Files
better-genshin-impact/BetterGenshinImpact/Core/Simulator/PostMessageSimulator.cs
2024-08-14 18:01:02 +08:00

191 lines
6.1 KiB
C#

using System;
using System.Threading;
using Vanara.PInvoke;
namespace BetterGenshinImpact.Core.Simulator;
/// <summary>
/// 虚拟键代码
/// https://learn.microsoft.com/zh-cn/windows/win32/inputdev/virtual-key-codes
/// User32.VK.VK_SPACE 键盘空格键
/// </summary>
public class PostMessageSimulator
{
public static readonly uint WM_LBUTTONDOWN = 0x201; //按下鼠标左键
public static readonly uint WM_LBUTTONUP = 0x202; //释放鼠标左键
public static readonly uint WM_RBUTTONDOWN = 0x204;
public static readonly uint WM_RBUTTONUP = 0x205;
private readonly IntPtr _hWnd;
public PostMessageSimulator(IntPtr hWnd)
{
_hWnd = hWnd;
}
/// <summary>
/// 指定位置并按下左键
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public PostMessageSimulator LeftButtonClick(int x, int y)
{
IntPtr p = (y << 16) | x;
User32.PostMessage(_hWnd, WM_LBUTTONDOWN, IntPtr.Zero, p);
Thread.Sleep(100);
User32.PostMessage(_hWnd, WM_LBUTTONUP, IntPtr.Zero, p);
return this;
}
/// <summary>
/// 指定位置并按下左键
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public PostMessageSimulator LeftButtonClickBackground(int x, int y)
{
User32.PostMessage(_hWnd, User32.WindowMessage.WM_ACTIVATE, 1, 0);
var p = MakeLParam(x, y);
User32.PostMessage(_hWnd, WM_LBUTTONDOWN, 1, p);
Thread.Sleep(100);
User32.PostMessage(_hWnd, WM_LBUTTONUP, 0, p);
return this;
}
public static int MakeLParam(int x, int y) => (y << 16) | (x & 0xFFFF);
public PostMessageSimulator LeftButtonClick()
{
IntPtr p = (16 << 16) | 16;
User32.PostMessage(_hWnd, WM_LBUTTONDOWN, IntPtr.Zero, p);
Thread.Sleep(100);
User32.PostMessage(_hWnd, WM_LBUTTONUP, IntPtr.Zero, p);
return this;
}
public PostMessageSimulator LeftButtonClickBackground()
{
User32.PostMessage(_hWnd, User32.WindowMessage.WM_ACTIVATE, 1, 0);
IntPtr p = (16 << 16) | 16;
User32.PostMessage(_hWnd, WM_LBUTTONDOWN, IntPtr.Zero, p);
Thread.Sleep(100);
User32.PostMessage(_hWnd, WM_LBUTTONUP, IntPtr.Zero, p);
return this;
}
/// <summary>
/// 默认位置左键按下
/// </summary>
public PostMessageSimulator LeftButtonDown()
{
User32.PostMessage(_hWnd, WM_LBUTTONDOWN, IntPtr.Zero);
return this;
}
/// <summary>
/// 默认位置左键释放
/// </summary>
public PostMessageSimulator LeftButtonUp()
{
User32.PostMessage(_hWnd, WM_LBUTTONUP, IntPtr.Zero);
return this;
}
/// <summary>
/// 默认位置右键按下
/// </summary>
public PostMessageSimulator RightButtonDown()
{
User32.PostMessage(_hWnd, WM_RBUTTONDOWN, IntPtr.Zero);
return this;
}
/// <summary>
/// 默认位置右键释放
/// </summary>
public PostMessageSimulator RightButtonUp()
{
User32.PostMessage(_hWnd, WM_RBUTTONUP, IntPtr.Zero);
return this;
}
public PostMessageSimulator RightButtonClick()
{
IntPtr p = (16 << 16) | 16;
User32.PostMessage(_hWnd, WM_RBUTTONDOWN, IntPtr.Zero, p);
Thread.Sleep(100);
User32.PostMessage(_hWnd, WM_RBUTTONUP, IntPtr.Zero, p);
return this;
}
public PostMessageSimulator KeyPress(User32.VK vk)
{
//User32.PostMessage(_hWnd, User32.WindowMessage.WM_ACTIVATE, 1, 0);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYDOWN, (nint)vk, 0x1e0001);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_CHAR, (nint)vk, 0x1e0001);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYUP, (nint)vk, unchecked((nint)0xc01e0001));
return this;
}
public PostMessageSimulator KeyPress(User32.VK vk, int ms)
{
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYDOWN, (nint)vk, 0x1e0001);
Thread.Sleep(ms);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_CHAR, (nint)vk, 0x1e0001);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYUP, (nint)vk, unchecked((nint)0xc01e0001));
return this;
}
public PostMessageSimulator LongKeyPress(User32.VK vk)
{
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYDOWN, (nint)vk, 0x1e0001);
Thread.Sleep(1000);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_CHAR, (nint)vk, 0x1e0001);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYUP, (nint)vk, unchecked((nint)0xc01e0001));
return this;
}
public PostMessageSimulator KeyDown(User32.VK vk)
{
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYDOWN, (nint)vk, 0x1e0001);
return this;
}
public PostMessageSimulator KeyUp(User32.VK vk)
{
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYUP, (nint)vk, unchecked((nint)0xc01e0001));
return this;
}
public PostMessageSimulator KeyPressBackground(User32.VK vk)
{
User32.PostMessage(_hWnd, User32.WindowMessage.WM_ACTIVATE, 1, 0);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYDOWN, (nint)vk, 0x1e0001);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_CHAR, (nint)vk, 0x1e0001);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYUP, (nint)vk, unchecked((nint)0xc01e0001));
return this;
}
public PostMessageSimulator KeyDownBackground(User32.VK vk)
{
User32.PostMessage(_hWnd, User32.WindowMessage.WM_ACTIVATE, 1, 0);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYDOWN, (nint)vk, 0x1e0001);
return this;
}
public PostMessageSimulator KeyUpBackground(User32.VK vk)
{
User32.PostMessage(_hWnd, User32.WindowMessage.WM_ACTIVATE, 1, 0);
User32.PostMessage(_hWnd, User32.WindowMessage.WM_KEYUP, (nint)vk, unchecked((nint)0xc01e0001));
return this;
}
public PostMessageSimulator Sleep(int ms)
{
Thread.Sleep(ms);
return this;
}
}