Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoMusicGame/AutoAlbumTask.cs

177 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.Core.Recognition;
using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
using BetterGenshinImpact.GameTask.AutoMusicGame.Assets;
using BetterGenshinImpact.GameTask.Common.BgiVision;
using BetterGenshinImpact.GameTask.Model.Area;
using BetterGenshinImpact.Service.Notification;
using BetterGenshinImpact.Service.Notification.Model.Enum;
using Microsoft.Extensions.Logging;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
namespace BetterGenshinImpact.GameTask.AutoMusicGame;
/// <summary>
/// 自动音乐专辑
/// </summary>
public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
{
public string Name => "自动音游专辑";
private AutoMusicGameTask _autoMusicGameTask = new AutoMusicGameTask(taskParam);
public async Task Start(CancellationToken ct)
{
try
{
AutoMusicGameTask.Init();
Notify.Event(NotificationEvent.AlbumStart).Success("自动音游专辑启动");
Logger.LogInformation("开始自动演奏整个专辑未完成的音乐");
await StartOneAlbum(ct);
Notify.Event(NotificationEvent.AlbumEnd).Success("自动音游专辑结束");
}
catch (NormalEndException e)
{
Logger.LogError("手动取消任务 - {Msg}", e.Message);
}
catch (Exception e)
{
Logger.LogError("自动音乐专辑任务异常:{Msg}", e.Message);
Logger.LogDebug(e, "自动音乐专辑任务异常详情");
Notify.Event(NotificationEvent.AlbumError).Error("自动音游专辑异常", e);
}
}
public async Task StartOneAlbum(CancellationToken ct)
{
using var ra1 = CaptureToRectArea();
using var iconRa = ra1.Find(AutoMusicAssets.Instance.UiLeftTopAlbumIcon);
if (!iconRa.IsExist())
{
throw new Exception("当前未处于主题专辑界面,请在专辑界面运行本任务。注意全部歌曲列表页面无法运行本任务!");
}
else
{
// OCR 后再次判断,区分是否是全部歌曲页面
var ocrRes = ra1.DeriveCrop(iconRa.Right, iconRa.Top, ra1.Width * 0.16, iconRa.Height).FindMulti(RecognitionObject.OcrThis);
if (ocrRes.Any(region => region.Text.Contains("全部")))
{
throw new Exception("当前在全部歌曲页面,此页面无法运行本任务。请返回到主界面选择专辑列表中以国家为主题的专辑页!");
}
}
var musicLevel = TaskContext.Instance().Config.AutoMusicGameConfig.MusicLevel;
if (string.IsNullOrEmpty(musicLevel))
{
musicLevel = "传说";
}
Logger.LogInformation("自动音游乐曲难度等级:{Text}", musicLevel);
// 遍历4个难度等级
var defaultDifficultyLevels = new[]
{
("普通", 480, 600, AutoMusicAssets.Instance.MusicCanorusLevel1),
("困难", 800, 600, AutoMusicAssets.Instance.MusicCanorusLevel2),
("大师", 1150, 600, AutoMusicAssets.Instance.MusicCanorusLevel3),
("传说", 1400, 600, AutoMusicAssets.Instance.MusicCanorusLevel4)
};
var difficultyLevels = defaultDifficultyLevels;
if (musicLevel != "所有")
{
difficultyLevels = [Array.Find(defaultDifficultyLevels, level => level.Item1 == musicLevel)];
}
foreach (var (difficultyName, xPos, yPos, canorusAsset) in difficultyLevels)
{
Logger.LogInformation("开始演奏{Difficulty}难度的乐曲", difficultyName);
// 每个难度12首曲子
for (int i = 0; i < 13; i++)
{
if (TaskContext.Instance().Config.AutoMusicGameConfig.MustCanorusLevel)
{
using var canoraRa = CaptureToRectArea().Find(canorusAsset);
if (canoraRa.IsExist())
{
Logger.LogInformation("乐曲{Num} - {Difficulty}级别:已完成【大音天籁】,切换下一首", i + 1, difficultyName);
GameCaptureRegion.GameRegion1080PPosClick(310, 220);
await Delay(800, ct);
continue;
}
Logger.LogInformation("第{Num}首{Difficulty}难度的乐曲:{Message}", i + 1, difficultyName, "没有完成【大音天籁】");
}
else
{
using var doneRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.AlbumMusicComplate);
if (doneRa.IsExist())
{
Logger.LogInformation("当前乐曲{Num}所有奖励已领取,切换下一首", i + 1);
GameCaptureRegion.GameRegion1080PPosClick(310, 220);
await Delay(800, ct);
continue;
}
Logger.LogInformation("当前乐曲{Num}存在未领取奖励,前往演奏", i + 1);
}
// 点击确认按钮
Bv.ClickWhiteConfirmButton(CaptureToRectArea());
await Delay(800, ct);
// 选择难度
GameCaptureRegion.GameRegion1080PPosClick(xPos, yPos);
await Delay(200, ct);
// 开始演奏
Bv.ClickWhiteConfirmButton(CaptureToRectArea());
await Delay(500, ct);
var cts = new CancellationTokenSource();
ct.Register(cts.Cancel);
// 演奏结束检查任务
var checkTask = Task.Run(async () =>
{
while (!cts.Token.IsCancellationRequested)
{
await Delay(5000, ct); // 每5秒检查一次
using var listRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.BtnList);
if (listRa.IsExist())
{
Logger.LogDebug("检测到返回列表按钮,演奏结束");
listRa.Click();
return;
}
}
}, cts.Token);
// 演奏任务
var musicTask = _autoMusicGameTask.StartWithOutInit(cts.Token);
// 等待任意一个任务完成
await Task.WhenAny(checkTask, musicTask);
await cts.CancelAsync();
Logger.LogInformation("第{Num}首{Difficulty}难度乐曲演奏完成", i + 1, difficultyName);
await Delay(2000, ct);
await Bv.WaitUntilFound(AutoMusicAssets.Instance.UiLeftTopAlbumIcon, ct);
Logger.LogDebug("切换到下一首乐曲");
GameCaptureRegion.GameRegion1080PPosClick(310, 220);
await Delay(800, ct);
}
Logger.LogInformation("完成{Difficulty}难度所有乐曲的演奏", difficultyName);
}
Logger.LogInformation("当前专辑所有乐曲演奏结束");
}
}