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32 lines
958 B
C#
32 lines
958 B
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using BetterGenshinImpact.Model;
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using System.Windows.Input;
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namespace BetterGenshinImpact.Core.Config;
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[Serializable]
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public partial class HotKeyConfig : ObservableObject
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{
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[ObservableProperty] private string _bgiEnabledHotkey = "F11";
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[ObservableProperty] private string _autoPickEnabledHotkey = "F1";
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[ObservableProperty] private string _autoSkipEnabledHotkey = "F2";
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[ObservableProperty] private string _autoFishingEnabledHotkey = "";
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[ObservableProperty] private string _turnAroundHotkey = "F3";
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[ObservableProperty] private string _enhanceArtifactHotkey = "F4";
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[ObservableProperty] private string _quickBuyHotkey = "";
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[ObservableProperty] private string _autoGeniusInvokation = "";
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[ObservableProperty] private string _autoWoodHotkey = "";
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} |