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https://github.com/babalae/better-genshin-impact.git
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55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.GameTask.AutoTrackPath.Model;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using BetterGenshinImpact.GameTask.Common.Map.Maps.Base;
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using BetterGenshinImpact.Model;
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using Newtonsoft.Json;
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namespace BetterGenshinImpact.GameTask.Common.Element.Assets;
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public class MapLazyAssets : Singleton<MapLazyAssets>
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{
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// 不同场景的传送点信息
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public readonly Dictionary<string, GiWorldScene> ScenesDic;
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// 每个地区点击后处于的中心位置
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public readonly Dictionary<string, double[]> CountryPositions = new()
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{
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{ "蒙德", [-876, 2278] },
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{ "璃月", [270, -666] },
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{ "稻妻", [-4400, -3050] },
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{ "须弥", [2877, -374] },
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{ "枫丹", [4515, 3631] },
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{ "纳塔", [8973.5, -1879.1] },
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};
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public readonly Dictionary<string, GiTpPosition> DomainPositionMap = new();
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public readonly Dictionary<string, GiTpPosition> GoddessPositions = new();
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public readonly List<String> DomainNameList = [];
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public MapLazyAssets()
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{
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var json = File.ReadAllText(Global.Absolute(@"GameTask\AutoTrackPath\Assets\tp.json"));
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var worldScenes = JsonConvert.DeserializeObject<List<GiWorldScene>>(json) ?? throw new Exception("tp.json deserialize failed");
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ScenesDic = worldScenes.ToDictionary(x => x.MapName, x => x);
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// 取出秘境 description=Domain
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var teyvatTpPositions = ScenesDic[MapTypes.Teyvat.ToString()].Points;
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foreach (var tp in teyvatTpPositions.Where(tp => (tp.Description == "材料本" || tp.Description == "圣遗物本")))
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{
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DomainPositionMap[tp.Name!] = tp;
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DomainNameList.Add(tp.Name!);
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}
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foreach (var tp in teyvatTpPositions.Where(tp => (tp.Type == "Goddess")))
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{
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GoddessPositions[tp.Id] = tp;
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}
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}
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} |