mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-03-19 08:19:48 +08:00
59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System.Diagnostics;
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using Vanara.PInvoke;
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namespace Fischless.GameCapture.BitBlt;
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public class BitBltCapture : IGameCapture
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{
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private nint _hWnd;
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public CaptureModes Mode => CaptureModes.BitBlt;
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public bool IsCapturing { get; private set; }
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public void Dispose() => Stop();
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public void Start(nint hWnd)
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{
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_hWnd = hWnd;
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IsCapturing = true;
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}
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public Bitmap? Capture()
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{
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if (_hWnd == IntPtr.Zero)
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{
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return null;
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}
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try
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{
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User32.GetClientRect(_hWnd, out var windowRect);
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int x = default, y = default;
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var width = windowRect.right - windowRect.left;
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var height = windowRect.bottom - windowRect.top;
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Bitmap bitmap = new(width, height);
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using System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap);
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var hdcDest = g.GetHdc();
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Gdi32.SafeHDC hdcSrc = User32.GetDC(_hWnd == IntPtr.Zero ? User32.GetDesktopWindow() : _hWnd);
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Gdi32.StretchBlt(hdcDest, 0, 0, width, height, hdcSrc, x, y, width, height, Gdi32.RasterOperationMode.SRCCOPY);
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g.ReleaseHdc();
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Gdi32.DeleteDC(hdcDest);
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Gdi32.DeleteDC(hdcSrc);
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return bitmap;
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}
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catch (Exception e)
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{
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Debug.WriteLine(e);
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}
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return null!;
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}
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public void Stop()
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{
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_hWnd = IntPtr.Zero;
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IsCapturing = false;
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}
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} |