Files
better-genshin-impact/BetterGenshinImpact/Core/Script/Dependence/Genshin.cs

56 lines
1.4 KiB
C#

using BetterGenshinImpact.GameTask;
using BetterGenshinImpact.GameTask.AutoTrackPath;
using System.Threading.Tasks;
using Vanara.PInvoke;
namespace BetterGenshinImpact.Core.Script.Dependence;
public class Genshin
{
private RECT captureAreaRect = TaskContext.Instance().SystemInfo.CaptureAreaRect;
/// <summary>
/// 游戏宽度
/// </summary>
public int Width => captureAreaRect.Width;
/// <summary>
/// 游戏高度
/// </summary>
public int Height => captureAreaRect.Height;
/// <summary>
/// 游戏窗口大小相比1080P的缩放比例
/// </summary>
public double ScaleTo1080PRatio { get; } = TaskContext.Instance().SystemInfo.ScaleTo1080PRatio;
/// <summary>
/// 系统屏幕的DPI缩放比例
/// </summary>
public double ScreenDpiScale => TaskContext.Instance().DpiScale;
/// <summary>
/// 传送到指定位置
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns></returns>
public async Task Tp(double x, double y)
{
await new TpTask(CancellationContext.Instance.Cts.Token).Tp(x, y);
}
/// <summary>
/// 传送到指定位置
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns></returns>
public async Task Tp(string x, string y)
{
double.TryParse(x, out var dx);
double.TryParse(y, out var dy);
await Tp(dx, dy);
}
}