mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-03-29 10:09:49 +08:00
668 lines
26 KiB
C#
668 lines
26 KiB
C#
using BetterGenshinImpact.Core.Recognition;
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using BetterGenshinImpact.Core.Recognition.OpenCv;
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
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using BetterGenshinImpact.GameTask.Common;
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using BetterGenshinImpact.GameTask.Common.BgiVision;
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using BetterGenshinImpact.GameTask.Common.Element.Assets;
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using BetterGenshinImpact.GameTask.Common.Map;
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using BetterGenshinImpact.GameTask.Model.Area;
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using BetterGenshinImpact.GameTask.QuickTeleport.Assets;
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using BetterGenshinImpact.Helpers.Extensions;
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using Microsoft.Extensions.Logging;
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using OpenCvSharp;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using BetterGenshinImpact.GameTask.Common.Exceptions;
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using Vanara.PInvoke;
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using static BetterGenshinImpact.GameTask.Common.TaskControl;
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using BetterGenshinImpact.Core.Simulator.Extensions;
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namespace BetterGenshinImpact.GameTask.AutoTrackPath;
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/// <summary>
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/// 传送任务
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/// </summary>
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public class TpTask(CancellationToken ct)
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{
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private readonly QuickTeleportAssets _assets = QuickTeleportAssets.Instance;
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private readonly Rect _captureRect = TaskContext.Instance().SystemInfo.ScaleMax1080PCaptureRect;
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private readonly double _zoomOutMax1080PRatio = TaskContext.Instance().SystemInfo.ZoomOutMax1080PRatio;
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public static double ReviveStatueOfTheSevenPointX = 2296.4;
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public static double ReviveStatueOfTheSevenPointY = -824.4;
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public static double currentZoomLevel = -1;
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/// <summary>
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/// 通过大地图传送到指定坐标最近的传送点,然后移动到指定坐标
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/// </summary>
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/// <param name="tpX"></param>
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/// <param name="tpY"></param>
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/// <param name="force">强制以当前的tpX,tpY坐标进行自动传送</param>
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/// <param name="initialZoomLevel">地图缩放等级</param>
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public async Task<(double, double)> TpOnce(double tpX, double tpY, bool force = false, int initialZoomLevel = 4)
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{
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var (x, y) = (tpX, tpY);
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string? country = null;
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if (!force)
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{
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// 获取最近的传送点位置
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(x, y, country) = GetRecentlyTpPoint(tpX, tpY);
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Logger.LogDebug("({TpX},{TpY}) 最近的传送点位置 ({X},{Y})", $"{tpX:F1}", $"{tpY:F1}", $"{x:F1}", $"{y:F1}");
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}
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// 计算传送点位置离哪个地图切换后的中心点最近,切换到该地图
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await SwitchRecentlyCountryMap(x, y, country);
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// 计算坐标后点击
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var bigMapInAllMapRect = GetBigMapRect();
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currentZoomLevel = GetBigMapZoomLevel(CaptureToRectArea());
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while (currentZoomLevel > 4.5)
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{
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await AdjustMapZoomLevel(true);
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currentZoomLevel--;
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Logger.LogInformation("当前缩放等级过大,调整为{currentZoomLevel}。", currentZoomLevel);
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}
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while (!IsPointInBigMapWindow(bigMapInAllMapRect, x, y) || currentZoomLevel > 2.5) // 左上角 350x400也属于禁止点击区域
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{
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Debug.WriteLine($"({x},{y}) 不在 {bigMapInAllMapRect} 内,继续移动");
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Logger.LogInformation("传送点不在当前大地图范围内,继续移动");
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await MoveMapTo(x, y, maxMouseMove:400);
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await Delay(300, ct); // 等待地图移动完成
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bigMapInAllMapRect = GetBigMapRect();
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}
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// Debug.WriteLine($"({x},{y}) 在 {bigMapInAllMapRect} 内,计算它在窗体内的位置");
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// 注意这个坐标的原点是中心区域某个点,所以要转换一下点击坐标(点击坐标是左上角为原点的坐标系),不能只是缩放
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var (clickX, clickY) = ConvertToGameRegionPosition(bigMapInAllMapRect, x, y);
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Logger.LogInformation("点击传送点");
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using var ra = CaptureToRectArea();
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ra.ClickTo((int)clickX, (int)clickY);
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// 触发一次快速传送功能
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await Delay(500, ct);
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await ClickTpPoint(CaptureToRectArea());
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// 等待传送完成
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for (var i = 0; i < 50; i++)
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{
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await Delay(1200, ct);
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using var ra3 = CaptureToRectArea();
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if (Bv.IsInMainUi(ra3))
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{
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break;
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}
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}
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Logger.LogInformation("传送完成");
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return (x, y);
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}
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/// <summary>
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/// 传送点是否在大地图窗口内
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/// </summary>
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/// <param name="bigMapInAllMapRect">大地图在整个游戏地图中的矩形位置(原神坐标系)</param>
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/// <param name="x">传送点x坐标(原神坐标系)</param>
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/// <param name="y">传送点y坐标(原神坐标系)</param>
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/// <returns></returns>
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private bool IsPointInBigMapWindow(Rect bigMapInAllMapRect, double x, double y)
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{
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// 坐标不包含直接返回
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if (!bigMapInAllMapRect.Contains(x, y))
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{
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return false;
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}
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var (clickX, clickY) = ConvertToGameRegionPosition(bigMapInAllMapRect, x, y);
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// 屏蔽左上角350x400区域
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if (clickX < 350 * _zoomOutMax1080PRatio && clickY < 400 * _zoomOutMax1080PRatio)
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{
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return false;
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}
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// 屏蔽周围 115 一圈的区域
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if (clickX < 115 * _zoomOutMax1080PRatio
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|| clickY < 115 * _zoomOutMax1080PRatio
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|| clickX > _captureRect.Width - 115 * _zoomOutMax1080PRatio
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|| clickY > _captureRect.Height - 115 * _zoomOutMax1080PRatio)
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{
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return false;
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}
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return true;
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}
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/// <summary>
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/// 转换传送点坐标到窗体内需要点击的坐标
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/// </summary>
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/// <param name="bigMapInAllMapRect">大地图在整个游戏地图中的矩形位置(原神坐标系)</param>
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/// <param name="x">传送点x坐标(原神坐标系)</param>
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/// <param name="y">传送点y坐标(原神坐标系)</param>
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/// <returns></returns>
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private (double clickX, double clickY) ConvertToGameRegionPosition(Rect bigMapInAllMapRect, double x, double y)
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{
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var (picX, picY) = MapCoordinate.GameToMain2048(x, y);
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var picRect = MapCoordinate.GameToMain2048(bigMapInAllMapRect);
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Debug.WriteLine($"({picX},{picY}) 在 {picRect} 内,计算它在窗体内的位置");
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var clickX = (picX - picRect.X) / picRect.Width * _captureRect.Width;
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var clickY = (picY - picRect.Y) / picRect.Height * _captureRect.Height;
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return (clickX, clickY);
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}
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private async Task checkInBigMapUi()
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{
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// M 打开地图识别当前位置,中心点为当前位置
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var ra1 = CaptureToRectArea();
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if (!Bv.IsInBigMapUi(ra1))
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{
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while (!Bv.IsInMainUi(ra1))
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{
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Simulation.SendInput.Keyboard.KeyPress(User32.VK.VK_ESCAPE);
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await Delay(1000, ct);
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ra1 = CaptureToRectArea();
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}
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Simulation.SendInput.SimulateAction(GIActions.OpenMap);
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await Delay(1000, ct);
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for (int i = 0; i < 3; i++)
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{
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ra1 = CaptureToRectArea();
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if (!Bv.IsInBigMapUi(ra1))
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{
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await Delay(500, ct);
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}
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}
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}
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}
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public async Task<(double, double)> Tp(double tpX, double tpY, bool force = false)
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{
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await checkInBigMapUi();
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for (var i = 0; i < 3; i++)
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{
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try
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{
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return await TpOnce(tpX, tpY, force);
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}
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catch (TpPointNotActivate e)
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{
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// 传送点未激活或不存在 按ESC回到大地图界面
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Simulation.SendInput.Keyboard.KeyPress(User32.VK.VK_ESCAPE);
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await Delay(300, ct);
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// throw; // 不抛出异常,继续重试
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Logger.LogWarning(e.Message + " 重试");
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}
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catch (Exception e)
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{
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await checkInBigMapUi();
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Logger.LogError("传送失败,重试 {I} 次", i + 1);
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Logger.LogDebug(e, "传送失败,重试 {I} 次", i + 1);
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}
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}
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throw new InvalidOperationException("传送失败");
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}
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/// <summary>
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/// 移动地图到指定传送点位置
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/// 可能会移动不对,所以可以重试此方法
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/// </summary>
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/// <param name="x">目标x坐标</param>
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/// <param name="y">目标y坐标</param>
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/// <param name="tolerance">允许误差,默认200</param>
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/// <param name="maxIterations">最大尝试次数,默认30</param>
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/// <param name="maxMouseMove">单次移动最大距离,默认250</param>
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public async Task MoveMapTo(double x, double y, double tolerance = 200, int maxIterations = 30, int maxMouseMove = 250)
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{
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// 获取当前地图中心点并计算到目标传送点的初始偏移
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// await AdjustMapZoomLevel(mapZoomLevel);
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var bigMapCenterPoint = GetPositionFromBigMap(); // 初始中心
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var newBigMapCenterPoint = bigMapCenterPoint;
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var (xOffset, yOffset) = (x - bigMapCenterPoint.X, y - bigMapCenterPoint.Y);
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int moveMouseX = 100 * Math.Sign(xOffset);
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int moveMouseY = 100 * Math.Sign(yOffset);
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int moveSteps = 10;
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double totalMoveMouseX = Double.MaxValue;
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double totalMoveMouseY = Double.MaxValue;
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for (int iteration = 0; iteration < maxIterations; iteration++)
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{
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// 尝试移动鼠标
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await MouseMoveMap(moveMouseX, moveMouseY, moveSteps);
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bigMapCenterPoint = newBigMapCenterPoint; // 保存上一次移动的数据
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try
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{
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newBigMapCenterPoint = GetPositionFromBigMap(); // 随循环更新的地图中心
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}
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catch (Exception)
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{
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Logger.LogWarning("中心点识别失败,尝试预测移动的距离。");
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newBigMapCenterPoint = new Point2f(
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(float)(bigMapCenterPoint.X + xOffset * moveMouseX / totalMoveMouseX),
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(float)(bigMapCenterPoint.Y + yOffset * moveMouseY / totalMoveMouseY)
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); // 利用移动鼠标的距离获取新的中心
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}
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// 本次移动的距离
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double diffMapX = Math.Abs(newBigMapCenterPoint.X - bigMapCenterPoint.X);
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double diffMapY = Math.Abs(newBigMapCenterPoint.Y - bigMapCenterPoint.Y);
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double moveDistance = Math.Sqrt(diffMapX * diffMapX + diffMapY * diffMapY);
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if (moveDistance > 10) // 移动距离大于10认为本次移动成功
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{
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(xOffset, yOffset) = (x - newBigMapCenterPoint.X, y - newBigMapCenterPoint.Y); // 更新目标偏移量
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totalMoveMouseX = Math.Abs(moveMouseX * xOffset / diffMapX);
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totalMoveMouseY = Math.Abs(moveMouseY * yOffset / diffMapY);
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double mouseDistance = Math.Sqrt(totalMoveMouseX * totalMoveMouseX + totalMoveMouseY * totalMoveMouseY);
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// 调整地图缩放
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// mapZoomLevel<5 才显示传送锚点和秘境;
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// mapZoomLevel<2.5 是为了避免部分锚点过于接近导致选错锚点;
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// 风龙废墟无法避免,但是目前没有风龙废墟的脚本吧。:)
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// https://github.com/babalae/better-genshin-impact/issues/318
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// 距离过远,缩小地图
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while (mouseDistance > 5 * tolerance && currentZoomLevel < 4)
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{
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await AdjustMapZoomLevel(false);
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totalMoveMouseX *= (currentZoomLevel) / (currentZoomLevel + 1);
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totalMoveMouseY *= (currentZoomLevel) / (currentZoomLevel + 1);
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mouseDistance *= (currentZoomLevel) / (currentZoomLevel + 1);
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currentZoomLevel++;
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}
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// 距离过近,放大地图
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while (mouseDistance < 2 * tolerance && currentZoomLevel > 2.5)
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{
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await AdjustMapZoomLevel(true);
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totalMoveMouseX *= (currentZoomLevel) / (currentZoomLevel - 1);
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totalMoveMouseY *= (currentZoomLevel) / (currentZoomLevel - 1);
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mouseDistance *= (currentZoomLevel) / (currentZoomLevel - 1);
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currentZoomLevel--;
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}
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// 非常接近目标点,不再进一步调整
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if (mouseDistance < tolerance)
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{
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Logger.LogInformation("移动 {I} 次鼠标后,已经接近目标点,不再移动地图。", iteration + 1);
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break;
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}
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// 单次移动最大距离为 maxMouseMove
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moveMouseX = (int)Math.Min(totalMoveMouseX, maxMouseMove * totalMoveMouseX / mouseDistance) * Math.Sign(xOffset);
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moveMouseY = (int)Math.Min(totalMoveMouseY, maxMouseMove * totalMoveMouseY / mouseDistance) * Math.Sign(yOffset);
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double moveMouseLength = Math.Sqrt(moveMouseX * moveMouseX + moveMouseY * moveMouseY);
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moveSteps = Math.Max((int)moveMouseLength / 10, 3); // 每次移动的步数最小为3,避免除0错误
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}
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else
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{
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Logger.LogDebug($"第 {iteration} 次移动鼠标失败,可能是点击了传送点或者其他交互对象。");
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}
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}
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}
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/// <summary>
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/// 调整地图缩放级别以加速移动
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/// </summary>
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/// <param name="zoomIn">是否放大地图</param>
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/// <param name="zoomLevel">缩放等级:1-6,整数,随着数字变大地图越小,细节越少。</param>
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public async Task AdjustMapZoomLevel(bool zoomIn)
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{
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if (zoomIn)
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{
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GameCaptureRegion.GameRegionClick((rect, scale) => (50 * scale, 430 * scale));
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}
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else
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{
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GameCaptureRegion.GameRegionClick((rect, scale) => (50 * scale, 650 * scale));
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}
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await Delay(50, ct);
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}
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public async Task AdjustMapZoomLevel(int zoomLevel)
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{
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for (int i = 0; i < 5; i++)
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{
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await AdjustMapZoomLevel(false);
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}
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await Delay(200, ct);
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for (int i = 0; i < 6 - zoomLevel; i++)
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{
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await AdjustMapZoomLevel(true);
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}
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}
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public async Task MouseMoveMap(int pixelDeltaX, int pixelDeltaY, int steps = 10, int stepIntervalMilliseconds = 10)
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{
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// 确保不影响总移动距离
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int totalX = 0;
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int totalY = 0;
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// 梯形缩放因子
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double scaleFactor = 0.75;
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// 计算每一步的位移,从steps/2逐渐减小到0
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int[] stepX = new int[steps];
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int[] stepY = new int[steps];
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for (int i = 0; i < steps; i++)
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{
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double factor = ((double)(steps - Math.Max(i, steps / 2)) / (steps / 2)) / scaleFactor;
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stepX[i] = (int)(pixelDeltaX * factor / steps);
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stepY[i] = (int)(pixelDeltaY * factor / steps);
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totalX += stepX[i];
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totalY += stepY[i];
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}
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// 均匀分配多余的部分到前半段
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int remainingX = (int)(pixelDeltaX - totalX);
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int remainingY = (int)(pixelDeltaY - totalY);
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for (int i = 0; i < steps / 2 + 1; i++)
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{
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stepX[i] += remainingX / (steps / 2 + 1) + ((remainingX % (steps / 2 + 1) > i) ? 0 : 1);
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stepY[i] += remainingY / (steps / 2 + 1) + ((remainingX % (steps / 2 + 1) > i) ? 0 : 1);
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}
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// 随机起点以避免地图移动无效
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GameCaptureRegion.GameRegionMove((rect, _) =>
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(rect.Width / 2d + Random.Shared.Next(-rect.Width / 6, rect.Width / 6),
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rect.Height / 2d + Random.Shared.Next(-rect.Height / 6, rect.Height / 6)));
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Simulation.SendInput.Mouse.LeftButtonDown();
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for (var i = 0; i < steps; i++)
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{
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Simulation.SendInput.Mouse.MoveMouseBy(stepX[i], stepY[i]);
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await Delay(stepIntervalMilliseconds, ct);
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}
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Simulation.SendInput.Mouse.LeftButtonUp();
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}
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public Point2f GetPositionFromBigMap()
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{
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return GetBigMapCenterPoint();
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}
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public Point2f? GetPositionFromBigMapNullable()
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{
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try
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{
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return GetBigMapCenterPoint();
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}
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catch
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{
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return null;
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}
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}
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public Rect GetBigMapRect()
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{
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var rect = new Rect();
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NewRetry.Do(() =>
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{
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// 判断是否在地图界面
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using var ra = CaptureToRectArea();
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using var mapScaleButtonRa = ra.Find(QuickTeleportAssets.Instance.MapScaleButtonRo);
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if (mapScaleButtonRa.IsExist())
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{
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rect = BigMap.Instance.GetBigMapRectByFeatureMatch(ra.SrcGreyMat);
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if (rect == Rect.Empty)
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{
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// 滚轮调整后再次识别
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Simulation.SendInput.Mouse.VerticalScroll(2);
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Sleep(500);
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throw new RetryException("识别大地图位置失败");
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}
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}
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else
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{
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throw new RetryException("当前不在地图界面");
|
||
}
|
||
}, TimeSpan.FromMilliseconds(500), 5);
|
||
|
||
if (rect == Rect.Empty)
|
||
{
|
||
throw new InvalidOperationException("多次重试后,识别大地图位置失败");
|
||
}
|
||
|
||
Debug.WriteLine("识别大地图在全地图位置矩形:" + rect);
|
||
const int s = BigMap.ScaleTo2048; // 相对1024做4倍缩放
|
||
return MapCoordinate.Main2048ToGame(new Rect(rect.X * s, rect.Y * s, rect.Width * s, rect.Height * s));
|
||
}
|
||
|
||
public Point2f GetBigMapCenterPoint()
|
||
{
|
||
// 判断是否在地图界面
|
||
using var ra = CaptureToRectArea();
|
||
using var mapScaleButtonRa = ra.Find(QuickTeleportAssets.Instance.MapScaleButtonRo);
|
||
if (mapScaleButtonRa.IsExist())
|
||
{
|
||
var p = BigMap.Instance.GetBigMapPositionByFeatureMatch(ra.SrcGreyMat);
|
||
if (p.IsEmpty())
|
||
{
|
||
throw new InvalidOperationException("识别大地图位置失败");
|
||
}
|
||
|
||
Debug.WriteLine("识别大地图在全地图位置:" + p);
|
||
return MapCoordinate.Main2048ToGame(new Point2f(BigMap.ScaleTo2048 * p.X, BigMap.ScaleTo2048 * p.Y));
|
||
}
|
||
else
|
||
{
|
||
throw new InvalidOperationException("当前不在地图界面");
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取最近的传送点位置
|
||
/// </summary>
|
||
/// <param name="x"></param>
|
||
/// <param name="y"></param>
|
||
/// <returns></returns>
|
||
public (double x, double y, string? country) GetRecentlyTpPoint(double x, double y)
|
||
{
|
||
double recentX = 0;
|
||
double recentY = 0;
|
||
string? country = "";
|
||
var minDistance = double.MaxValue;
|
||
foreach (var tpPosition in MapLazyAssets.Instance.TpPositions)
|
||
{
|
||
var distance = Math.Sqrt(Math.Pow(tpPosition.X - x, 2) + Math.Pow(tpPosition.Y - y, 2));
|
||
if (distance < minDistance)
|
||
{
|
||
minDistance = distance;
|
||
recentX = tpPosition.X;
|
||
recentY = tpPosition.Y;
|
||
country = tpPosition.Country;
|
||
}
|
||
}
|
||
return (recentX, recentY, country);
|
||
}
|
||
|
||
public async Task<bool> SwitchRecentlyCountryMap(double x, double y, string? forceCountry = null)
|
||
{
|
||
// 可能是地下地图,切换到地上地图
|
||
using var ra2 = CaptureToRectArea();
|
||
if (Bv.BigMapIsUnderground(ra2))
|
||
{
|
||
ra2.Find(_assets.MapUndergroundToGroundButtonRo).Click();
|
||
await Delay(200, ct);
|
||
}
|
||
|
||
// 识别当前位置
|
||
var minDistance = double.MaxValue;
|
||
var bigMapCenterPointNullable = GetPositionFromBigMapNullable();
|
||
|
||
if (bigMapCenterPointNullable != null)
|
||
{
|
||
var bigMapCenterPoint = bigMapCenterPointNullable.Value;
|
||
Logger.LogDebug("识别当前大地图位置:{Pos}", bigMapCenterPoint);
|
||
minDistance = Math.Sqrt(Math.Pow(bigMapCenterPoint.X - x, 2) + Math.Pow(bigMapCenterPoint.Y - y, 2));
|
||
if (minDistance < 50)
|
||
{
|
||
// 点位很近的情况下不切换
|
||
return false;
|
||
}
|
||
}
|
||
|
||
string minCountry = "当前位置";
|
||
foreach (var (country, position) in MapLazyAssets.Instance.CountryPositions)
|
||
{
|
||
var distance = Math.Sqrt(Math.Pow(position[0] - x, 2) + Math.Pow(position[1] - y, 2));
|
||
if (distance < minDistance)
|
||
{
|
||
minDistance = distance;
|
||
minCountry = country;
|
||
}
|
||
}
|
||
|
||
Logger.LogDebug("离目标传送点最近的区域是:{Country}", minCountry);
|
||
if (minCountry != "当前位置")
|
||
{
|
||
if (forceCountry != null)
|
||
{
|
||
minCountry = forceCountry;
|
||
}
|
||
|
||
GameCaptureRegion.GameRegionClick((rect, scale) => (rect.Width - 160 * scale, rect.Height - 60 * scale));
|
||
await Delay(300, ct);
|
||
var ra = CaptureToRectArea();
|
||
var list = ra.FindMulti(new RecognitionObject
|
||
{
|
||
RecognitionType = RecognitionTypes.Ocr,
|
||
RegionOfInterest = new Rect(ra.Width / 2, 0, ra.Width / 2, ra.Height)
|
||
});
|
||
list.FirstOrDefault(r => r.Text.Length == minCountry.Length && !r.Text.Contains("委托") && r.Text.Contains(minCountry))?.Click();
|
||
Logger.LogInformation("切换到区域:{Country}", minCountry);
|
||
await Delay(500, ct);
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
public async Task Tp(string name)
|
||
{
|
||
// 通过大地图传送到指定传送点
|
||
}
|
||
|
||
public async Task TpByF1(string name)
|
||
{
|
||
// 传送到指定传送点
|
||
}
|
||
|
||
public async Task ClickTpPoint(ImageRegion imageRegion)
|
||
{
|
||
// 1.判断是否在地图界面
|
||
if (Bv.IsInBigMapUi(imageRegion))
|
||
{
|
||
// 2. 判断是否已经点出传送按钮
|
||
var hasTeleportButton = CheckTeleportButton(imageRegion);
|
||
if (!hasTeleportButton)
|
||
{
|
||
// 3. 没点出传送按钮,且不存在外部地图关闭按钮
|
||
// 说明只有两种可能,a. 点出来的是未激活传送点或者标点 b. 选择传送点选项列表
|
||
var mapCloseRa1 = imageRegion.Find(_assets.MapCloseButtonRo);
|
||
if (!mapCloseRa1.IsEmpty())
|
||
{
|
||
throw new TpPointNotActivate("传送点未激活或不存在");
|
||
}
|
||
else
|
||
{
|
||
// 3. 循环判断选项列表是否有传送点(未激活点位也在里面)
|
||
var hasMapChooseIcon = CheckMapChooseIcon(imageRegion);
|
||
if (hasMapChooseIcon)
|
||
{
|
||
var time = TaskContext.Instance().Config.QuickTeleportConfig.WaitTeleportPanelDelay;
|
||
time = time < 300 ? 300 : time;
|
||
await Delay(time, ct);
|
||
if (!CheckTeleportButton(CaptureToRectArea()))
|
||
{
|
||
// 没传送确认图标说明点开的是未激活传送锚点
|
||
throw new TpPointNotActivate("传送点未激活或不存在");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// 没有传送点说明不是传送点
|
||
throw new TpPointNotActivate("传送点未激活或不存在");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
private bool CheckTeleportButton(ImageRegion imageRegion)
|
||
{
|
||
var hasTeleportButton = false;
|
||
imageRegion.Find(_assets.TeleportButtonRo, ra =>
|
||
{
|
||
ra.Click();
|
||
hasTeleportButton = true;
|
||
});
|
||
return hasTeleportButton;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 全匹配一遍并进行文字识别
|
||
/// 60ms ~200ms
|
||
/// </summary>
|
||
/// <param name="imageRegion"></param>
|
||
/// <returns></returns>
|
||
private bool CheckMapChooseIcon(ImageRegion imageRegion)
|
||
{
|
||
var hasMapChooseIcon = false;
|
||
|
||
// 全匹配一遍
|
||
var rResultList = MatchTemplateHelper.MatchMultiPicForOnePic(imageRegion.SrcGreyMat[_assets.MapChooseIconRoi], _assets.MapChooseIconGreyMatList);
|
||
// 按高度排序
|
||
if (rResultList.Count > 0)
|
||
{
|
||
rResultList = [.. rResultList.OrderBy(x => x.Y)];
|
||
// 点击最高的
|
||
foreach (var iconRect in rResultList)
|
||
{
|
||
// 200宽度的文字区域
|
||
using var ra = imageRegion.DeriveCrop(_assets.MapChooseIconRoi.X + iconRect.X + iconRect.Width, _assets.MapChooseIconRoi.Y + iconRect.Y - 8, 200, iconRect.Height + 16);
|
||
using var textRegion = ra.Find(new RecognitionObject
|
||
{
|
||
// RecognitionType = RecognitionTypes.Ocr,
|
||
RecognitionType = RecognitionTypes.ColorRangeAndOcr,
|
||
LowerColor = new Scalar(249, 249, 249), // 只取白色文字
|
||
UpperColor = new Scalar(255, 255, 255),
|
||
});
|
||
if (string.IsNullOrEmpty(textRegion.Text) || textRegion.Text.Length == 1)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
Logger.LogInformation("传送:点击 {Option}", textRegion.Text.Replace(">", ""));
|
||
var time = TaskContext.Instance().Config.QuickTeleportConfig.TeleportListClickDelay;
|
||
time = time < 500 ? 500 : time;
|
||
Thread.Sleep(time);
|
||
ra.Click();
|
||
hasMapChooseIcon = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
return hasMapChooseIcon;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 给定的映射关系可以表示成 (x, y) 对的形式,其中 x 是输入值,y 是输出值
|
||
/// 1 - 1
|
||
/// 0.8 - 2
|
||
/// 0.6 - 3
|
||
/// 0.4 - 4
|
||
/// 0.2 - 5
|
||
/// 0 - 6
|
||
/// y=−5x+6
|
||
/// </summary>
|
||
/// <param name="region"></param>
|
||
/// <returns></returns>
|
||
private double GetBigMapZoomLevel(ImageRegion region)
|
||
{
|
||
var s = Bv.GetBigMapScale(region);
|
||
// 1~6 的缩放等级
|
||
return (-5 * s) + 6;
|
||
}
|
||
} |