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better-genshin-impact/Fischless.GameCapture/DwmSharedSurface/SharedSurfaceCapture.cs
2024-02-23 22:55:31 +08:00

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C#
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using Fischless.GameCapture.DwmSharedSurface.Helpers;
using Fischless.GameCapture.Graphics.Helpers;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using System.Diagnostics;
using Vanara.PInvoke;
using Device = SharpDX.Direct3D11.Device;
namespace Fischless.GameCapture.DwmSharedSurface
{
public class SharedSurfaceCapture : IGameCapture
{
private nint _hWnd;
private Device? _d3dDevice;
public void Dispose() => Stop();
public bool IsCapturing { get; private set; }
private ResourceRegion? _region;
public CaptureModes Mode => CaptureModes.DwmGetDxSharedSurface;
public void Start(nint hWnd, Dictionary<string, object>? settings = null)
{
_hWnd = hWnd;
User32.ShowWindow(hWnd, ShowWindowCommand.SW_RESTORE);
User32.SetForegroundWindow(hWnd);
_region = GetGameScreenRegion(hWnd);
_d3dDevice = new Device(SharpDX.Direct3D.DriverType.Hardware, DeviceCreationFlags.BgraSupport); // Software/Hardware
//var device = Direct3D11Helper.CreateDevice();
//_d3dDevice = Direct3D11Helper.CreateSharpDXDevice(device);
IsCapturing = true;
}
/// <summary>
/// 从 GetWindowRect 的带窗口阴影面积矩形 截取出 GetClientRect的矩形游戏区域
/// </summary>
/// <param name="hWnd"></param>
/// <returns></returns>
private ResourceRegion? GetGameScreenRegion(nint hWnd)
{
var exStyle = User32.GetWindowLong(hWnd, User32.WindowLongFlags.GWL_EXSTYLE);
if ((exStyle & (int)User32.WindowStylesEx.WS_EX_TOPMOST) != 0)
{
return null;
}
ResourceRegion region = new();
User32.GetWindowRect(hWnd, out var windowWithShadowRect);
DwmApi.DwmGetWindowAttribute<RECT>(hWnd, DwmApi.DWMWINDOWATTRIBUTE.DWMWA_EXTENDED_FRAME_BOUNDS, out var windowRect);
User32.GetClientRect(_hWnd, out var clientRect);
region.Left = windowRect.Left - windowWithShadowRect.Left;
// 标题栏 windowRect.Height - clientRect.Height 上阴影 windowRect.Top - windowWithShadowRect.Top
region.Top = windowRect.Height - clientRect.Height + windowRect.Top - windowWithShadowRect.Top;
region.Right = region.Left + clientRect.Width;
region.Bottom = region.Top + clientRect.Height;
region.Front = 0;
region.Back = 1;
return region;
}
public Bitmap? Capture()
{
if (_hWnd == nint.Zero)
{
return null;
}
NativeMethods.DwmGetDxSharedSurface(_hWnd, out var phSurface, out _, out _, out _, out _);
if (phSurface == nint.Zero)
{
return null;
}
return ToBitmap(phSurface);
}
private Bitmap? ToBitmap(nint phSurface)
{
if (_d3dDevice == null)
{
Debug.WriteLine("D3Device is null.");
return null;
}
using var surfaceTexture = _d3dDevice.OpenSharedResource<Texture2D>(phSurface);
var staging = new Texture2D(_d3dDevice, new Texture2DDescription
{
Width = _region == null ? surfaceTexture.Description.Width : _region.Value.Right - _region.Value.Left,
Height = _region == null ? surfaceTexture.Description.Height : _region.Value.Bottom - _region.Value.Top,
MipLevels = 1,
ArraySize = 1,
Format = Format.B8G8R8A8_UNorm,
Usage = ResourceUsage.Staging,
SampleDescription = new SampleDescription(1, 0),
BindFlags = BindFlags.None,
CpuAccessFlags = CpuAccessFlags.Read,
OptionFlags = ResourceOptionFlags.None
});
return staging.CreateBitmap(_d3dDevice, surfaceTexture, _region);
}
public void Stop()
{
_hWnd = nint.Zero;
IsCapturing = false;
}
}
}