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https://github.com/babalae/better-genshin-impact.git
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61 lines
2.4 KiB
C#
61 lines
2.4 KiB
C#
using BetterGenshinImpact.Core.Recognition;
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using BetterGenshinImpact.GameTask.Model;
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using OpenCvSharp;
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namespace BetterGenshinImpact.GameTask.AutoOpenChest.Assets;
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public class AutoOpenChestAssets : BaseAssets<AutoOpenChestAssets>
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{
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public RecognitionObject ChestIconRo;
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public RecognitionObject ChestFIconRo;
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public RecognitionObject FlowerFIconRo;
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#pragma warning disable CS8618 // 在退出构造函数时,不可为 null 的字段必须包含非 null 值。请考虑添加 "required" 修饰符或声明为可为 null。
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private AutoOpenChestAssets() : base()
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{
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Initialization(systemInfo);
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}
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protected AutoOpenChestAssets(ISystemInfo systemInfo) : base(systemInfo)
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{
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Initialization(systemInfo);
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}
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#pragma warning restore CS8618 // 在退出构造函数时,不可为 null 的字段必须包含非 null 值。请考虑添加 "required" 修饰符或声明为可为 null。
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private void Initialization(ISystemInfo systemInfo)
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{
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var assetScale = systemInfo.AssetScale;
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ChestIconRo = new RecognitionObject
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{
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Name = "ChestIcon",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage("AutoOpenChest", "chest.png", systemInfo),
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RegionOfInterest = new Rect((int)(330* assetScale),
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(int)(130*assetScale),
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(int)(1250*assetScale),
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(int)(840 * assetScale)),
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DrawOnWindow = false
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}.InitTemplate();
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ChestFIconRo = new RecognitionObject
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{
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Name = "ChestFIcon",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage("AutoOpenChest", "chest_F_icon.png", systemInfo),
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RegionOfInterest = new Rect((int)(1150 * assetScale),(int)(450 * assetScale),(int)(100 * assetScale),(int)(300 * assetScale)),
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DrawOnWindow = false
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}.InitTemplate();
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FlowerFIconRo = new RecognitionObject
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{
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Name = "FlowerFIcon",
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RecognitionType = RecognitionTypes.TemplateMatch,
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TemplateImageMat = GameTaskManager.LoadAssetImage("AutoOpenChest", "flower_F_icon.png", systemInfo),
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RegionOfInterest = new Rect((int)(1150 * assetScale), (int)(450 * assetScale), (int)(100 * assetScale), (int)(300 * assetScale)),
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DrawOnWindow = false
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}.InitTemplate();
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}
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}
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