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48 lines
2.1 KiB
C#
48 lines
2.1 KiB
C#
using System.IO;
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using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.Core.Recognition.OpenCv;
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using BetterGenshinImpact.Core.Recognition.OpenCv.FeatureMatch;
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using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
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using BetterGenshinImpact.GameTask.Common.Map.Maps.Layer;
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using Microsoft.Extensions.Logging;
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using OpenCvSharp;
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namespace BetterGenshinImpact.GameTask.Common.Map.Maps;
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/// <summary>
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/// 提瓦特大陆
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/// </summary>
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public class TeyvatMapTest : SceneBaseMapByTemplateMatch
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{
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#region 每次地图扩大都要更新的参数
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static readonly int GameMapRows = TeyvatMap.GameMapRows; // 游戏坐标下地图块的行数
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static readonly int GameMapCols = TeyvatMap.GameMapCols; // 游戏坐标下地图块的列数
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static readonly int GameMapUpRows = TeyvatMap.GameMapUpRows; // 游戏坐标下 左上角离地图原点的行数(注意原点在块的右下角)
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static readonly int GameMapLeftCols = TeyvatMap.GameMapLeftCols; // 游戏坐标下 左上角离地图原点的列数(注意原点在块的右下角)
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#endregion 每次地图扩大都要更新的参数
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static readonly int TeyvatMapImageBlockWidth = TeyvatMap.TeyvatMapImageBlockWidth;
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public TeyvatMapTest() : base(type: MapTypes.Teyvat,
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mapSize: new Size(GameMapCols * TeyvatMapImageBlockWidth, GameMapRows * TeyvatMapImageBlockWidth),
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mapOriginInImageCoordinate: new Point2f((GameMapLeftCols + 1) * TeyvatMapImageBlockWidth, (GameMapUpRows + 1) * TeyvatMapImageBlockWidth),
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mapImageBlockWidth: TeyvatMapImageBlockWidth,
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splitRow: GameMapRows * 2,
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splitCol: GameMapCols * 2)
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{
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}
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public override Point2f GetBigMapPosition(Mat greyBigMapMat)
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{
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greyBigMapMat = ResizeHelper.Resize(greyBigMapMat, 1d / 4);
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var layer = BigMapTeyvat256Layer.GetInstance(this);
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return SiftMatcher.Match(layer.TrainKeyPoints, layer.TrainDescriptors, greyBigMapMat);
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}
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public override Rect GetBigMapRect(Mat greyBigMapMat)
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{
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return BigMapTeyvat256Layer.GetInstance(this).GetBigMapRect(greyBigMapMat);
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}
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}
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