Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/BgiVision/BvSimpleOperation.cs
FishmanTheMurloc 6d4f8b80e8 Feat/multi lan (#1336)
* 记录一次对hutaofisher的访谈,帮助开发者理解其算法

* 本地化HelloWorld

* .csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。

* 优化扩展方法写法,改为从localizer扩展;Converter优化写法,避免冲突;新增两种语言,待测试ocr效果

* Revert ".csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。"

This reverts commit 8bd7ee74c5.

* localizer改为由构造函数传入以支持单元测试;一个英语上钩的单元测试

* 传送任务支持英语游戏界面;本地化参数挪至OtherConfig类下,但界面位置暂不挪动,待定

* 调整resx位置风格,放在直接使用字符串的类下;一条龙合成树脂及领取每日奖励支持游戏内中英双语

* 删除无用碎片文件

* 删去两个不必要的Sdcb包引用

* Paddle服务类去掉分类模型;检测和识别新增支持繁中和法语,配有单元测试;因小语种识别效果不理想,使用正则匹配替换多处识别文本相等或包含判断;钓鱼、一条龙合成树脂及领取每日奖励支持游戏内繁中和法语;

* 检查今日奖励任务的多语言化;右侧联机的P图标检测区域宽度缩减,避免英语角色名被误识别成P

* AutoDomainTask的游戏多语言化,由于我的游戏账号无法测试,仅配一些测试用例

* 修复有3个Mizuki导致异常的bug,临时用拼音代替新角色英文名,并为该数据初始化方法添加单元测试

* 瓦雷莎删去别名“牛牛”,因荒泷一斗已占用此别名;别名加载和读取优化

* 加个锁避免单元测试中多线程初始化paddle崩溃
2025-03-28 11:00:08 +08:00

212 lines
5.8 KiB
C#

using BetterGenshinImpact.Core.Recognition;
using BetterGenshinImpact.Core.Simulator;
using BetterGenshinImpact.GameTask.AutoPick.Assets;
using BetterGenshinImpact.GameTask.Common.Element.Assets;
using BetterGenshinImpact.GameTask.Model.Area;
using Fischless.WindowsInput;
using OpenCvSharp;
using System.Text.RegularExpressions;
namespace BetterGenshinImpact.GameTask.Common.BgiVision;
/// <summary>
/// 模仿OpenCv的静态类
/// 用于原神的各类识别与控制操作
///
/// 此处主要是对游戏内的一些状态进行识别
/// </summary>
public static partial class Bv
{
/// <summary>
/// 点击白色确认按钮
/// </summary>
/// <param name="captureRa"></param>
/// <returns></returns>
public static bool ClickWhiteConfirmButton(ImageRegion captureRa)
{
var ra = captureRa.Find(ElementAssets.Instance.BtnWhiteConfirm);
if (ra.IsExist())
{
ra.Click();
return true;
}
return false;
}
/// <summary>
/// 点击白色取消按钮
/// </summary>
/// <param name="captureRa"></param>
/// <returns></returns>
public static bool ClickWhiteCancelButton(ImageRegion captureRa)
{
var ra = captureRa.Find(ElementAssets.Instance.BtnWhiteCancel);
if (ra.IsExist())
{
ra.Click();
return true;
}
return false;
}
/// <summary>
/// 点击黑色确认按钮
/// </summary>
/// <param name="captureRa"></param>
/// <returns></returns>
public static bool ClickBlackConfirmButton(ImageRegion captureRa)
{
var ra = captureRa.Find(ElementAssets.Instance.BtnBlackConfirm);
if (ra.IsExist())
{
ra.Click();
return true;
}
return false;
}
/// <summary>
/// 点击黑色取消按钮
/// </summary>
/// <param name="captureRa"></param>
/// <returns></returns>
public static bool ClickBlackCancelButton(ImageRegion captureRa)
{
var ra = captureRa.Find(ElementAssets.Instance.BtnBlackCancel);
if (ra.IsExist())
{
ra.Click();
return true;
}
return false;
}
/// <summary>
/// 点击联机确认按钮
/// </summary>
/// <param name="captureRa"></param>
/// <returns></returns>
public static bool ClickOnlineYesButton(ImageRegion captureRa)
{
var ra = captureRa.Find(ElementAssets.Instance.BtnOnlineYes);
if (ra.IsExist())
{
ra.Click();
return true;
}
return false;
}
/// <summary>
/// 点击联机取消按钮
/// </summary>
/// <param name="captureRa"></param>
/// <returns></returns>
public static bool ClickOnlineNoButton(ImageRegion captureRa)
{
var ra = captureRa.Find(ElementAssets.Instance.BtnOnlineNo);
if (ra.IsExist())
{
ra.Click();
return true;
}
return false;
}
/// <summary>
/// 点击确认按钮(优先点击白色背景的确认按钮)
/// </summary>
/// <param name="captureRa"></param>
/// <returns></returns>
public static bool ClickConfirmButton(ImageRegion captureRa)
{
return ClickBlackConfirmButton(captureRa) || ClickWhiteConfirmButton(captureRa) || ClickOnlineYesButton(captureRa);
}
/// <summary>
/// 点击取消按钮(优先点击白色背景的确认按钮)
/// </summary>
/// <param name="captureRa"></param>
/// <returns></returns>
public static bool ClickCancelButton(ImageRegion captureRa)
{
return ClickBlackCancelButton(captureRa) || ClickWhiteCancelButton(captureRa) || ClickOnlineNoButton(captureRa);
}
/// <summary>
/// 找到交互按钮
/// </summary>
/// <param name="captureRa"></param>
/// <param name="text"></param>
/// <returns></returns>
public static bool FindF(ImageRegion captureRa, params string[] text)
{
using var ra = captureRa.Find(AutoPickAssets.Instance.PickRo);
if (ra.IsExist())
{
if (text.Length == 0)
{
return true;
}
var scale = TaskContext.Instance().SystemInfo.AssetScale;
var config = TaskContext.Instance().Config.AutoPickConfig;
var textRect = new Rect(ra.X + (int)(config.ItemTextLeftOffset * scale), ra.Y,
(int)((config.ItemTextRightOffset - config.ItemTextLeftOffset) * scale), ra.Height);
var textRa = captureRa.DeriveCrop(textRect);
var list = textRa.FindMulti(RecognitionObject.OcrThis);
foreach (var item in list)
{
// 所有匹配成功才算成功
var success = true;
foreach (var t in text)
{
if (!Regex.IsMatch(item.Text, t))
{
success = false;
}
}
return success;
}
}
return false;
}
/// <summary>
/// 找到交互按钮并点击
/// </summary>
/// <param name="captureRa"></param>
/// <param name="text"></param>
/// <returns></returns>
public static bool FindFAndPress(ImageRegion captureRa, params string[] text)
{
if (FindF(captureRa, text))
{
Simulation.SendInput.Keyboard.KeyPress(AutoPickAssets.Instance.PickVk);
return true;
}
return false;
}
public static bool FindFAndPress(ImageRegion captureRa, IKeyboardSimulator keyboard, params string[] text)
{
if (FindF(captureRa, text))
{
keyboard.KeyPress(AutoPickAssets.Instance.PickVk);
return true;
}
return false;
}
}