Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoMusicGame/AutoAlbumTask.cs
2025-01-02 22:49:38 +08:00

102 lines
3.5 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.GameTask.AutoMusicGame.Assets;
using BetterGenshinImpact.GameTask.Common.BgiVision;
using BetterGenshinImpact.GameTask.Model.Area;
using Microsoft.Extensions.Logging;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
namespace BetterGenshinImpact.GameTask.AutoMusicGame;
/// <summary>
/// 自动音乐专辑
/// </summary>
public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
{
public string Name => "自动音游专辑";
private AutoMusicGameTask _autoMusicGameTask = new AutoMusicGameTask(taskParam);
public async Task Start(CancellationToken ct)
{
try
{
AutoMusicGameTask.Init();
Logger.LogInformation("开始自动演奏整个专辑未完成的音乐");
await StartOneAlbum(ct);
}
catch (Exception e)
{
Logger.LogError("自动音乐专辑任务异常:{Msg}", e.Message);
}
}
public async Task StartOneAlbum(CancellationToken ct)
{
using var iconRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.UiLeftTopAlbumIcon);
if (!iconRa.IsExist())
{
throw new Exception("当前未处于专辑界面,请在专辑界面运行本任务");
}
// 12个音乐
for (int i = 0; i < 13; i++)
{
using var doneRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.AlbumMusicComplate);
if (doneRa.IsExist())
{
Logger.LogInformation("当前乐曲{Num}所有奖励已领取,切换下一首", i + 1);
GameCaptureRegion.GameRegion1080PPosClick(310, 220);
await Delay(800, ct);
continue;
}
Logger.LogInformation("当前乐曲{Num}存在未领取奖励,前往演奏", i + 1);
Bv.ClickWhiteConfirmButton(CaptureToRectArea());
await Delay(800, ct);
// 点击传说
GameCaptureRegion.GameRegion1080PPosClick(1400, 600);
await Delay(200, ct);
// 演奏
Bv.ClickWhiteConfirmButton(CaptureToRectArea());
await Delay(500, ct);
CancellationTokenSource cts = new();
ct.Register(cts.Cancel);
// 演奏结束检查任务
var checkTask = Task.Run(async () =>
{
while (!cts.Token.IsCancellationRequested)
{
await Delay(5000, ct); // n秒检查一次
using var listRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.BtnList);
if (listRa.IsExist())
{
listRa.Click();
return;
}
}
}, cts.Token);
// 演奏任务
var musicTask = _autoMusicGameTask.StartWithOutInit(cts.Token);
// 等待任意一个任务完成
await Task.WhenAny(checkTask, musicTask);
await cts.CancelAsync();
Logger.LogInformation("当前乐曲{Num}演奏结束", i + 1);
await Delay(2000, ct);
await Bv.WaitUntilFound(AutoMusicAssets.Instance.UiLeftTopAlbumIcon, ct);
Logger.LogInformation("切换下一首");
GameCaptureRegion.GameRegion1080PPosClick(310, 220);
await Delay(800, ct);
}
Logger.LogInformation("当前专辑所有乐曲演奏结束");
}
}