mirror of
https://github.com/babalae/better-genshin-impact.git
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176 lines
5.3 KiB
C#
176 lines
5.3 KiB
C#
using BetterGenshinImpact.GameTask;
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using BetterGenshinImpact.GameTask.AutoCook;
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using BetterGenshinImpact.GameTask.AutoDomain;
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using BetterGenshinImpact.GameTask.AutoFight;
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using BetterGenshinImpact.GameTask.AutoFishing;
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using BetterGenshinImpact.GameTask.AutoGeniusInvokation;
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using BetterGenshinImpact.GameTask.AutoPick;
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using BetterGenshinImpact.GameTask.AutoSkip;
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using BetterGenshinImpact.GameTask.AutoWood;
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using BetterGenshinImpact.GameTask.QuickTeleport;
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using BetterGenshinImpact.Service.Notification;
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using CommunityToolkit.Mvvm.ComponentModel;
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using Fischless.GameCapture;
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using System;
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using System.ComponentModel;
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using System.Text.Json.Serialization;
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namespace BetterGenshinImpact.Core.Config;
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/// <summary>
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/// 更好的原神配置
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/// </summary>
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[Serializable]
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public partial class AllConfig : ObservableObject
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{
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/// <summary>
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/// 窗口捕获的方式
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/// </summary>
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[ObservableProperty]
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private string _captureMode = CaptureModes.BitBlt.ToString();
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/// <summary>
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/// 详细的错误日志
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/// </summary>
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[ObservableProperty]
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private bool _detailedErrorLogs;
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/// <summary>
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/// 不展示新版本提示的最新版本
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/// </summary>
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[ObservableProperty]
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private string _notShowNewVersionNoticeEndVersion = "";
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/// <summary>
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/// 触发器触发频率(ms)
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/// </summary>
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[ObservableProperty]
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private int _triggerInterval = 50;
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/// <summary>
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/// WGC使用位图缓存
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/// 高帧率情况下,可能会导致卡顿
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/// 云原神可能会出现黑屏
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/// </summary>
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[ObservableProperty]
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private bool _wgcUseBitmapCache = true;
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/// <summary>
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/// 推理使用的设备
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/// </summary>
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[ObservableProperty]
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private string _inferenceDevice = "CPU";
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/// <summary>
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/// 遮罩窗口配置
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/// </summary>
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public MaskWindowConfig MaskWindowConfig { get; set; } = new();
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/// <summary>
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/// 通用配置
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/// </summary>
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public CommonConfig CommonConfig { get; set; } = new();
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/// <summary>
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/// 原神启动配置
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/// </summary>
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public GenshinStartConfig GenshinStartConfig { get; set; } = new();
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/// <summary>
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/// 自动拾取配置
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/// </summary>
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public AutoPickConfig AutoPickConfig { get; set; } = new();
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/// <summary>
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/// 自动剧情配置
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/// </summary>
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public AutoSkipConfig AutoSkipConfig { get; set; } = new();
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/// <summary>
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/// 自动钓鱼配置
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/// </summary>
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public AutoFishingConfig AutoFishingConfig { get; set; } = new();
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/// <summary>
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/// 快速传送配置
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/// </summary>
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public QuickTeleportConfig QuickTeleportConfig { get; set; } = new();
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/// <summary>
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/// 自动烹饪配置
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/// </summary>
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public AutoCookConfig AutoCookConfig { get; set; } = new();
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/// <summary>
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/// 自动打牌配置
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/// </summary>
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public AutoGeniusInvokationConfig AutoGeniusInvokationConfig { get; set; } = new();
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/// <summary>
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/// 自动伐木配置
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/// </summary>
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public AutoWoodConfig AutoWoodConfig { get; set; } = new();
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/// <summary>
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/// 自动战斗配置
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/// </summary>
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public AutoFightConfig AutoFightConfig { get; set; } = new();
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/// <summary>
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/// 自动秘境配置
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/// </summary>
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public AutoDomainConfig AutoDomainConfig { get; set; } = new();
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/// <summary>
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/// 脚本类配置
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/// </summary>
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public MacroConfig MacroConfig { get; set; } = new();
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public RecordConfig RecordConfig { get; set; } = new();
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/// <summary>
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/// 快捷键配置
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/// </summary>
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public HotKeyConfig HotKeyConfig { get; set; } = new();
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/// <summary>
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/// 通知配置
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/// </summary>
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public NotificationConfig NotificationConfig { get; set; } = new();
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[JsonIgnore]
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public Action? OnAnyChangedAction { get; set; }
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public void InitEvent()
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{
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PropertyChanged += OnAnyPropertyChanged;
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MaskWindowConfig.PropertyChanged += OnAnyPropertyChanged;
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CommonConfig.PropertyChanged += OnAnyPropertyChanged;
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GenshinStartConfig.PropertyChanged += OnAnyPropertyChanged;
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NotificationConfig.PropertyChanged += OnAnyPropertyChanged;
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NotificationConfig.PropertyChanged += OnNotificationPropertyChanged;
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AutoPickConfig.PropertyChanged += OnAnyPropertyChanged;
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AutoSkipConfig.PropertyChanged += OnAnyPropertyChanged;
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AutoFishingConfig.PropertyChanged += OnAnyPropertyChanged;
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QuickTeleportConfig.PropertyChanged += OnAnyPropertyChanged;
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AutoCookConfig.PropertyChanged += OnAnyPropertyChanged;
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MacroConfig.PropertyChanged += OnAnyPropertyChanged;
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HotKeyConfig.PropertyChanged += OnAnyPropertyChanged;
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AutoWoodConfig.PropertyChanged += OnAnyPropertyChanged;
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AutoFightConfig.PropertyChanged += OnAnyPropertyChanged;
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AutoDomainConfig.PropertyChanged += OnAnyPropertyChanged;
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}
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public void OnAnyPropertyChanged(object? sender, EventArgs args)
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{
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GameTaskManager.RefreshTriggerConfigs();
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OnAnyChangedAction?.Invoke();
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}
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public void OnNotificationPropertyChanged(object? sender, PropertyChangedEventArgs args)
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{
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NotificationService.Instance().RefreshNotifiers();
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}
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}
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