mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-06-02 10:55:48 +08:00
584 lines
25 KiB
C#
584 lines
25 KiB
C#
using BetterGenshinImpact.Core.Recognition;
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using BetterGenshinImpact.Core.Recognition.OCR;
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using BetterGenshinImpact.Core.Recognition.OpenCv;
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using BetterGenshinImpact.GameTask.AutoFishing.Assets;
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using BetterGenshinImpact.Helpers;
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using BetterGenshinImpact.View;
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using BetterGenshinImpact.View.Drawable;
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using CommunityToolkit.Mvvm.Messaging.Messages;
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using CommunityToolkit.Mvvm.Messaging;
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using Microsoft.Extensions.Logging;
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using OpenCvSharp;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Threading;
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using BetterGenshinImpact.Model;
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using WindowsInput;
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using static Vanara.PInvoke.User32;
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namespace BetterGenshinImpact.GameTask.AutoFishing
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{
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public class AutoFishingTrigger : ITaskTrigger
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{
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private readonly ILogger<AutoFishingTrigger> _logger = App.GetLogger<AutoFishingTrigger>();
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private readonly IOcrService _ocrService = OcrFactory.Create(OcrEngineType.WinRT);
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public string Name => "自动钓鱼";
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public bool IsEnabled { get; set; }
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public int Priority => 15;
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/// <summary>
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/// 钓鱼是要独占模式的
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/// 在钓鱼的时候,不应该有其他任务在执行
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/// 在触发器发现正在钓鱼的时候,启用独占模式
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/// </summary>
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public bool IsExclusive { get; set; }
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private readonly AutoFishingAssets _autoFishingAssets;
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public AutoFishingTrigger()
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{
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_autoFishingAssets = new AutoFishingAssets();
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}
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public void Init()
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{
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IsEnabled = true;
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IsExclusive = false;
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// 钓鱼变量初始化
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_findFishBoxTips = false;
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}
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private Rect _fishBoxRect = Rect.Empty;
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public void OnCapture(CaptureContent content)
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{
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// 进入独占的判定
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if (!IsExclusive)
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{
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if (!content.IsReachInterval(TimeSpan.FromMilliseconds(300)))
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{
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return;
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}
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// 在“开始钓鱼”按钮上方安排一个我们的“开始自动钓鱼”按钮
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// 点击按钮进入独占模式
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DisplayButtonOnStartFishPageForExclusive(content);
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}
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else
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{
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// 自动抛竿
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ThrowRod(content);
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// 上钩判断
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FishBite(content);
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// 进入钓鱼界面先尝试获取钓鱼框的位置
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if (_fishBoxRect.Width == 0)
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{
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if (!content.IsReachInterval(TimeSpan.FromMilliseconds(200)))
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{
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return;
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}
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_fishBoxRect = GetFishBoxArea(content.CaptureRectArea.SrcMat);
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}
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else
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{
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// 钓鱼拉条
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Fishing(content, new Mat(content.CaptureRectArea.SrcMat, _fishBoxRect));
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}
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}
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}
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/// <summary>
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/// 在“开始钓鱼”按钮上方安排一个我们的“开始自动钓鱼”按钮
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/// </summary>
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/// <param name="content"></param>
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/// <returns></returns>
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private void DisplayButtonOnStartFishPageForExclusive(CaptureContent content)
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{
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VisionContext.Instance().DrawContent.RemoveRect("StartFishingButton");
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var info = TaskContext.Instance().SystemInfo;
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var srcMat = content.CaptureRectArea.SrcMat;
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var rightBottomMat = CropHelper.CutRightBottom(srcMat, srcMat.Width / 2, srcMat.Height / 2);
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var list = CommonRecognition.FindGameButton(rightBottomMat);
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if (list.Count > 0)
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{
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foreach (var rect in list)
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{
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var ro = new RecognitionObject()
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{
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Name = "StartFishingText",
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RecognitionType = RecognitionType.Ocr,
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RegionOfInterest = new Rect(srcMat.Width / 2, srcMat.Height / 2, srcMat.Width - srcMat.Width / 2,
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srcMat.Height - srcMat.Height / 2),
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ContainMatchText = new List<string>
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{
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"开始", "钓鱼"
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},
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DrawOnWindow = false
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};
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var ocrRaRes = content.CaptureRectArea.Find(ro);
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if (ocrRaRes.IsEmpty())
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{
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WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "RemoveButton", new object(), "开始自动钓鱼"));
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}
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else
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{
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VisionContext.Instance().DrawContent.PutRect("StartFishingButton", rect.ToWindowsRectangleOffset(srcMat.Width / 2, srcMat.Height / 2).ToRectDrawable());
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var btnPosition = new Rect(rect.X + srcMat.Width / 2, rect.Y + srcMat.Height / 2 - rect.Height - 10, rect.Width, rect.Height);
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var maskButton = new MaskButton("开始自动钓鱼", btnPosition, () =>
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{
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VisionContext.Instance().DrawContent.RemoveRect("StartFishingButton");
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_logger.LogInformation("自动钓鱼,启动!");
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// 点击下面的按钮
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var rc = info.GameWindowRect;
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new InputSimulator()
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.Mouse
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.MoveMouseTo(
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(rc.X + srcMat.Width * 1d / 2 + rect.X + rect.Width * 1d / 2) * 65535 / info.DesktopRectArea.Width,
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(rc.Y + srcMat.Height * 1d / 2 + rect.Y + rect.Height * 1d / 2) * 65535 / info.DesktopRectArea.Height)
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.LeftButtonClick();
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WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "RemoveButton", new object(), "开始自动钓鱼"));
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// 启动要延时一会等待钓鱼界面切换
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Thread.Sleep(1000);
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IsExclusive = true;
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_switchBaitContinuouslyFrameNum = 0;
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_waitBiteContinuouslyFrameNum = 0;
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_noFishActionContinuouslyFrameNum = 0;
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_isThrowRod = false;
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});
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WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "AddButton", new object(), maskButton));
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}
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}
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}
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else
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{
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WeakReferenceMessenger.Default.Send(new PropertyChangedMessage<object>(this, "RemoveButton", new object(), "开始自动钓鱼"));
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}
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}
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//private bool OcrStartFishingForExclusive(CaptureContent content)
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//{
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// var srcMat = content.CaptureRectArea.SrcMat;
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// var rightBottomMat = CutHelper.CutRightBottom(srcMat, srcMat.Width / 2, srcMat.Height / 2);
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// var text = _ocrService.Ocr(rightBottomMat.ToBitmap());
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// if (!string.IsNullOrEmpty(text) && StringUtils.RemoveAllSpace(text).Contains("开始") && StringUtils.RemoveAllSpace(text).Contains("钓鱼"))
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// {
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// return true;
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// }
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// return false;
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//}
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/// <summary>
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/// 找右下角的 Space 按钮
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/// 用于判断是否进入钓鱼界面
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/// 进入钓鱼界面时该触发器进入独占模式
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/// </summary>
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/// <param name="content"></param>
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/// <returns></returns>
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private bool FindSpaceButtonForExclusive(CaptureContent content)
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{
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return !content.CaptureRectArea.Find(_autoFishingAssets.SpaceButtonRo).IsEmpty();
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}
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private int _throwRodWaitFrameNum = 0; // 抛竿等待的时间(帧数)
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private int _switchBaitContinuouslyFrameNum = 0; // 切换鱼饵的持续时间(帧数)
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private int _waitBiteContinuouslyFrameNum = 0; // 等待上钩的持续时间(帧数)
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private int _noFishActionContinuouslyFrameNum = 0; // 无钓鱼三种场景的持续时间(帧数)
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private bool _isThrowRod = false; // 是否已经抛竿
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/// <summary>
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/// 钓鱼有3种场景
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/// 1. 未抛竿 BaitButtonRo存在 && WaitBiteButtonRo不存在
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/// 2. 抛竿后未拉条 WaitBiteButtonRo存在 && BaitButtonRo不存在
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/// 3. 上钩拉条 _isFishingProcess && _biteTipsExitCount > 0
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/// </summary>
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/// <param name="content"></param>
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private void ThrowRod(CaptureContent content)
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{
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// 没有拉条和提竿的时候,自动抛竿
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if (!_isFishingProcess && _biteTipsExitCount == 0)
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{
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var baitRectArea = content.CaptureRectArea.Find(_autoFishingAssets.BaitButtonRo);
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var waitBiteArea = content.CaptureRectArea.Find(_autoFishingAssets.WaitBiteButtonRo);
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if (!baitRectArea.IsEmpty() && waitBiteArea.IsEmpty())
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{
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_switchBaitContinuouslyFrameNum++;
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_waitBiteContinuouslyFrameNum = 0;
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_noFishActionContinuouslyFrameNum = 0;
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if (_switchBaitContinuouslyFrameNum >= content.FrameRate)
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{
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_isThrowRod = false;
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_switchBaitContinuouslyFrameNum = 0;
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}
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if (!_isThrowRod)
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{
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new InputSimulator().Mouse.LeftButtonClick();
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Debug.WriteLine("自动抛竿");
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Thread.Sleep(500);
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_isThrowRod = true;
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}
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}
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if (baitRectArea.IsEmpty() && !waitBiteArea.IsEmpty() && _isThrowRod)
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{
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_switchBaitContinuouslyFrameNum = 0;
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_waitBiteContinuouslyFrameNum ++;
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_noFishActionContinuouslyFrameNum = 0;
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_throwRodWaitFrameNum++;
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if (_waitBiteContinuouslyFrameNum >= content.FrameRate)
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{
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_isThrowRod = true;
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_waitBiteContinuouslyFrameNum = 0;
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}
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if (_isThrowRod)
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{
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// 30s 没有上钩,重新抛竿
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if (_throwRodWaitFrameNum >= content.FrameRate * 20)
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{
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new InputSimulator().Mouse.LeftButtonClick();
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_throwRodWaitFrameNum = 0;
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_waitBiteContinuouslyFrameNum = 0;
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Debug.WriteLine("超时自动收竿");
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Thread.Sleep(2000);
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_isThrowRod = false;
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}
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}
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}
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if (baitRectArea.IsEmpty() && waitBiteArea.IsEmpty())
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{
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_switchBaitContinuouslyFrameNum = 0;
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_waitBiteContinuouslyFrameNum = 0;
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_noFishActionContinuouslyFrameNum++;
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if (_noFishActionContinuouslyFrameNum > content.FrameRate)
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{
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CheckFishingInterface(content);
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}
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}
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}
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else
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{
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_switchBaitContinuouslyFrameNum = 0;
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_waitBiteContinuouslyFrameNum = 0;
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_noFishActionContinuouslyFrameNum = 0;
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_throwRodWaitFrameNum = 0;
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_isThrowRod = false;
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}
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}
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/// <summary>
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/// 获取钓鱼框的位置
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/// </summary>
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private Rect GetFishBoxArea(Mat srcMat)
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{
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srcMat = CropHelper.CutTop(srcMat, srcMat.Height / 2);
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var rects = AutoFishingImageRecognition.GetFishBarRect(srcMat);
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if (rects != null && rects.Count == 2)
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{
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if (Math.Abs(rects[0].Height - rects[1].Height) > 10)
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{
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Debug.WriteLine("两个矩形高度差距过大,未识别到钓鱼框");
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VisionContext.Instance().DrawContent.RemoveRect("FishBox");
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return Rect.Empty;
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}
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if (rects[0].Width < rects[1].Width)
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{
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_cur = rects[0];
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_left = rects[1];
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}
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else
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{
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_cur = rects[1];
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_left = rects[0];
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}
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if (_left.X < _cur.X // cur 是游标位置, 在初始状态下,cur 一定在left左边
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|| _cur.Width > _left.Width // left一定比cur宽
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|| _cur.X + _cur.Width > srcMat.Width / 2 // cur 一定在屏幕左侧
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|| !(_left.X < srcMat.Width / 2 && _left.X + _left.Width > srcMat.Width / 2) // left肯定穿过游戏中轴线
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)
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{
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VisionContext.Instance().DrawContent.RemoveRect("FishBox");
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return Rect.Empty;
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}
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int hExtra = _cur.Height, vExtra = _cur.Height / 4;
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_fishBoxRect = new Rect(_cur.X - hExtra, _cur.Y - vExtra,
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(_left.X + _left.Width / 2 - _cur.X) * 2 + hExtra * 2, _cur.Height + vExtra * 2);
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VisionContext.Instance().DrawContent
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.PutRect("FishBox", _fishBoxRect.ToRectDrawable(new Pen(Color.LightPink, 2)));
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return _fishBoxRect;
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}
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VisionContext.Instance().DrawContent.RemoveRect("FishBox");
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return Rect.Empty;
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}
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private bool _isFishingProcess = false; // 提杆后会设置为true
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int _biteTipsExitCount = 0; // 钓鱼提示持续时间
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int _notFishingAfterBiteCount = 0; // 提竿后没有钓鱼的时间
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Rect _baseBiteTips = Rect.Empty;
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/// <summary>
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/// 自动提竿
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/// </summary>
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/// <param name="content"></param>
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private void FishBite(CaptureContent content)
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{
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if (_isFishingProcess)
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{
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return;
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}
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// 自动识别的钓鱼框向下延伸到屏幕中间
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//var liftingWordsAreaRect = new Rect(fishBoxRect.X, fishBoxRect.Y + fishBoxRect.Height * 2,
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// fishBoxRect.Width, content.CaptureRectArea.SrcMat.Height / 2 - fishBoxRect.Y - fishBoxRect.Height * 5);
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// 上半屏幕和中间1/3的区域
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var liftingWordsAreaRect = new Rect(content.CaptureRectArea.SrcMat.Width / 3, 0, content.CaptureRectArea.SrcMat.Width / 3,
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content.CaptureRectArea.SrcMat.Height / 2);
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//VisionContext.Instance().DrawContent.PutRect("liftingWordsAreaRect", liftingWordsAreaRect.ToRectDrawable(new Pen(Color.Cyan, 2)));
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var wordCaptureMat = new Mat(content.CaptureRectArea.SrcMat, liftingWordsAreaRect);
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var wordCaptureOriginMat = wordCaptureMat.Clone();
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var currentBiteWordsTips =
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AutoFishingImageRecognition.MatchFishBiteWords(wordCaptureMat,
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liftingWordsAreaRect);
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if (currentBiteWordsTips != Rect.Empty)
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{
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if (_baseBiteTips == Rect.Empty)
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{
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_baseBiteTips = currentBiteWordsTips;
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}
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else
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{
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if (Math.Abs(_baseBiteTips.X - currentBiteWordsTips.X) < 10
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&& Math.Abs(_baseBiteTips.Y - currentBiteWordsTips.Y) < 10
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&& Math.Abs(_baseBiteTips.Width - currentBiteWordsTips.Width) < 10
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&& Math.Abs(_baseBiteTips.Height - currentBiteWordsTips.Height) < 10)
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{
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_biteTipsExitCount++;
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VisionContext.Instance().DrawContent.PutRect("FishBiteTips",
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currentBiteWordsTips
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.ToWindowsRectangleOffset(liftingWordsAreaRect.X, liftingWordsAreaRect.Y)
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.ToRectDrawable());
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if (_biteTipsExitCount >= content.FrameRate / 4d)
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{
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var text = _ocrService.Ocr(wordCaptureOriginMat.ToBitmap());
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if (!string.IsNullOrEmpty(text) && StringUtils.RemoveAllSpace(text).Contains("上钩"))
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{
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new InputSimulator().Mouse.LeftButtonClick();
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_logger.LogInformation(@"┌------------------------┐");
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_logger.LogInformation(" 自动提竿(OCR)");
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_isFishingProcess = true;
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_biteTipsExitCount = 0;
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_baseBiteTips = Rect.Empty;
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VisionContext.Instance().DrawContent.RemoveRect("FishBiteTips");
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}
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}
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}
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else
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{
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_biteTipsExitCount = 0;
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_baseBiteTips = currentBiteWordsTips;
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VisionContext.Instance().DrawContent.RemoveRect("FishBiteTips");
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}
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if (_biteTipsExitCount >= content.FrameRate / 2d)
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{
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new InputSimulator().Mouse.LeftButtonClick();
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_logger.LogInformation(@"┌------------------------┐");
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_logger.LogInformation(" 自动提竿(文字块)");
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_isFishingProcess = true;
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_biteTipsExitCount = 0;
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_baseBiteTips = Rect.Empty;
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VisionContext.Instance().DrawContent.RemoveRect("FishBiteTips");
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}
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}
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}
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}
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private int _noRectsCount = 0;
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private Rect _cur, _left, _right;
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private MOUSEEVENTF _prevMouseEvent = 0x0;
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private bool _findFishBoxTips;
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/// <summary>
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/// 钓鱼拉条
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/// </summary>
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/// <param name="content"></param>
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/// <param name="fishBarMat"></param>
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private void Fishing(CaptureContent content, Mat fishBarMat)
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{
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var rects = AutoFishingImageRecognition.GetFishBarRect(fishBarMat);
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if (rects != null && rects.Count > 0)
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{
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var simulator = new InputSimulator();
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if (rects.Count >= 2 && _prevMouseEvent == 0x0 && !_findFishBoxTips)
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{
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_findFishBoxTips = true;
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_logger.LogInformation(" 识别到钓鱼框,自动拉扯中...");
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}
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// 超过3个矩形是异常情况,取高度最高的三个矩形进行识别
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if (rects.Count > 3)
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{
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rects.Sort((a, b) => b.Height.CompareTo(a.Height));
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rects.RemoveRange(3, rects.Count - 3);
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}
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//Debug.WriteLine($"识别到{rects.Count} 个矩形");
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if (rects.Count == 2)
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{
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if (rects[0].Width < rects[1].Width)
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{
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_cur = rects[0];
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_left = rects[1];
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}
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else
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{
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_cur = rects[1];
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_left = rects[0];
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}
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PutRects(_left, _cur, new Rect());
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if (_cur.X < _left.X)
|
||
{
|
||
if (_prevMouseEvent != MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN)
|
||
{
|
||
simulator.Mouse.LeftButtonDown();
|
||
//Simulator.PostMessage(TaskContext.Instance().GameHandle).LeftButtonDown();
|
||
_prevMouseEvent = MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN;
|
||
//Debug.WriteLine("进度不到 左键按下");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (_prevMouseEvent == MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN)
|
||
{
|
||
simulator.Mouse.LeftButtonUp();
|
||
//Simulator.PostMessage(TaskContext.Instance().GameHandle).LeftButtonUp();
|
||
_prevMouseEvent = MOUSEEVENTF.MOUSEEVENTF_LEFTUP;
|
||
//Debug.WriteLine("进度超出 左键松开");
|
||
}
|
||
}
|
||
}
|
||
else if (rects.Count == 3)
|
||
{
|
||
rects.Sort((a, b) => a.X.CompareTo(b.X));
|
||
_left = rects[0];
|
||
_cur = rects[1];
|
||
_right = rects[2];
|
||
PutRects(_left, _cur, _right);
|
||
|
||
if (_right.X + _right.Width - (_cur.X + _cur.Width) <= _cur.X - _left.X)
|
||
{
|
||
if (_prevMouseEvent == MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN)
|
||
{
|
||
simulator.Mouse.LeftButtonUp();
|
||
//Simulator.PostMessage(TaskContext.Instance().GameHandle).LeftButtonUp();
|
||
_prevMouseEvent = MOUSEEVENTF.MOUSEEVENTF_LEFTUP;
|
||
//Debug.WriteLine("进入框内中间 左键松开");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (_prevMouseEvent != MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN)
|
||
{
|
||
simulator.Mouse.LeftButtonDown();
|
||
//Simulator.PostMessage(TaskContext.Instance().GameHandle).LeftButtonDown();
|
||
_prevMouseEvent = MOUSEEVENTF.MOUSEEVENTF_LEFTDOWN;
|
||
//Debug.WriteLine("未到框内中间 左键按下");
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
PutRects(new Rect(), new Rect(), new Rect());
|
||
}
|
||
}
|
||
else
|
||
{
|
||
PutRects(new Rect(), new Rect(), new Rect());
|
||
_noRectsCount++;
|
||
// 2s 没有矩形视为已经完成钓鱼
|
||
if (_noRectsCount >= content.FrameRate * 2 && _prevMouseEvent != 0x0)
|
||
{
|
||
_findFishBoxTips = false;
|
||
_isFishingProcess = false;
|
||
_isThrowRod = false;
|
||
_prevMouseEvent = 0x0;
|
||
_logger.LogInformation(" 钓鱼结束");
|
||
_logger.LogInformation(@"└------------------------┘");
|
||
Thread.Sleep(1000);
|
||
}
|
||
|
||
CheckFishingInterface(content);
|
||
}
|
||
|
||
// 提竿后没有钓鱼的情况
|
||
if (_isFishingProcess && !_findFishBoxTips)
|
||
{
|
||
_notFishingAfterBiteCount++;
|
||
if (_notFishingAfterBiteCount >= decimal.ToDouble(content.FrameRate) * 2)
|
||
{
|
||
_isFishingProcess = false;
|
||
_isThrowRod = false;
|
||
_notFishingAfterBiteCount = 0;
|
||
_logger.LogInformation(" X 提竿后没有钓鱼,重置!");
|
||
_logger.LogInformation(@"└------------------------┘");
|
||
}
|
||
}
|
||
else
|
||
{
|
||
_notFishingAfterBiteCount = 0;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 检查是否退出钓鱼界面
|
||
/// </summary>
|
||
/// <param name="content"></param>
|
||
private void CheckFishingInterface(CaptureContent content)
|
||
{
|
||
IsExclusive = FindSpaceButtonForExclusive(content);
|
||
if (!IsExclusive)
|
||
{
|
||
_isThrowRod = false;
|
||
_logger.LogInformation("退出钓鱼界面");
|
||
_fishBoxRect = Rect.Empty;
|
||
VisionContext.Instance().DrawContent.RemoveRect("FishBox");
|
||
}
|
||
}
|
||
|
||
private void PutRects(Rect left, Rect cur, Rect right)
|
||
{
|
||
Pen pen = new(Color.Red, 1);
|
||
var list = new List<(string, RectDrawable)>
|
||
{
|
||
("FishingBarLeft", left.ToWindowsRectangleOffset(_fishBoxRect.X, _fishBoxRect.Y).ToRectDrawable(pen)),
|
||
("FishingBarCur", cur.ToWindowsRectangleOffset(_fishBoxRect.X, _fishBoxRect.Y).ToRectDrawable(pen)),
|
||
("FishingBarRight", right.ToWindowsRectangleOffset(_fishBoxRect.X, _fishBoxRect.Y).ToRectDrawable(pen))
|
||
};
|
||
VisionContext.Instance().DrawContent.PutOrRemoveRectList(list);
|
||
}
|
||
}
|
||
} |