mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-03-21 08:39:48 +08:00
221 lines
7.8 KiB
C#
221 lines
7.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using BetterGenshinImpact.Core.Recognition.OpenCv.TemplateMatch;
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using OpenCvSharp;
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using BetterGenshinImpact.GameTask.Common.Map.MiniMap;
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using BetterGenshinImpact.Helpers;
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namespace BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
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using static MiniMapMatchConfig;
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public abstract class SceneBaseMapByTemplateMatch : SceneBaseMap
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{
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private readonly MiniMapPreprocessor _miniMapPreprocessor = new();
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public new List<BaseMapLayerByTemplateMatch> Layers { get; set; } = [];
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public MatchResult PrevSuccessResult;
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public struct MatchResult
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{
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public BaseMapLayerByTemplateMatch? Layer = null; // 地图信息
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public Point2f MapPos = new Point2f(0, 0); // 匹配位置
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public double Confidence = 0;
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public readonly bool IsSuccess(int rank)
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{
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var index = Math.Clamp(rank, 0, ConfidenceThresholds.Length - 1);
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return Confidence <= 1 && Confidence >= ConfidenceThresholds[index];
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}
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public MatchResult() {}
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}
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protected SceneBaseMapByTemplateMatch(
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MapTypes type,
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Size mapSize,
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Point2f mapOriginInImageCoordinate,
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int mapImageBlockWidth,
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int splitRow,
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int splitCol)
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: base(type, mapSize, mapOriginInImageCoordinate, mapImageBlockWidth, splitRow, splitCol)
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{
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}
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protected void SetBaseLayers(List<BaseMapLayer> layers)
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{
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base.Layers = layers;
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}
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public override Point2f GetMiniMapPosition(Mat colorMiniMapMat)
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{
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var result= new MatchResult();
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var (miniMap, mask) = _miniMapPreprocessor.GetMiniMapAndMask(colorMiniMapMat);
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using (miniMap)
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using (mask)
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{
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GlobalMatch(miniMap, mask, ref result);
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return UpdateResult(result, 2);
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}
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}
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/// <summary>
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/// 小地图局部匹配,失败不进行全局匹配,若需要全局请用全局匹配
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/// </summary>
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/// <param name="colorMiniMapMat"></param>
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/// <param name="prevX"></param>
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/// <param name="prevY"></param>
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/// <returns></returns>
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public override Point2f GetMiniMapPosition(Mat colorMiniMapMat, float prevX, float prevY)
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{
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return GetMiniMapPosition(colorMiniMapMat, prevX, prevY, 2);
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}
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public Point2f GetMiniMapPosition(Mat colorMiniMapMat, float prevX, float prevY, int rank)
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{
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if (prevX <= 0 || prevY <= 0)
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{
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return GetMiniMapPosition(colorMiniMapMat);
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}
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var curResult = new MatchResult();
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var (miniMap, mask) = _miniMapPreprocessor.GetMiniMapAndMask(colorMiniMapMat);
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using (miniMap)
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using (mask)
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{
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LocalMatch(miniMap, mask, ConvertImageCoordinatesToGenshinMapCoordinates(new Point2f(prevX, prevY))!.Value, ref curResult);
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return UpdateResult(curResult, rank);
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}
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}
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private Point2f UpdateResult(in MatchResult result, int rank)
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{
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if (!result.IsSuccess(rank)) return default;
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PrevSuccessResult = result;
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return ConvertGenshinMapCoordinatesToImageCoordinates(PrevSuccessResult.MapPos);
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}
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[Conditional("DEBUG")]
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private static void LogMatchResult(string stage, in MatchResult result)
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{
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Debug.WriteLine($"{stage}: 坐标 ({result.MapPos.X:F4}, {result.MapPos.Y:F4}), 置信度 {result.Confidence:F4}");
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}
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#region 模板匹配
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public void GlobalMatch(Mat miniMap, Mat mask, ref MatchResult result)
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{
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SpeedTimer speedTimer = new SpeedTimer("全局匹配");
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using var context = new MatchContext(miniMap, mask);
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RoughMatchGlobal(context, ref result);
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speedTimer.Record("全局粗匹配");
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ExactMatch(context, ref result);
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speedTimer.Record("精确匹配");
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speedTimer.DebugPrint();
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}
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// 局部匹配:在上一次匹配位置附近进行搜索
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public void LocalMatch(Mat miniMap, Mat mask, Point2f pos, ref MatchResult result)
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{
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SpeedTimer speedTimer = new SpeedTimer("局部匹配");
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using var context = new MatchContext(miniMap, mask);
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RoughMatchLocal(context, pos, ref result);
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speedTimer.Record("局部粗匹配");
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ExactMatch(context, ref result);
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speedTimer.Record("精确匹配");
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speedTimer.DebugPrint();
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}
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public void RoughMatchGlobal(MatchContext context, ref MatchResult result)
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{
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foreach (var layer in Layers)
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{
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var (tempPos, tempVal) = layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF);
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if (!context.NormalizerRough.Update(tempVal + context.TplSumSq)) continue;
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result.Layer = layer;
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result.MapPos = tempPos;
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}
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result.Confidence = context.NormalizerRough.Confidence();
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LogMatchResult("全局粗匹配", result);
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}
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public void RoughMatchLocal(MatchContext context, Point2f pos, ref MatchResult result)
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{
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result.MapPos = pos;
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if (PrevSuccessResult.MapPos.Equals(pos))
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{
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result.Layer = PrevSuccessResult.Layer;
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}
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if (result.Layer != null)
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{
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var (tempPos, tempVal) = result.Layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF, pos);
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if (tempPos != default && context.NormalizerRough.Update(tempVal + context.TplSumSq))
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{
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result.MapPos = tempPos;
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result.Confidence = context.NormalizerRough.Confidence();
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}
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}
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if (result.IsSuccess(0))
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{
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LogMatchResult("局部粗匹配", result);
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return;
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}
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var flag = false;
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foreach (var layer in (result.Layer == null)? Layers : Layers.Where(layer => layer != PrevSuccessResult.Layer))
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{
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var (tempPos, tempVal) = layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF, pos);
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if (tempPos == default || !context.NormalizerRough.Update(tempVal + context.TplSumSq)) continue;
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result.Layer = layer;
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result.MapPos = tempPos;
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flag = true;
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}
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if (flag) result.Confidence = context.NormalizerRough.Confidence();
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LogMatchResult("局部粗匹配", result);
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//if (CurResult.IsSuccess) return;
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//RoughMatchLocalChan(context, pos);
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//if (CurResult.IsSuccess) return;
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//RoughMatchGlobal(context);
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}
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/// <summary>
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/// 指定通道匹配,用于边缘位置匹配,暂时不用,等后续优化
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/// </summary>
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/// <param name="context"></param>
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/// <param name="pos"></param>
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/// <param name="result"></param>
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public void RoughMatchLocalChan(MatchContext context, Point2f pos, ref MatchResult result)
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{
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result = default;
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var flag = false;
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foreach (var layer in Layers)
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{
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var (tempPos, tempVal) = layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF, pos, context.Channels);
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if (!context.NormalizerRoughChan.Update(tempVal + context.TplSumSqChan)) continue;
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result.Layer = layer;
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result.MapPos = tempPos;
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flag = true;
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}
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if (flag) result.Confidence = context.NormalizerRough.Confidence();
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}
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public void ExactMatch(MatchContext context, ref MatchResult result)
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{
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if (result.Layer == null || !result.IsSuccess(2)) return;
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var (tempPos, tempVal) = result.Layer.ExactMatch(context.MiniMapExact, context.MaskExact, result.MapPos);
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if (tempPos != default && context.NormalizerExact.Update(tempVal))
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{
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result.MapPos = tempPos;
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result.Confidence = context.NormalizerExact.Confidence();
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}
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else
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{
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result.Confidence = 0;
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}
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LogMatchResult("精确匹配", result);
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}
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#endregion
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} |