mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-03-19 08:19:48 +08:00
添加相对比例定位功能,将遮罩窗口中的状态列表和日志文本框从绝对坐标改为基于窗口宽高的比例坐标 新增OverlayRelativeOrAbsoluteConverter转换器处理坐标转换 修改相关视图模型和配置以支持比例定位
181 lines
5.6 KiB
C#
181 lines
5.6 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.GameTask;
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using BetterGenshinImpact.Helpers;
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using BetterGenshinImpact.Model;
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using BetterGenshinImpact.Service.Interface;
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using BetterGenshinImpact.View.Controls.Overlay;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using CommunityToolkit.Mvvm.Messaging;
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using CommunityToolkit.Mvvm.Messaging.Messages;
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using PresentMonFps;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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using Vanara.PInvoke;
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namespace BetterGenshinImpact.ViewModel
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{
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public partial class MaskWindowViewModel : ObservableRecipient
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{
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[ObservableProperty] private Rect _windowRect;
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[ObservableProperty] private ObservableCollection<StatusItem> _statusList = [];
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public AllConfig? Config { get; set; }
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[ObservableProperty] private string _fps = "0";
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[ObservableProperty] private double _maskWindowWidth;
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[ObservableProperty] private double _maskWindowHeight;
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public MaskWindowViewModel()
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{
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WeakReferenceMessenger.Default.Register<PropertyChangedMessage<object>>(this, (sender, msg) =>
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{
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if (msg.PropertyName == "RefreshSettings")
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{
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UIDispatcherHelper.Invoke(RefreshSettings);
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}
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});
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}
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private void InitializeStatusList()
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{
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if (Config != null)
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{
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StatusList.Add(new StatusItem("\uf256 拾取", Config.AutoPickConfig));
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StatusList.Add(new StatusItem("\uf075 剧情", Config.AutoSkipConfig));
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StatusList.Add(new StatusItem("\ue5c8 邀约", Config.AutoSkipConfig, "AutoHangoutEventEnabled"));
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StatusList.Add(new StatusItem("\uf578 钓鱼", Config.AutoFishingConfig));
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StatusList.Add(new StatusItem("\uf3c5 传送", Config.QuickTeleportConfig));
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}
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}
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[RelayCommand]
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private void OnLoaded()
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{
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RefreshSettings();
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InitializeStatusList();
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InitFps();
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}
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private void RefreshSettings()
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{
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InitConfig();
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if (Config != null)
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{
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OnPropertyChanged(nameof(Config));
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}
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}
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/// <summary>
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/// 这个窗口比较特殊,无法直接使用构造函数依赖注入
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/// </summary>
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private void InitConfig()
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{
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if (Config == null)
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{
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var configService = App.GetService<IConfigService>();
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if (configService != null)
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{
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Config = configService.Get();
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}
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}
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}
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private void InitFps()
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{
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if (Config!.MaskWindowConfig.ShowFps)
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{
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nint targetHWnd = TaskContext.Instance().GameHandle;
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_ = User32.GetWindowThreadProcessId(targetHWnd, out var pid);
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Task.Run(async () =>
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{
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await FpsInspector.StartForeverAsync(new FpsRequest(pid), (result) =>
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{
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Fps = $"{result.Fps:0}";
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});
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});
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}
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}
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[RelayCommand]
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private void OnOverlayLayoutCommitted(OverlayLayoutCommittedEventArgs args)
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{
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if (Config == null)
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{
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return;
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}
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if (args.Width <= 0 || args.Height <= 0)
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{
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return;
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}
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if (MaskWindowWidth <= 0 || MaskWindowHeight <= 0)
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{
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return;
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}
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var leftRatio = ToRatio(args.Left, MaskWindowWidth);
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var topRatio = ToRatio(args.Top, MaskWindowHeight);
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var widthRatio = ToRatio(args.Width, MaskWindowWidth);
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var heightRatio = ToRatio(args.Height, MaskWindowHeight);
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switch (args.LayoutKey)
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{
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case "LogTextBox":
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Config.MaskWindowConfig.LogTextBoxLeftRatio = leftRatio;
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Config.MaskWindowConfig.LogTextBoxTopRatio = topRatio;
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Config.MaskWindowConfig.LogTextBoxWidthRatio = widthRatio;
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Config.MaskWindowConfig.LogTextBoxHeightRatio = heightRatio;
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break;
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case "StatusList":
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Config.MaskWindowConfig.StatusListLeftRatio = leftRatio;
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Config.MaskWindowConfig.StatusListTopRatio = topRatio;
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Config.MaskWindowConfig.StatusListWidthRatio = widthRatio;
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Config.MaskWindowConfig.StatusListHeightRatio = heightRatio;
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break;
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}
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}
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[RelayCommand]
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private void OnWindowSizeChanged(SizeChangedEventArgs args)
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{
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MaskWindowWidth = args.NewSize.Width;
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MaskWindowHeight = args.NewSize.Height;
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}
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[RelayCommand]
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private void OnExitOverlayLayoutEditMode()
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{
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if (Config == null)
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{
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return;
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}
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Config.MaskWindowConfig.OverlayLayoutEditEnabled = false;
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SystemControl.ActivateWindow();
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}
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private static double ToRatio(double value, double baseSize)
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{
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if (double.IsNaN(value) || double.IsNaN(baseSize) || baseSize <= 0)
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{
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return 0;
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}
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var ratio = value / baseSize;
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return ratio switch
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{
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< 0 => 0,
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> 1 => 1,
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_ => ratio
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};
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}
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}
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}
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