Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoPathing/Handler/AutoFightHandler.cs

47 lines
1.4 KiB
C#

using BetterGenshinImpact.Core.Config;
using BetterGenshinImpact.GameTask.AutoFight;
using BetterGenshinImpact.GameTask.Common;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
namespace BetterGenshinImpact.GameTask.AutoPathing.Handler;
internal class AutoFightHandler : IActionHandler
{
public async Task RunAsync(CancellationToken ct)
{
await StartFight(ct);
}
private async Task StartFight(CancellationToken ct)
{
TaskControl.Logger.LogInformation("执行 {Text}", "自动战斗");
// 爷们要战斗
var taskParams = new AutoFightParam(GetFightStrategy())
{
FightFinishDetectEnabled = true,
PickDropsAfterFightEnabled = true
};
var fightSoloTask = new AutoFightTask(taskParams);
await fightSoloTask.Start(ct);
}
private string GetFightStrategy()
{
var path = Global.Absolute(@"User\AutoFight\" + TaskContext.Instance().Config.AutoFightConfig.StrategyName + ".txt");
if ("根据队伍自动选择".Equals(TaskContext.Instance().Config.AutoFightConfig.StrategyName))
{
path = Global.Absolute(@"User\AutoFight\");
}
if (!File.Exists(path) && !Directory.Exists(path))
{
throw new Exception("战斗策略文件不存在");
}
return path;
}
}