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55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using System;
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namespace BetterGenshinImpact.GameTask.AutoDomain;
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[Serializable]
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public partial class AutoDomainConfig : ObservableObject
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{
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/// <summary>
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/// 战斗结束后延迟几秒再开始寻找石化古树,秒
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/// </summary>
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[ObservableProperty]
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private double _fightEndDelay = 5;
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/// <summary>
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/// 寻找古树时,短距离移动,用于识别速度过慢的计算机使用
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/// </summary>
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[ObservableProperty]
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private bool _shortMovement = false;
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/// <summary>
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/// 寻找古树时,短距离移动,用于识别速度过慢的计算机使用
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/// </summary>
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[ObservableProperty]
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private bool _walkToF = false;
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/// <summary>
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/// 寻找古树时,短距离移动的次数
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/// </summary>
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[ObservableProperty]
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private int _leftRightMoveTimes = 3;
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/// <summary>
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/// 自动吃药
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/// </summary>
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[ObservableProperty]
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private bool _autoEat = false;
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// 刷副本使用的队伍名称
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[ObservableProperty]
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private string _partyName = string.Empty;
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// 需要刷取的副本名称
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[ObservableProperty]
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private string _domainName = string.Empty;
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// 结束后是否自动分解圣遗物
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[ObservableProperty]
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private bool _autoArtifactSalvage = false;
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// 分解圣遗物的最大星级
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// 1~4
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[ObservableProperty]
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private string _maxArtifactStar = "4";
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} |