Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/Element/Assets/MapLazyAssets.cs

55 lines
1.9 KiB
C#

using BetterGenshinImpact.Core.Config;
using BetterGenshinImpact.GameTask.AutoTrackPath.Model;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.Json;
using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
using BetterGenshinImpact.Model;
using Newtonsoft.Json;
namespace BetterGenshinImpact.GameTask.Common.Element.Assets;
public class MapLazyAssets : Singleton<MapLazyAssets>
{
// 不同场景的传送点信息
public readonly Dictionary<string, GiWorldScene> ScenesDic;
// 每个地区点击后处于的中心位置
public readonly Dictionary<string, double[]> CountryPositions = new()
{
{ "蒙德", [-876, 2278] },
{ "璃月", [270, -666] },
{ "稻妻", [-4400, -3050] },
{ "须弥", [2877, -374] },
{ "枫丹", [4515, 3631] },
{ "纳塔", [8973.5, -1879.1] },
};
public readonly Dictionary<string, GiTpPosition> DomainPositionMap = new();
public readonly Dictionary<string, GiTpPosition> GoddessPositions = new();
public readonly List<String> DomainNameList = [];
public MapLazyAssets()
{
var json = File.ReadAllText(Global.Absolute(@"GameTask\AutoTrackPath\Assets\tp.json"));
var worldScenes = JsonConvert.DeserializeObject<List<GiWorldScene>>(json) ?? throw new Exception("tp.json deserialize failed");
ScenesDic = worldScenes.ToDictionary(x => x.MapName, x => x);
// 取出秘境 description=Domain
var teyvatTpPositions = ScenesDic[MapTypes.Teyvat.ToString()].Points;
foreach (var tp in teyvatTpPositions.Where(tp => (tp.Description == "材料本" || tp.Description == "圣遗物本")))
{
DomainPositionMap[tp.Name!] = tp;
DomainNameList.Add(tp.Name!);
}
foreach (var tp in teyvatTpPositions.Where(tp => (tp.Type == "Goddess")))
{
GoddessPositions[tp.Id] = tp;
}
}
}