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64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using OpenCvSharp;
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namespace BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
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/// <summary>
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/// 独立地图接口
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/// 使用 Scene(场景) 命名是和原神内部命名保持一致
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/// 每个独立地图都是一个场景
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/// </summary>
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public interface ISceneMap
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{
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/// <summary>
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/// 获取大地图在整张地图上的位置
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/// </summary>
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/// <param name="greyBigMapMat"></param>
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/// <returns></returns>
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Point2f GetBigMapPosition(Mat greyBigMapMat);
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/// <summary>
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/// 获取大地图在整张地图上的位置(矩形,含缩放信息)
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/// </summary>
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/// <param name="greyBigMapMat"></param>
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/// <returns></returns>
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Rect GetBigMapRect(Mat greyBigMapMat);
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/// <summary>
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/// 获取小地图在整张地图上的位置
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/// </summary>
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/// <param name="greyMiniMapMat"></param>
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/// <returns></returns>
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Point2f GetMiniMapPosition(Mat greyMiniMapMat);
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/// <summary>
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/// 获取小地图在整张地图上的位置
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/// 根据上一个位置的坐标缩小匹配范围,加速获取速度
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/// </summary>
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/// <param name="greyMiniMapMat"></param>
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/// <param name="prevX"></param>
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/// <param name="prevY"></param>
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/// <returns></returns>
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Point2f GetMiniMapPosition(Mat greyMiniMapMat, float prevX, float prevY);
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#region 坐标系转换
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/// <summary>
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/// 地图图像坐标系 -> 原神游戏坐标系
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/// </summary>
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/// <param name="imageCoordinates"></param>
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/// <returns></returns>
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Point2f? ConvertImageCoordinatesToGenshinMapCoordinates(Point2f imageCoordinates);
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Rect? ConvertImageCoordinatesToGenshinMapCoordinates(Rect rect);
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/// <summary>
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/// 原神游戏坐标系 -> 地图图像坐标系
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/// </summary>
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/// <param name="genshinMapCoordinates"></param>
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/// <returns></returns>
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Point2f ConvertGenshinMapCoordinatesToImageCoordinates(Point2f? genshinMapCoordinates);
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Rect ConvertGenshinMapCoordinatesToImageCoordinates(Rect? rect);
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#endregion
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} |