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28 lines
1.0 KiB
C#
28 lines
1.0 KiB
C#
using BetterGenshinImpact.Core.Config;
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using SharpCompress.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Text.Json;
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using System.Threading.Tasks;
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using BetterGenshinImpact.Service;
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namespace BetterGenshinImpact.GameTask.AutoFight.Config;
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public class DefaultAutoFightConfig
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{
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public static List<CombatAvatar> CombatAvatars { get; set; }
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public static List<string> CombatAvatarNames { get; set; }
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public static Dictionary<string, CombatAvatar> CombatAvatarMap { get; set; }
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static DefaultAutoFightConfig()
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{
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var json = File.ReadAllText(Global.Absolute(@"GameTask\AutoFight\Assets\combat_avatar.json"));
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var config = JsonSerializer.Deserialize<List<CombatAvatar>>(json, ConfigService.JsonOptions);
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CombatAvatars = config ?? throw new Exception("combat_avatar.json deserialize failed");
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CombatAvatarNames = config.Select(x => x.Name).ToList();
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CombatAvatarMap = config.ToDictionary(x => x.Name);
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}
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} |