Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoSkip/OneKeyExpeditionTask.cs
2024-02-29 10:29:29 +08:00

59 lines
1.9 KiB
C#

using BetterGenshinImpact.Core.Simulator;
using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
using BetterGenshinImpact.GameTask.AutoSkip.Assets;
using BetterGenshinImpact.GameTask.Common;
using BetterGenshinImpact.View.Drawable;
using Microsoft.Extensions.Logging;
using System;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
using static Vanara.PInvoke.User32;
namespace BetterGenshinImpact.GameTask.AutoSkip;
public class OneKeyExpeditionTask
{
public void Run(AutoSkipAssets assets)
{
try
{
// 1.全部领取
var content = CaptureToContent();
content.CaptureRectArea.Find(assets.CollectRo, ra =>
{
ra.ClickCenter();
Logger.LogInformation("探索派遣:{Text}", "全部领取");
Sleep(1100);
// 2.重新派遣
NewRetry.Do(() =>
{
Sleep(1);
content = CaptureToContent();
var ra2 = content.CaptureRectArea.Find(assets.ReRo);
if (ra2.IsEmpty())
{
throw new RetryException("未检测到弹出菜单");
}
else
{
ra2.ClickCenter();
Logger.LogInformation("探索派遣:{Text}", "再次派遣");
}
}, TimeSpan.FromSeconds(1), 3);
// 3.退出派遣页面 ESC
Sleep(500);
Simulation.SendInputEx.Keyboard.KeyPress(VK.VK_ESCAPE);
Logger.LogInformation("探索派遣:{Text}", "完成");
});
}
catch (Exception e)
{
Logger.LogInformation(e.Message);
}
finally
{
VisionContext.Instance().DrawContent.ClearAll();
}
}
}