 +08:00

49 lines
1.3 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using System;
namespace BetterGenshinImpact.GameTask.AutoFishing;
/// <summary>
/// 自动钓鱼配置
/// </summary>
[Serializable]
public partial class AutoFishingConfig : ObservableObject
{
/// <summary>
/// 触发器是否启用
/// 启用后:
/// 1. 自动判断是否进入钓鱼状态
/// 2. 自动提杆
/// 3. 自动拉条
/// </summary>
[ObservableProperty] private bool _enabled = false;
///// <summary>
///// 鱼儿上钩文字识别区域
///// 暂时无用
///// </summary>
//[ObservableProperty] private Rect _fishHookedRecognitionArea = Rect.Empty;
/// <summary>
/// 自动抛竿是否启用
/// </summary>
[ObservableProperty] private bool _autoThrowRodEnabled = false;
/// <summary>
/// 自动抛竿未上钩超时时间(秒)
/// </summary>
[ObservableProperty] private int _autoThrowRodTimeOut = 15;
/// <summary>
/// 整个任务超时时间
/// </summary>
[ObservableProperty]
private int _wholeProcessTimeoutSeconds = 300;
/// <summary>
/// 昼夜策略
/// 钓全天的鱼、还是只钓白天或夜晚的鱼
/// </summary>
[ObservableProperty]
private FishingTimePolicy _fishingTimePolicy = FishingTimePolicy.All;
}