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* 小地图预处理和视角识别算法优化 * 模板匹配的相关类,包括快速带遮罩的SqDiff模板匹配,模板匹配归一化类,简易亚像素模板匹配实现,小地图匹配相关配置,和小地图匹配上下文。 * 实现小地图的分层地图模板匹配,修改 SceneBaseMap 的 GetMiniMapPosition 为 virtual 以便继承覆盖。 * 优化视角识别算法, 消除图标对视角识别影响, 修正上次提交里HImg的范围错误(BGR2HLS_FULL模式下H的范围在0~255), 启用新的视角识别算法。 * 模板匹配分层地图小修改 * 启用模板匹配的分层地图
34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
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using OpenCvSharp;
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namespace BetterGenshinImpact.GameTask.Common.Map.Maps;
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/// <summary>
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/// 渊下宫
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/// </summary>
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public class EnkanomiyaMapTest : SceneBaseMapByTemplateMatch
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{
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#region 地图参数
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static readonly int GameMapRows = 3; // 游戏坐标下地图块的行数
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static readonly int GameMapCols = 3; // 游戏坐标下地图块的列数
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static readonly int GameMapUpRows = 1; // 游戏坐标下 左上角离地图原点的行数(注意原点在块的右下角)
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static readonly int GameMapLeftCols = 1; // 游戏坐标下 左上角离地图原点的列数(注意原点在块的右下角)
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#endregion 地图参数
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static readonly int EnkanomiyaMapImageBlockWidth = 1024;
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public EnkanomiyaMapTest() : base(type: MapTypes.Enkanomiya,
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mapSize: new Size(GameMapCols * EnkanomiyaMapImageBlockWidth, GameMapRows * EnkanomiyaMapImageBlockWidth),
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mapOriginInImageCoordinate: new Point2f((GameMapLeftCols + 1) * EnkanomiyaMapImageBlockWidth, (GameMapUpRows + 1) * EnkanomiyaMapImageBlockWidth),
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mapImageBlockWidth: EnkanomiyaMapImageBlockWidth,
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splitRow: 0,
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splitCol: 0)
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{
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Layers = BaseMapLayerByTemplateMatch.LoadLayers(this);
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ExtractAndSaveFeature(Global.Absolute("Assets/Map/Enkanomiya/Enkanomiya_0_1024.png"));
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SetBaseLayers(BaseMapLayer.LoadLayers(this));
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}
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} |