mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-05-09 00:34:14 +08:00
102 lines
3.5 KiB
C#
102 lines
3.5 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using BetterGenshinImpact.GameTask.AutoMusicGame.Assets;
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using BetterGenshinImpact.GameTask.Common.BgiVision;
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using BetterGenshinImpact.GameTask.Model.Area;
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using Microsoft.Extensions.Logging;
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using static BetterGenshinImpact.GameTask.Common.TaskControl;
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namespace BetterGenshinImpact.GameTask.AutoMusicGame;
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/// <summary>
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/// 自动音乐专辑
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/// </summary>
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public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
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{
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public string Name => "自动音游专辑";
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private AutoMusicGameTask _autoMusicGameTask = new AutoMusicGameTask(taskParam);
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public async Task Start(CancellationToken ct)
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{
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try
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{
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AutoMusicGameTask.Init();
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Logger.LogInformation("开始自动演奏整个专辑未完成的音乐");
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await StartOneAlbum(ct);
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}
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catch (Exception e)
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{
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Logger.LogError("自动音乐专辑任务异常:{Msg}", e.Message);
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}
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}
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public async Task StartOneAlbum(CancellationToken ct)
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{
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using var iconRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.UiLeftTopAlbumIcon);
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if (!iconRa.IsExist())
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{
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throw new Exception("当前未处于专辑界面,请在专辑界面运行本任务");
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}
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// 12个音乐
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for (int i = 0; i < 13; i++)
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{
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using var doneRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.AlbumMusicComplate);
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if (doneRa.IsExist())
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{
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Logger.LogInformation("当前乐曲{Num}所有奖励已领取,切换下一首", i + 1);
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GameCaptureRegion.GameRegion1080PPosClick(310, 220);
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await Delay(800, ct);
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continue;
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}
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Logger.LogInformation("当前乐曲{Num}存在未领取奖励,前往演奏", i + 1);
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Bv.ClickWhiteConfirmButton(CaptureToRectArea());
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await Delay(800, ct);
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// 点击传说
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GameCaptureRegion.GameRegion1080PPosClick(1400, 600);
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await Delay(200, ct);
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// 演奏
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Bv.ClickWhiteConfirmButton(CaptureToRectArea());
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await Delay(500, ct);
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CancellationTokenSource cts = new();
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ct.Register(cts.Cancel);
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// 演奏结束检查任务
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var checkTask = Task.Run(async () =>
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{
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while (!cts.Token.IsCancellationRequested)
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{
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await Delay(5000, ct); // n秒检查一次
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using var listRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.BtnList);
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if (listRa.IsExist())
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{
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listRa.Click();
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return;
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}
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}
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}, cts.Token);
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// 演奏任务
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var musicTask = _autoMusicGameTask.StartWithOutInit(cts.Token);
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// 等待任意一个任务完成
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await Task.WhenAny(checkTask, musicTask);
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await cts.CancelAsync();
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Logger.LogInformation("当前乐曲{Num}演奏结束", i + 1);
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await Delay(2000, ct);
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await Bv.WaitUntilFound(AutoMusicAssets.Instance.UiLeftTopAlbumIcon, ct);
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Logger.LogInformation("切换下一首");
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GameCaptureRegion.GameRegion1080PPosClick(310, 220);
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await Delay(800, ct);
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}
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Logger.LogInformation("当前专辑所有乐曲演奏结束");
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}
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} |