Files
better-genshin-impact/BetterGenshinImpact/View/Drawable/DrawContent.cs
FishmanTheMurloc aead279c78 单元测试HelloWorld (#1219)
* AutoFishing为单元测试重构;一个简单的单元测试GetFishpondTest

* 将鼠标操作的注入挪到DesktopRegion中;提供LoadAssetImage的一个不依赖配置的重载;ChooseBait的代码中将Bv的方法替换成不依赖配置的写法;完成ChooseBait的单元测试

* 使用TimeProvider改写ChooseBait以适用单元测试;添加假的绘图上下文类;添加抛竿行为的单元测试

* 选择鱼饵行为比对上次选择的鱼饵,如果相同则直接抛竿(之前的版本曾有此逻辑),但测下来有时会选错饵导致无限抛竿,调整了相关步骤的等待间隔,希望能简单地压制此bug

* 获取鱼群时过滤“获得”界面的鱼图标:1、在Fishpond构造函数中实现。2、配有此类情况的单元测试。3、并由此降低鱼钓上后的等待时间;
修复绘制鱼群时索引不正确导致遗漏的bug;获取鱼群时绘制鱼群供分析
2025-03-05 00:30:11 +08:00

124 lines
3.0 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
namespace BetterGenshinImpact.View.Drawable;
public class DrawContent
{
/// <summary>
/// 在遮罩窗口上绘制的矩形
/// </summary>
public ConcurrentDictionary<string, List<RectDrawable>> RectList { get; set; } = new();
/// <summary>
/// 在遮罩窗口上绘制的文本
/// </summary>
public ConcurrentDictionary<string, List<TextDrawable>> TextList { get; set; } = new();
/// <summary>
/// 在遮罩窗口上绘制的文本
/// </summary>
public ConcurrentDictionary<string, List<LineDrawable>> LineList { get; set; } = new();
public virtual void PutRect(string key, RectDrawable newRect)
{
if (RectList.TryGetValue(key, out var prevRect))
{
if (prevRect.Count == 0 && newRect.Equals(prevRect[0]))
{
return;
}
}
RectList[key] = [newRect];
MaskWindow.Instance().Refresh();
}
public virtual void PutOrRemoveRectList(string key, List<RectDrawable>? list)
{
bool changed = false;
if (RectList.TryGetValue(key, out var prevRect))
{
if (list == null)
{
RectList.TryRemove(key, out _);
changed = true;
}
else if (prevRect.Count != list.Count)
{
RectList[key] = list;
changed = true;
}
else
{
// 不逐一比较了,使用这个方法的地方,都是在每一帧都会刷新的
RectList[key] = list;
changed = true;
}
}
else
{
if (list is { Count: > 0 })
{
RectList[key] = list;
changed = true;
}
}
if (changed)
{
MaskWindow.Instance().Refresh();
}
}
public virtual void RemoveRect(string key)
{
if (RectList.TryGetValue(key, out _))
{
RectList.TryRemove(key, out _);
MaskWindow.Instance().Refresh();
}
}
public virtual void PutLine(string key, LineDrawable newLine)
{
if (LineList.TryGetValue(key, out var prev))
{
if (prev.Count == 0 && newLine.Equals(prev[0]))
{
return;
}
}
LineList[key] = [newLine];
MaskWindow.Instance().Refresh();
}
public virtual void RemoveLine(string key)
{
if (LineList.TryGetValue(key, out _))
{
LineList.TryRemove(key, out _);
MaskWindow.Instance().Refresh();
}
}
/// <summary>
/// 清理所有绘制内容
/// </summary>
public virtual void ClearAll()
{
if (RectList.IsEmpty && TextList.IsEmpty && LineList.IsEmpty)
{
return;
}
RectList.Clear();
TextList.Clear();
LineList.Clear();
MaskWindow.Instance().Refresh();
}
}