Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPathing/NavigationInstance.cs
2025-10-08 16:14:39 +08:00

87 lines
3.4 KiB
C#

using System;
using BetterGenshinImpact.GameTask.Common.Element.Assets;
using BetterGenshinImpact.GameTask.Common.Map.Maps;
using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
using BetterGenshinImpact.GameTask.Model.Area;
using CommunityToolkit.Mvvm.Messaging;
using CommunityToolkit.Mvvm.Messaging.Messages;
using OpenCvSharp;
namespace BetterGenshinImpact.GameTask.AutoPathing;
public class NavigationInstance
{
private float _prevX = -1;
private float _prevY = -1;
private DateTime _captureTime = DateTime.MinValue;
public void Reset()
{
(_prevX, _prevY) = (-1, -1);
}
public void SetPrevPosition(float x, float y)
{
(_prevX, _prevY) = (x, y);
}
public Point2f GetPosition(ImageRegion imageRegion, string mapName, string mapMatchMethod)
{
var colorMat = new Mat(imageRegion.SrcMat, MapAssets.Instance.MimiMapRect);
var captureTime = DateTime.UtcNow;
var p = MapManager.GetMap(mapName, mapMatchMethod).GetMiniMapPosition(colorMat, _prevX, _prevY);
if (p != default && captureTime > _captureTime)
{
(_prevX, _prevY) = (p.X, p.Y);
_captureTime = captureTime;
}
WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(typeof(Navigation),
"SendCurrentPosition", new object(), p));
return p;
}
/// <summary>
/// 稳定获取当前位置坐标,优先使用全地图匹配,适用于不需要高效率但需要高稳定性的场景
/// </summary>
/// <param name="imageRegion">图像区域</param>
/// <param name="mapName">地图名字</param>
/// <param name="mapMatchMethod">地图匹配方式</param>
/// <returns>当前位置坐标</returns>
public Point2f GetPositionStable(ImageRegion imageRegion, string mapName, string mapMatchMethod)
{
var colorMat = new Mat(imageRegion.SrcMat, MapAssets.Instance.MimiMapRect);
var captureTime = DateTime.UtcNow;
// 先尝试使用局部匹配
var sceneMap = MapManager.GetMap(mapName, mapMatchMethod);
//提高局部匹配的阈值,以解决在沙漠录制点位时,移动过远不会触发全局匹配的情况
var p = (sceneMap as SceneBaseMapByTemplateMatch)?.GetMiniMapPosition(colorMat, _prevX, _prevY, 0)
?? sceneMap.GetMiniMapPosition(colorMat, _prevX, _prevY);
// 如果局部匹配失败或者点位跳跃过大,再尝试全地图匹配
if (p == default || (_prevX > 0 && _prevY >0 && p.DistanceTo(new Point2f(_prevX,_prevY)) > 150))
{
Reset();
p = MapManager.GetMap(mapName, mapMatchMethod).GetMiniMapPosition(colorMat, _prevX, _prevY);
}
if (p != default && captureTime > _captureTime)
{
(_prevX, _prevY) = (p.X, p.Y);
_captureTime = captureTime;
}
WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(typeof(Navigation),
"SendCurrentPosition", new object(), p));
return p;
}
public Point2f GetPositionStableByCache(ImageRegion imageRegion, string mapName, string mapMatchingMethod, int cacheTimeMs = 900)
{
var captureTime = DateTime.UtcNow;
if (captureTime - _captureTime < TimeSpan.FromMilliseconds(cacheTimeMs) && _prevX > 0 && _prevY > 0)
{
return new Point2f(_prevX, _prevY);
}
return GetPositionStable(imageRegion, mapName, mapMatchingMethod);
}
}