mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-04-14 20:53:30 +08:00
410 lines
13 KiB
C#
410 lines
13 KiB
C#
using BetterGenshinImpact.Core.Config;
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using BetterGenshinImpact.Core.Recognition.OCR;
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using BetterGenshinImpact.Core.Simulator;
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using BetterGenshinImpact.GameTask.AutoFight;
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using BetterGenshinImpact.GameTask.AutoFight.Model;
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using BetterGenshinImpact.GameTask.AutoPick.Assets;
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using BetterGenshinImpact.GameTask.Common.MiniMap;
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using BetterGenshinImpact.View.Drawable;
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using BetterGenshinImpact.ViewModel.Pages;
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using Compunet.YoloV8;
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using Microsoft.Extensions.Logging;
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using OpenCvSharp;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using Vanara.PInvoke;
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using static BetterGenshinImpact.GameTask.Common.TaskControl;
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using static Vanara.PInvoke.User32;
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namespace BetterGenshinImpact.GameTask.AutoDomain;
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public class AutoDomainTask
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{
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private readonly AutoPickAssets _autoPickAssets = new();
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private AutoDomainParam _taskParam;
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private readonly PostMessageSimulator _simulator;
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private readonly YoloV8 _predictor = new(Global.Absolute("Assets\\Model\\Domain\\bgi_tree.onnx"));
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public AutoDomainTask(AutoDomainParam taskParam)
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{
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_taskParam = taskParam;
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_simulator = AutoFightContext.Instance().Simulator;
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}
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public async void Start()
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{
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try
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{
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Init();
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var combatScenes = new CombatScenes().InitializeTeam(GetContentFromDispatcher());
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// 1. 走到钥匙处启动
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await WalkToPressF();
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// 2. 执行战斗(战斗线程、视角线程、检测战斗完成线程)
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await StartFight(combatScenes);
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// 3. 寻找石化古树 并左右移动直到石化古树位于屏幕中心
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await FindPetrifiedTree();
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// 4. 走到石化古树处 领取奖励
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await WalkToPressF();
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}
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catch (Exception e)
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{
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Logger.LogInformation(e.Message);
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}
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finally
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{
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VisionContext.Instance().DrawContent.ClearAll();
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TaskTriggerDispatcher.Instance().SetOnlyCaptureMode(false);
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TaskSettingsPageViewModel.SetSwitchAutoDomainButtonText(false);
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Logger.LogInformation("→ {Text}", "自动秘境结束");
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}
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}
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private void Init()
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{
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Logger.LogInformation("→ {Text} 设置总次数:{Cnt}", "自动秘境,启动!", _taskParam.DomainRoundNum);
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SystemControl.ActivateWindow();
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TaskTriggerDispatcher.Instance().SetOnlyCaptureMode(true);
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}
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/// <summary>
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/// 走到钥匙处启动
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/// </summary>
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private async Task WalkToPressF()
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{
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await Task.Run(() =>
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{
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_simulator.KeyDown(VK.VK_W);
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Sleep(20);
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// 组合键好像不能直接用 postmessage
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Simulation.SendInputEx.Keyboard.KeyDown(VK.VK_SHIFT);
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try
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{
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while (true)
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{
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var content = GetContentFromDispatcher();
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var fRectArea = content.CaptureRectArea.Find(_autoPickAssets.FRo);
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if (fRectArea.IsEmpty())
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{
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Sleep(100, _taskParam.Cts);
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}
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else
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{
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Logger.LogInformation("检测到交互键");
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Simulation.SendInputEx.Keyboard.KeyPress(VK.VK_F);
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break;
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}
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}
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}
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finally
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{
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_simulator.KeyUp(VK.VK_W);
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Sleep(50);
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Simulation.SendInputEx.Keyboard.KeyUp(VK.VK_SHIFT);
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}
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});
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}
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private Task StartFight(CombatScenes combatScenes)
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{
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CancellationTokenSource cts = new();
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combatScenes.BeforeTask(cts);
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// 战斗操作
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var combatTask = new Task(() =>
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{
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while (!cts.Token.IsCancellationRequested)
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{
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// 钟离
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combatScenes.Avatars[2].Switch();
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combatScenes.Avatars[3].Walk("s", 200);
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combatScenes.Avatars[2].UseSkill(hold: true);
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combatScenes.Avatars[1].UseBurst();
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combatScenes.Avatars[3].Walk("w", 150);
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// 4号位
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combatScenes.Avatars[3].Switch();
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combatScenes.Avatars[3].UseSkill();
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combatScenes.Avatars[3].UseBurst();
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// 夜兰
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combatScenes.Avatars[1].Switch();
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combatScenes.Avatars[1].UseSkill();
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combatScenes.Avatars[1].UseSkill();
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combatScenes.Avatars[1].UseBurst();
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// 宵宫
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combatScenes.Avatars[0].Switch();
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combatScenes.Avatars[0].UseSkill();
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combatScenes.Avatars[0].Attack(8000);
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}
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}, cts.Token);
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// 视角操作
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// 对局结束检测
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var domainEndTask = DomainEndDetectionTask(cts);
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combatTask.Start();
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domainEndTask.Start();
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return Task.WhenAll(combatTask, domainEndTask);
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}
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/// <summary>
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/// 对局结束检测
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/// </summary>
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private Task DomainEndDetectionTask(CancellationTokenSource cts)
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{
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return new Task(() =>
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{
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while (true)
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{
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if (IsDomainEnd())
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{
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cts.Cancel();
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break;
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}
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Sleep(1000);
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}
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});
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}
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private bool IsDomainEnd()
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{
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var content = GetContentFromDispatcher();
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var endTipsRect = content.CaptureRectArea.Crop(AutoFightContext.Instance().FightAssets.EndTipsRect);
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var result = OcrFactory.Paddle.OcrResult(endTipsRect.SrcGreyMat);
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var rect = result.FindRectByText("自动退出");
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if (rect == Rect.Empty)
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{
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return false;
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}
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Logger.LogInformation("检测到秘境结束提示,结束秘境");
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return true;
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}
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/// <summary>
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/// 旋转视角后寻找石化古树
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/// </summary>
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private Task FindPetrifiedTree()
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{
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CancellationTokenSource treeCts = new();
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// 中键回正视角
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Simulation.SendInput.Mouse.MiddleButtonClick();
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Sleep(900);
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// 左右移动直到石化古树位于屏幕中心任务
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var moveAvatarTask = MoveAvatarHorizontallyTask(treeCts);
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// 锁定东方向视角线程
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var lockCameraToEastTask = LockCameraToEastTask(treeCts, moveAvatarTask);
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lockCameraToEastTask.Start();
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return Task.WhenAll(moveAvatarTask, lockCameraToEastTask);
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}
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private Task MoveAvatarHorizontallyTask(CancellationTokenSource cts)
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{
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return new Task(() =>
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{
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var captureArea = TaskContext.Instance().SystemInfo.CaptureAreaRect;
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var middleX = captureArea.Width / 2;
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var leftKeyDown = false;
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var rightKeyDown = false;
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var noDetectCount = 0;
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while (true)
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{
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var treeRect = DetectTree(GetContentFromDispatcher());
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if (treeRect != Rect.Empty)
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{
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var treeMiddleX = treeRect.X + treeRect.Width / 2;
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var distance = Math.Abs(middleX - treeMiddleX);
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if (treeMiddleX < middleX && distance > treeRect.Width / 2)
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{
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// 树在左边 往左走
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Debug.WriteLine($"树在左边 往左走 {treeMiddleX} {middleX}");
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if (rightKeyDown)
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{
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// 先松开D键
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_simulator.KeyUp(VK.VK_D);
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rightKeyDown = false;
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}
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if (!leftKeyDown)
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{
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_simulator.KeyDown(VK.VK_A);
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leftKeyDown = true;
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}
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}
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else if (treeMiddleX > middleX && distance > treeRect.Width / 2)
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{
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// 树在右边 往右走
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Debug.WriteLine($"树在右边 往右走 {treeMiddleX} {middleX}");
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if (leftKeyDown)
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{
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// 先松开A键
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_simulator.KeyUp(VK.VK_A);
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leftKeyDown = false;
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}
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if (!rightKeyDown)
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{
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_simulator.KeyDown(VK.VK_D);
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rightKeyDown = true;
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}
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}
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else
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{
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// 树在中间 松开所有键
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if (rightKeyDown)
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{
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_simulator.KeyUp(VK.VK_D);
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rightKeyDown = false;
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}
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if (leftKeyDown)
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{
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_simulator.KeyUp(VK.VK_A);
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leftKeyDown = false;
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}
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cts.Cancel();
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break;
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}
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}
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else
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{
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// 左右巡逻
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noDetectCount++;
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if (noDetectCount > 40)
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{
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if (leftKeyDown)
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{
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_simulator.KeyUp(VK.VK_A);
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leftKeyDown = false;
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}
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if (!rightKeyDown)
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{
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_simulator.KeyDown(VK.VK_D);
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rightKeyDown = true;
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}
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}
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else
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{
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if (rightKeyDown)
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{
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_simulator.KeyUp(VK.VK_D);
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rightKeyDown = false;
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}
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if (!leftKeyDown)
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{
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_simulator.KeyDown(VK.VK_A);
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leftKeyDown = true;
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}
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}
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}
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Sleep(150);
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}
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});
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}
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private Rect DetectTree(CaptureContent content)
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{
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using var memoryStream = new MemoryStream();
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content.CaptureRectArea.SrcBitmap.Save(memoryStream, ImageFormat.Bmp);
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memoryStream.Seek(0, SeekOrigin.Begin);
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var result = _predictor.Detect(memoryStream);
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var list = new List<RectDrawable>();
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foreach (var box in result.Boxes)
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{
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var rect = new System.Windows.Rect(box.Bounds.X, box.Bounds.Y, box.Bounds.Width, box.Bounds.Height);
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list.Add(new RectDrawable(rect));
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}
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VisionContext.Instance().DrawContent.PutOrRemoveRectList("TreeBox", list);
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if (list.Count > 0)
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{
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var box = result.Boxes[0];
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return new Rect(box.Bounds.X, box.Bounds.Y, box.Bounds.Width, box.Bounds.Height);
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}
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return Rect.Empty;
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}
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private Task LockCameraToEastTask(CancellationTokenSource cts, Task moveAvatarTask)
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{
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return new Task(() =>
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{
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var continuousCount = 0; // 连续东方向次数
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var started = false;
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while (!cts.Token.IsCancellationRequested)
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{
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var angle = CameraOrientation.Compute(GetContentFromDispatcher());
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if (angle is >= 357 or <= 3)
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{
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// 算作对准了
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continuousCount++;
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}
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if (angle < 180)
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{
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// 左移视角
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var moveAngle = angle;
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if (moveAngle > 10)
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{
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moveAngle *= 2;
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}
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Simulation.SendInputEx.Mouse.MoveMouseBy(-moveAngle, 0);
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continuousCount = 0;
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}
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else if (angle is > 180 and < 360)
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{
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// 右移视角
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var moveAngle = 360 - angle;
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if (moveAngle > 10)
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{
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moveAngle *= 2;
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}
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Simulation.SendInputEx.Mouse.MoveMouseBy(moveAngle, 0);
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continuousCount = 0;
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}
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else
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{
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// 360 度 东方向视角
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if (continuousCount > 5)
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{
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if (!started && moveAvatarTask.Status != TaskStatus.Running)
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{
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started = true;
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moveAvatarTask.Start();
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}
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}
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}
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Sleep(100);
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}
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});
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}
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private void WalkToPetrifiedTree()
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{
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}
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} |