Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPathing/Handler/ElementalSkillHandler.cs

27 lines
863 B
C#

using BetterGenshinImpact.Core.Simulator;
using Microsoft.Extensions.Logging;
using System;
using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.GameTask.AutoPathing.Model;
using Vanara.PInvoke;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
using BetterGenshinImpact.Core.Config;
using BetterGenshinImpact.Core.Simulator.Extensions;
namespace BetterGenshinImpact.GameTask.AutoPathing.Handler;
/// <summary>
/// 触发元素战技
/// </summary>
[Obsolete]
public class ElementalSkillHandler : IActionHandler
{
public async Task RunAsync(CancellationToken ct, WaypointForTrack? waypointForTrack = null, object? config = null)
{
Logger.LogInformation("执行 {Text}", "释放元素战技");
Simulation.SendInput.SimulateAction(GIActions.ElementalSkill);
await Delay(1000, ct);
}
}