mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-03-26 09:39:49 +08:00
728 lines
34 KiB
C#
728 lines
34 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using BetterGenshinImpact.Core.Recognition;
|
|
using BetterGenshinImpact.GameTask.Model;
|
|
using BetterGenshinImpact.Helpers.Extensions;
|
|
using OpenCvSharp;
|
|
|
|
namespace BetterGenshinImpact.GameTask.Common.Element.Assets;
|
|
|
|
public class ElementAssets : BaseAssets<ElementAssets>
|
|
{
|
|
public RecognitionObject PromptDialogLeftBottomStar; // 弹出框左下角的星星
|
|
|
|
public RecognitionObject BtnWhiteConfirm;
|
|
public RecognitionObject BtnWhiteCancel;
|
|
public RecognitionObject BtnBlackConfirm;
|
|
public RecognitionObject BtnBlackCancel;
|
|
public RecognitionObject BtnOnlineYes;
|
|
public RecognitionObject BtnOnlineNo;
|
|
public Lazy<RecognitionObject> BtnExitDoor;
|
|
public RecognitionObject InDomainRo;
|
|
|
|
public RecognitionObject PaimonMenuRo;
|
|
public RecognitionObject BlueTrackPoint;
|
|
|
|
public RecognitionObject UiLeftTopCookIcon;
|
|
|
|
public RecognitionObject SpaceKey;
|
|
public RecognitionObject XKey;
|
|
|
|
public RecognitionObject FriendChat;
|
|
|
|
public RecognitionObject PartyBtnChooseView;
|
|
public RecognitionObject PartyBtnDelete;
|
|
|
|
public RecognitionObject CraftCondensedResin;
|
|
public RecognitionObject CondensedResinCount;
|
|
public RecognitionObject fragileResinCount;
|
|
public RecognitionObject Keyreduce;
|
|
public RecognitionObject Keyincrease;
|
|
|
|
public RecognitionObject BagWeaponUnchecked;
|
|
public RecognitionObject BagWeaponChecked;
|
|
public RecognitionObject BagArtifactUnchecked;
|
|
public RecognitionObject BagArtifactChecked;
|
|
public RecognitionObject BagCharacterDevelopmentItemUnchecked;
|
|
public RecognitionObject BagCharacterDevelopmentItemChecked;
|
|
public RecognitionObject BagFoodUnchecked;
|
|
public RecognitionObject BagFoodChecked;
|
|
public RecognitionObject BagMaterialUnchecked;
|
|
public RecognitionObject BagMaterialChecked;
|
|
public RecognitionObject BagGadgetUnchecked;
|
|
public RecognitionObject BagGadgetChecked;
|
|
public RecognitionObject BagQuestUnchecked;
|
|
public RecognitionObject BagQuestChecked;
|
|
public RecognitionObject BagPreciousItemUnchecked;
|
|
public RecognitionObject BagPreciousItemChecked;
|
|
public RecognitionObject BagFurnishingUnchecked;
|
|
public RecognitionObject BagFurnishingChecked;
|
|
public RecognitionObject BtnArtifactSalvage;
|
|
public RecognitionObject BtnArtifactSalvageConfirm;
|
|
|
|
public RecognitionObject BtnClaimEncounterPointsRewards;
|
|
public RecognitionObject PrimogemRo;
|
|
|
|
public RecognitionObject EscMailReward;
|
|
public RecognitionObject CollectRo;
|
|
|
|
public RecognitionObject PageCloseWhiteRo;
|
|
|
|
public RecognitionObject SereniteaPotHomeRo;
|
|
public RecognitionObject TeleportSereniteaPotHomeRo;
|
|
public RecognitionObject AYuanIconRo;
|
|
public RecognitionObject SereniteaPotLoveRo;
|
|
public RecognitionObject SereniteaPotMoneyRo;
|
|
public RecognitionObject SereniteapotPageClose;
|
|
public RecognitionObject SereniteapotShopNumberBtn;
|
|
|
|
public RecognitionObject AYuanClothRo;
|
|
public RecognitionObject AYuanresinRo;
|
|
public RecognitionObject SereniteapotExpBookRo;
|
|
public RecognitionObject SereniteapotExpBookSmallRo;
|
|
public RecognitionObject AYuanMagicmineralprecisionRo;
|
|
public RecognitionObject AYuanMOlaRo;
|
|
public RecognitionObject AYuanExpBottleBigRo;
|
|
public RecognitionObject AYuanExpBottleSmallRo;
|
|
public RecognitionObject FingerIconRo;
|
|
|
|
public RecognitionObject LeylineDisorderIconRo;
|
|
|
|
public RecognitionObject Index1;
|
|
public RecognitionObject Index2;
|
|
public RecognitionObject Index3;
|
|
public RecognitionObject Index4;
|
|
public List<RecognitionObject> IndexList => [Index1, Index2, Index3, Index4];
|
|
public RecognitionObject CurrentAvatarThreshold;
|
|
|
|
|
|
#pragma warning disable CS8618 // 在退出构造函数时,不可为 null 的字段必须包含非 null 值。请考虑添加 "required" 修饰符或声明为可为 null。
|
|
private ElementAssets() : base()
|
|
{
|
|
Initialization(this.systemInfo);
|
|
}
|
|
|
|
protected ElementAssets(ISystemInfo systemInfo) : base(systemInfo)
|
|
{
|
|
Initialization(systemInfo);
|
|
}
|
|
#pragma warning restore CS8618 // 在退出构造函数时,不可为 null 的字段必须包含非 null 值。请考虑添加 "required" 修饰符或声明为可为 null。
|
|
|
|
private void Initialization(ISystemInfo systemInfo)
|
|
{
|
|
PromptDialogLeftBottomStar = new RecognitionObject
|
|
{
|
|
Name = "PromptDialogLeftBottomStar",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "prompt_dialog_left_bottom_star.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, CaptureRect.Height / 2, CaptureRect.Width / 2, CaptureRect.Height - CaptureRect.Height / 2),
|
|
Threshold = 0.8,
|
|
}.InitTemplate();
|
|
// 按钮
|
|
BtnWhiteConfirm = new RecognitionObject
|
|
{
|
|
Name = "BtnWhiteConfirm",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_white_confirm.png", systemInfo),
|
|
Use3Channels = true
|
|
}.InitTemplate();
|
|
BtnWhiteCancel = new RecognitionObject
|
|
{
|
|
Name = "BtnWhiteCancel",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_white_cancel.png", systemInfo),
|
|
Use3Channels = true
|
|
}.InitTemplate();
|
|
BtnBlackConfirm = new RecognitionObject
|
|
{
|
|
Name = "BtnBlackConfirm",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_black_confirm.png", systemInfo),
|
|
Use3Channels = true
|
|
}.InitTemplate();
|
|
BtnBlackCancel = new RecognitionObject
|
|
{
|
|
Name = "BtnBlackCancel",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_black_cancel.png", systemInfo),
|
|
Use3Channels = true
|
|
}.InitTemplate();
|
|
BtnOnlineYes = new RecognitionObject
|
|
{
|
|
Name = "BtnOnlineYes",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_online_yes.png", systemInfo),
|
|
Use3Channels = true
|
|
}.InitTemplate();
|
|
BtnOnlineNo = new RecognitionObject
|
|
{
|
|
Name = "BtnOnlineNo",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_online_no.png", systemInfo),
|
|
Use3Channels = true
|
|
}.InitTemplate();
|
|
BtnExitDoor = new Lazy<RecognitionObject>(() => new RecognitionObject
|
|
{
|
|
Name = "BtnExitDoor",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_exit_door.png", systemInfo),
|
|
DrawOnWindow = false
|
|
}.InitTemplate());
|
|
|
|
// 秘境退出图标
|
|
InDomainRo = new RecognitionObject
|
|
{
|
|
Name = "InDomain",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "in_domain.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width / 4, CaptureRect.Height / 4),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 派蒙菜单
|
|
// 此图38x40 小地图210x210 小地图左上角位置 24,-15
|
|
PaimonMenuRo = new RecognitionObject
|
|
{
|
|
Name = "PaimonMenu",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "paimon_menu.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width / 4, CaptureRect.Height / 4),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 任务追踪点位
|
|
BlueTrackPoint = new RecognitionObject
|
|
{
|
|
Name = "BlueTrackPoint",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "blue_track_point_28x.png", systemInfo),
|
|
RegionOfInterest = new Rect((int)(300 * AssetScale), 0, CaptureRect.Width - (int)(600 * AssetScale), CaptureRect.Height),
|
|
Threshold = 0.6,
|
|
DrawOnWindow = true
|
|
}.InitTemplate();
|
|
|
|
// 左上角UI元素
|
|
UiLeftTopCookIcon = new RecognitionObject
|
|
{
|
|
Name = "UiLeftTopCookIcon",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "ui_left_top_cook_icon.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, (int)(150 * AssetScale), (int)(120 * AssetScale)),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 右下角的按键提示
|
|
SpaceKey = new RecognitionObject
|
|
{
|
|
Name = "SpaceKey",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "key_space.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width - (int)(350 * AssetScale), CaptureRect.Height - (int)(70 * AssetScale), (int)(200 * AssetScale), (int)(70 * AssetScale)),
|
|
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
XKey = new RecognitionObject
|
|
{
|
|
Name = "XKey",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "key_x.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width - (int)(350 * AssetScale), CaptureRect.Height - (int)(70 * AssetScale), (int)(200 * AssetScale), (int)(70 * AssetScale)),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 左下角的好友聊天icon
|
|
FriendChat = new RecognitionObject
|
|
{
|
|
Name = "FriendChat",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "friend_chat.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, CaptureRect.Height - (int)(70 * AssetScale), (int)(83 * AssetScale), (int)(70 * AssetScale)),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 队伍切换
|
|
PartyBtnChooseView = new RecognitionObject
|
|
{
|
|
Name = "PartyBtnChooseView",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "party_btn_choose_view.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, CaptureRect.Height - (int)(120 * AssetScale), CaptureRect.Width / 7, (int)(120 * AssetScale)),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
PartyBtnDelete = new RecognitionObject
|
|
{
|
|
Name = "PartyBtnDelete",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "party_btn_delete.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 4, CaptureRect.Height - (int)(120 * AssetScale), CaptureRect.Width / 2, (int)(120 * AssetScale)),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 合成树脂
|
|
CraftCondensedResin = new RecognitionObject
|
|
{
|
|
Name = "CraftCondensedResin",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "craft_condensed_resin.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, 0, CaptureRect.Width / 2, CaptureRect.Height / 3 * 2),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 树脂数量
|
|
fragileResinCount = new RecognitionObject
|
|
{
|
|
Name = "fragileResinCount",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "fragile_resin_count.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height * 3 / 4, CaptureRect.Width / 3, CaptureRect.Height / 6),
|
|
DrawOnWindow = true
|
|
}.InitTemplate();
|
|
CondensedResinCount = new RecognitionObject
|
|
{
|
|
Name = "CondensedResinCount",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "condensed_resin_count.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, 0, CaptureRect.Width / 4, CaptureRect.Height / 15),
|
|
DrawOnWindow = true
|
|
}.InitTemplate();
|
|
// 减少合成
|
|
Keyreduce = new RecognitionObject
|
|
{
|
|
Name = "Keyreduce",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "key_reduce.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height / 2, CaptureRect.Width / 2, CaptureRect.Height / 2),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 增加合成
|
|
Keyincrease = new RecognitionObject
|
|
{
|
|
Name = "Keyincrease",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "key_increase.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height / 2, CaptureRect.Width / 2, CaptureRect.Height / 2),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 背包武器
|
|
BagWeaponUnchecked = new RecognitionObject
|
|
{
|
|
Name = "BagWeaponUnchecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_weapon_unchecked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.87,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BagWeaponChecked = new RecognitionObject
|
|
{
|
|
Name = "BagWeaponChecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_weapon_checked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.8,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 背包圣遗物
|
|
BagArtifactUnchecked = new RecognitionObject
|
|
{
|
|
Name = "BagArtifactUnchecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_artifact_unchecked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.87,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BagArtifactChecked = new RecognitionObject
|
|
{
|
|
Name = "BagArtifactChecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_artifact_checked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.8,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 背包养成道具
|
|
BagCharacterDevelopmentItemUnchecked = new RecognitionObject
|
|
{
|
|
Name = "BagCharacterDevelopmentItemUnchecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_characterdevelopmentitem_unchecked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.87,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BagCharacterDevelopmentItemChecked = new RecognitionObject
|
|
{
|
|
Name = "BagCharacterDevelopmentItemChecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_characterdevelopmentitem_checked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.8,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 背包食物
|
|
BagFoodUnchecked = new RecognitionObject
|
|
{
|
|
Name = "BagFoodUnchecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_food_unchecked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.87,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BagFoodChecked = new RecognitionObject
|
|
{
|
|
Name = "BagFoodChecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_food_checked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.8,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 背包材料
|
|
BagMaterialUnchecked = new RecognitionObject
|
|
{
|
|
Name = "BagMaterialUnchecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_material_unchecked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.87,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BagMaterialChecked = new RecognitionObject
|
|
{
|
|
Name = "BagMaterialChecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_material_checked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.8,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 背包小道具
|
|
BagGadgetUnchecked = new RecognitionObject
|
|
{
|
|
Name = "BagGadgetUnchecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_gadget_unchecked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.87,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BagGadgetChecked = new RecognitionObject
|
|
{
|
|
Name = "BagGadgetChecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_gadget_checked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.8,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 背包任务
|
|
BagQuestUnchecked = new RecognitionObject
|
|
{
|
|
Name = "BagQuestUnchecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_quest_unchecked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.87,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BagQuestChecked = new RecognitionObject
|
|
{
|
|
Name = "BagQuestChecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_quest_checked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.8,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 背包贵重道具
|
|
BagPreciousItemUnchecked = new RecognitionObject
|
|
{
|
|
Name = "BagPreciousItemUnchecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_preciousitem_unchecked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.87,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BagPreciousItemChecked = new RecognitionObject
|
|
{
|
|
Name = "BagPreciousItemChecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_preciousitem_checked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.8,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
// 背包摆设
|
|
BagFurnishingUnchecked = new RecognitionObject
|
|
{
|
|
Name = "BagFurnishingUnchecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_furnishing_unchecked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.87,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BagFurnishingChecked = new RecognitionObject
|
|
{
|
|
Name = "BagFurnishingChecked",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "bag_furnishing_checked.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutTop(0.1),
|
|
Threshold = 0.8,
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 分解圣遗物
|
|
BtnArtifactSalvage = new RecognitionObject
|
|
{
|
|
Name = "BtnArtifactSalvage",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_artifact_salvage.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutBottom(0.1),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
BtnArtifactSalvageConfirm = new RecognitionObject
|
|
{
|
|
Name = "BtnArtifactSalvageConfirm",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_artifact_salvage_confirm.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutRightBottom(0.3, 0.1),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 历练点奖励
|
|
BtnClaimEncounterPointsRewards = new RecognitionObject
|
|
{
|
|
Name = "BtnClaimEncounterPointsRewards",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "btn_claim_encounter_points_rewards.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutRightBottom(0.3, 0.5),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
PrimogemRo = new RecognitionObject
|
|
{
|
|
Name = "Primogem",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "primogem.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, CaptureRect.Height / 3, CaptureRect.Width, CaptureRect.Height / 3),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
// 邮件
|
|
EscMailReward = new RecognitionObject
|
|
{
|
|
Name = "EscMailReward",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "esc_mail_reward.png", systemInfo),
|
|
RegionOfInterest = CaptureRect.CutLeftBottom(0.1, 0.5)
|
|
}.InitTemplate();
|
|
|
|
CollectRo = new RecognitionObject
|
|
{
|
|
Name = "Collect",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "collect.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, CaptureRect.Height - CaptureRect.Height / 3, CaptureRect.Width / 4, CaptureRect.Height / 3),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
PageCloseWhiteRo = new RecognitionObject
|
|
{
|
|
Name = "PageCloseWhite",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "page_close_white.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width - CaptureRect.Width / 8, 0, CaptureRect.Width / 8, CaptureRect.Height / 8),
|
|
DrawOnWindow = true
|
|
}.InitTemplate();
|
|
|
|
// 尘歌壶
|
|
SereniteaPotHomeRo = new RecognitionObject
|
|
{
|
|
Name = "SereniteaPotHome",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "sereniteapot_home.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
TeleportSereniteaPotHomeRo = new RecognitionObject
|
|
{
|
|
Name = "TeleportSereniteaPotHome",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "sereniteapot_home.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height / 2, CaptureRect.Width / 2, CaptureRect.Height / 2),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
AYuanIconRo = new RecognitionObject
|
|
{
|
|
Name = "AYuanIconRo",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "ayuan.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
|
|
SereniteaPotLoveRo = new RecognitionObject
|
|
{
|
|
Name = "SereniteaPotLoveRo",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "sereniteapot_love.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width - CaptureRect.Width / 8, CaptureRect.Height / 2, CaptureRect.Width / 8, CaptureRect.Height / 4),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
SereniteaPotMoneyRo = new RecognitionObject
|
|
{
|
|
Name = "SereniteaPotMoneyRo",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "sereniteapot_money.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height - CaptureRect.Height / 4, CaptureRect.Width / 4, CaptureRect.Height / 4),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
AYuanExpBottleBigRo = new RecognitionObject
|
|
{
|
|
Name = "祝圣精华",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "exp_bottle_big.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width * 7 / 10, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
AYuanExpBottleSmallRo = new RecognitionObject
|
|
{
|
|
Name = "祝圣油膏",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "exp_bottle_small.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width * 7 / 10, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
SereniteapotPageClose = new RecognitionObject
|
|
{
|
|
Name = "SereniteapotPageClose",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "sereniteapot_page_close.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height / 5, CaptureRect.Width / 4, CaptureRect.Height / 8),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
SereniteapotShopNumberBtn = new RecognitionObject
|
|
{
|
|
Name = "SereniteapotShopNumberBtn",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "sereniteapot_shop_number_btn.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width / 2, CaptureRect.Height / 2, CaptureRect.Width / 2, CaptureRect.Height / 2),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
SereniteapotExpBookRo = new RecognitionObject
|
|
{
|
|
Name = "大英雄的经验",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "exp_book.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width * 7 / 10, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
SereniteapotExpBookSmallRo = new RecognitionObject
|
|
{
|
|
Name = "流浪者的经验",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "exp_book_small.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width * 7 / 10, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
AYuanClothRo = new RecognitionObject
|
|
{
|
|
Name = "布匹",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "ayuan_cloth.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width * 7 / 10, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
AYuanresinRo = new RecognitionObject
|
|
{
|
|
Name = "须臾树脂",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "ayuan_resin.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width * 7 / 10, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
AYuanMagicmineralprecisionRo = new RecognitionObject
|
|
{
|
|
Name = "精锻用魔矿",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "ayuan_magicmineralprecision.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width * 7 / 10, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
AYuanMOlaRo = new RecognitionObject
|
|
{
|
|
Name = "摩拉",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "ayuan_mola.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, CaptureRect.Width * 7 / 10, CaptureRect.Height),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
FingerIconRo = new RecognitionObject
|
|
{
|
|
Name = "尘歌壶小手",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "finger.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width - (int)(600 * AssetScale), 0, (int)(80 * AssetScale), (int)(80 * AssetScale)),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
LeylineDisorderIconRo = new RecognitionObject
|
|
{
|
|
Name = "LeylineDisorderIcon",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "leyline_disorder_icon.png", systemInfo),
|
|
RegionOfInterest = new Rect(0, 0, (int)(200 * AssetScale), (int)(200 * AssetScale)),
|
|
DrawOnWindow = false
|
|
}.InitTemplate();
|
|
|
|
|
|
Rect partyRect = new Rect(CaptureRect.Width - (int)(65 * AssetScale), (int)(155 * AssetScale), (int)(35 * AssetScale), (int)(600 * AssetScale));
|
|
// 1 2 3 4 按键
|
|
Index1 = new RecognitionObject
|
|
{
|
|
Name = "Index1",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "index_1.png", systemInfo),
|
|
RegionOfInterest = partyRect,
|
|
// DrawOnWindow = true
|
|
}.InitTemplate();
|
|
Index2 = new RecognitionObject
|
|
{
|
|
Name = "Index2",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "index_2.png", systemInfo),
|
|
RegionOfInterest = partyRect,
|
|
// DrawOnWindow = true
|
|
}.InitTemplate();
|
|
Index3 = new RecognitionObject
|
|
{
|
|
Name = "Index3",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "index_3.png", systemInfo),
|
|
RegionOfInterest = partyRect,
|
|
// DrawOnWindow = true
|
|
}.InitTemplate();
|
|
Index4 = new RecognitionObject
|
|
{
|
|
Name = "Index4",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "index_4.png", systemInfo),
|
|
RegionOfInterest = partyRect,
|
|
// DrawOnWindow = true
|
|
}.InitTemplate();
|
|
CurrentAvatarThreshold = new RecognitionObject
|
|
{
|
|
Name = "CurrentAvatarThreshold",
|
|
RecognitionType = RecognitionTypes.TemplateMatch,
|
|
TemplateImageMat = GameTaskManager.LoadAssetImage(@"Common\Element", "current_avatar_threshold.png", systemInfo),
|
|
RegionOfInterest = new Rect(CaptureRect.Width - (int)(240 * AssetScale), (int)(155 * AssetScale), (int)(210 * AssetScale), (int)(600 * AssetScale)),
|
|
UseBinaryMatch = true,
|
|
BinaryThreshold = 200,
|
|
// DrawOnWindow = true
|
|
}.InitTemplate();
|
|
}
|
|
} |