Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPick/AutoPickConfig.cs

62 lines
1.7 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using System;
namespace BetterGenshinImpact.GameTask.AutoPick
{
/// <summary>
/// 非16:9分辨率下可能无法正常工作
/// </summary>
[Serializable]
public partial class AutoPickConfig : ObservableObject
{
/// <summary>
/// 触发器是否启用
/// </summary>
[ObservableProperty] private bool _enabled = true;
/// <summary>
/// 1080p下拾取文字左边的起始偏移
/// </summary>
[ObservableProperty] private int _itemIconLeftOffset = 60;
/// <summary>
/// 1080p下拾取文字的起始偏移
/// </summary>
[ObservableProperty] private int _itemTextLeftOffset = 115;
/// <summary>
/// 1080p下拾取文字的终止偏移
/// </summary>
[ObservableProperty] private int _itemTextRightOffset = 400;
/// <summary>
/// 文字识别引擎
/// - Paddle
/// - Yap
/// </summary>
[ObservableProperty]
private string _ocrEngine = PickOcrEngineEnum.Paddle.ToString();
/// <summary>
/// 急速模式
/// 无视文字识别结果,直接拾取
/// </summary>
[ObservableProperty] private bool _fastModeEnabled = false;
/// <summary>
/// 自定义按键拾取
/// </summary>
[ObservableProperty] private string _pickKey = "F";
// 黑名单启用状态
[ObservableProperty]
private bool _blackListEnabled = true;
// 白名单启用状态
[ObservableProperty]
private bool _whiteListEnabled= false;
}
}