Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/Map/Maps/Base/SceneBaseMapByTemplateMatch.cs

221 lines
7.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using BetterGenshinImpact.Core.Recognition.OpenCv.TemplateMatch;
using OpenCvSharp;
using BetterGenshinImpact.GameTask.Common.Map.MiniMap;
using BetterGenshinImpact.Helpers;
namespace BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
using static MiniMapMatchConfig;
public abstract class SceneBaseMapByTemplateMatch : SceneBaseMap
{
private readonly MiniMapPreprocessor _miniMapPreprocessor = new();
public new List<BaseMapLayerByTemplateMatch> Layers { get; set; } = [];
public MatchResult PrevSuccessResult;
public struct MatchResult
{
public BaseMapLayerByTemplateMatch? Layer = null; // 地图信息
public Point2f MapPos = new Point2f(0, 0); // 匹配位置
public double Confidence = 0;
public readonly bool IsSuccess(int rank)
{
var index = Math.Clamp(rank, 0, ConfidenceThresholds.Length - 1);
return Confidence <= 1 && Confidence >= ConfidenceThresholds[index];
}
public MatchResult() {}
}
protected SceneBaseMapByTemplateMatch(
MapTypes type,
Size mapSize,
Point2f mapOriginInImageCoordinate,
int mapImageBlockWidth,
int splitRow,
int splitCol)
: base(type, mapSize, mapOriginInImageCoordinate, mapImageBlockWidth, splitRow, splitCol)
{
}
protected void SetBaseLayers(List<BaseMapLayer> layers)
{
base.Layers = layers;
}
public override Point2f GetMiniMapPosition(Mat colorMiniMapMat)
{
var result= new MatchResult();
var (miniMap, mask) = _miniMapPreprocessor.GetMiniMapAndMask(colorMiniMapMat);
using (miniMap)
using (mask)
{
GlobalMatch(miniMap, mask, ref result);
return UpdateResult(result, 2);
}
}
/// <summary>
/// 小地图局部匹配,失败不进行全局匹配,若需要全局请用全局匹配
/// </summary>
/// <param name="colorMiniMapMat"></param>
/// <param name="prevX"></param>
/// <param name="prevY"></param>
/// <returns></returns>
public override Point2f GetMiniMapPosition(Mat colorMiniMapMat, float prevX, float prevY)
{
return GetMiniMapPosition(colorMiniMapMat, prevX, prevY, 2);
}
public Point2f GetMiniMapPosition(Mat colorMiniMapMat, float prevX, float prevY, int rank)
{
if (prevX <= 0 || prevY <= 0)
{
return GetMiniMapPosition(colorMiniMapMat);
}
var curResult = new MatchResult();
var (miniMap, mask) = _miniMapPreprocessor.GetMiniMapAndMask(colorMiniMapMat);
using (miniMap)
using (mask)
{
LocalMatch(miniMap, mask, ConvertImageCoordinatesToGenshinMapCoordinates(new Point2f(prevX, prevY))!.Value, ref curResult);
return UpdateResult(curResult, rank);
}
}
private Point2f UpdateResult(in MatchResult result, int rank)
{
if (!result.IsSuccess(rank)) return default;
PrevSuccessResult = result;
return ConvertGenshinMapCoordinatesToImageCoordinates(PrevSuccessResult.MapPos);
}
[Conditional("DEBUG")]
private static void LogMatchResult(string stage, in MatchResult result)
{
Debug.WriteLine($"{stage}: 坐标 ({result.MapPos.X:F4}, {result.MapPos.Y:F4}), 置信度 {result.Confidence:F4}");
}
#region
public void GlobalMatch(Mat miniMap, Mat mask, ref MatchResult result)
{
SpeedTimer speedTimer = new SpeedTimer("全局匹配");
using var context = new MatchContext(miniMap, mask);
RoughMatchGlobal(context, ref result);
speedTimer.Record("全局粗匹配");
ExactMatch(context, ref result);
speedTimer.Record("精确匹配");
speedTimer.DebugPrint();
}
// 局部匹配:在上一次匹配位置附近进行搜索
public void LocalMatch(Mat miniMap, Mat mask, Point2f pos, ref MatchResult result)
{
SpeedTimer speedTimer = new SpeedTimer("局部匹配");
using var context = new MatchContext(miniMap, mask);
RoughMatchLocal(context, pos, ref result);
speedTimer.Record("局部粗匹配");
ExactMatch(context, ref result);
speedTimer.Record("精确匹配");
speedTimer.DebugPrint();
}
public void RoughMatchGlobal(MatchContext context, ref MatchResult result)
{
foreach (var layer in Layers)
{
var (tempPos, tempVal) = layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF);
if (!context.NormalizerRough.Update(tempVal + context.TplSumSq)) continue;
result.Layer = layer;
result.MapPos = tempPos;
}
result.Confidence = context.NormalizerRough.Confidence();
LogMatchResult("全局粗匹配", result);
}
public void RoughMatchLocal(MatchContext context, Point2f pos, ref MatchResult result)
{
result.MapPos = pos;
if (PrevSuccessResult.MapPos.Equals(pos))
{
result.Layer = PrevSuccessResult.Layer;
}
if (result.Layer != null)
{
var (tempPos, tempVal) = result.Layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF, pos);
if (tempPos != default && context.NormalizerRough.Update(tempVal + context.TplSumSq))
{
result.MapPos = tempPos;
result.Confidence = context.NormalizerRough.Confidence();
}
}
if (result.IsSuccess(0))
{
LogMatchResult("局部粗匹配", result);
return;
}
var flag = false;
foreach (var layer in (result.Layer == null)? Layers : Layers.Where(layer => layer != PrevSuccessResult.Layer))
{
var (tempPos, tempVal) = layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF, pos);
if (tempPos == default || !context.NormalizerRough.Update(tempVal + context.TplSumSq)) continue;
result.Layer = layer;
result.MapPos = tempPos;
flag = true;
}
if (flag) result.Confidence = context.NormalizerRough.Confidence();
LogMatchResult("局部粗匹配", result);
//if (CurResult.IsSuccess) return;
//RoughMatchLocalChan(context, pos);
//if (CurResult.IsSuccess) return;
//RoughMatchGlobal(context);
}
/// <summary>
/// 指定通道匹配,用于边缘位置匹配,暂时不用,等后续优化
/// </summary>
/// <param name="context"></param>
/// <param name="pos"></param>
/// <param name="result"></param>
public void RoughMatchLocalChan(MatchContext context, Point2f pos, ref MatchResult result)
{
result = default;
var flag = false;
foreach (var layer in Layers)
{
var (tempPos, tempVal) = layer.RoughMatch(context.MaskedMiniMapRoughs, context.MaskRoughF, pos, context.Channels);
if (!context.NormalizerRoughChan.Update(tempVal + context.TplSumSqChan)) continue;
result.Layer = layer;
result.MapPos = tempPos;
flag = true;
}
if (flag) result.Confidence = context.NormalizerRough.Confidence();
}
public void ExactMatch(MatchContext context, ref MatchResult result)
{
if (result.Layer == null || !result.IsSuccess(2)) return;
var (tempPos, tempVal) = result.Layer.ExactMatch(context.MiniMapExact, context.MaskExact, result.MapPos);
if (tempPos != default && context.NormalizerExact.Update(tempVal))
{
result.MapPos = tempPos;
result.Confidence = context.NormalizerExact.Confidence();
}
else
{
result.Confidence = 0;
}
LogMatchResult("精确匹配", result);
}
#endregion
}