Files
better-genshin-impact/BetterGenshinImpact/GameTask/Model/Area/DesktopRegion.cs

83 lines
2.6 KiB
C#

using BetterGenshinImpact.Core.Simulator;
using BetterGenshinImpact.GameTask.Model.Area.Converter;
using BetterGenshinImpact.Helpers;
using Fischless.WindowsInput;
using System.Drawing;
using Fischless.GameCapture;
using OpenCvSharp;
namespace BetterGenshinImpact.GameTask.Model.Area;
/// <summary>
/// 桌面区域类
/// 无缩放的桌面屏幕大小
/// 主要用于点击操作
/// </summary>
public class DesktopRegion : Region
{
private readonly IMouseSimulator mouse;
public DesktopRegion(int w, int h, IMouseSimulator? iMouse = null) : base(0, 0, w, h)
{
mouse = iMouse ?? Simulation.SendInput.Mouse;
}
public DesktopRegion() : base(0, 0, PrimaryScreen.WorkingArea.Width, PrimaryScreen.WorkingArea.Height)
{
mouse = Simulation.SendInput.Mouse;
}
public DesktopRegion(IMouseSimulator mouse) : base(0, 0, PrimaryScreen.WorkingArea.Width, PrimaryScreen.WorkingArea.Height)
{
this.mouse = mouse;
}
public void DesktopRegionClick(int x, int y, int w, int h)
{
if (mouse == null)
{
throw new System.NullReferenceException();
}
mouse.MoveMouseTo((x + (w * 1d / 2)) * 65535 / Width,
(y + (h * 1d / 2)) * 65535 / Height).LeftButtonDown().Sleep(50).LeftButtonUp();
}
public void DesktopRegionMove(int x, int y, int w, int h)
{
if (mouse == null)
{
throw new System.NullReferenceException();
}
mouse.MoveMouseTo((x + (w * 1d / 2)) * 65535 / Width,
(y + (h * 1d / 2)) * 65535 / Height);
}
/// <summary>
/// 静态方法,每次都会重新计算屏幕大小
/// </summary>
/// <param name="cx"></param>
/// <param name="cy"></param>
public static void DesktopRegionClick(double cx, double cy)
{
Simulation.SendInput.Mouse.MoveMouseTo(cx * 65535 * 1d / PrimaryScreen.WorkingArea.Width,
cy * 65535 * 1d / PrimaryScreen.WorkingArea.Height).LeftButtonDown().Sleep(50).LeftButtonUp();
}
public static void DesktopRegionMove(double cx, double cy)
{
Simulation.SendInput.Mouse.MoveMouseTo(cx * 65535 * 1d / PrimaryScreen.WorkingArea.Width,
cy * 65535 * 1d / PrimaryScreen.WorkingArea.Height);
}
public static void DesktopRegionMoveBy(double dx, double dy)
{
Simulation.SendInput.Mouse.MoveMouseBy((int)dx, (int)dy);
}
public GameCaptureRegion Derive(Mat captureMat, int x, int y)
{
return new GameCaptureRegion(captureMat, x, y, this, new TranslationConverter(x, y));
}
}