mirror of
https://github.com/babalae/better-genshin-impact.git
synced 2026-03-31 10:29:52 +08:00
100 lines
2.7 KiB
C#
100 lines
2.7 KiB
C#
using System;
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using System.Diagnostics;
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using System.Linq;
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using Vanara.PInvoke;
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namespace BetterGenshinImpact.GameTask
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{
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public class SystemControl
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{
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public static nint FindGenshinImpactHandle()
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{
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return FindHandleByProcessName("YuanShen", "GenshinImpact", "Genshin Impact Cloud Game");
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}
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public static bool IsGenshinImpactActive()
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{
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var name = GetActiveProcessName();
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return name is "YuanShen" or "GenshinImpact" or "Genshin Impact Cloud Game";
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}
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public static bool IsGenshinImpactActive2()
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{
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var hWnd = User32.GetForegroundWindow();
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return hWnd == TaskContext.Instance().GameHandle;
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}
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public static nint FindHandleByProcessName(params string[] names)
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{
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foreach (var name in names)
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{
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var pros = Process.GetProcessesByName(name);
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if (pros.Any())
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{
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return pros[0].MainWindowHandle;
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}
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}
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return 0;
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}
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public static string? GetActiveProcessName()
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{
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try
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{
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var hWnd = User32.GetForegroundWindow();
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_ = User32.GetWindowThreadProcessId(hWnd, out var pid);
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var p = Process.GetProcessById((int)pid);
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return p.ProcessName;
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}
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catch
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{
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return null;
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}
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}
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public static Process? GetProcessByHandle(IntPtr hWnd)
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{
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try
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{
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_ = User32.GetWindowThreadProcessId(hWnd, out var pid);
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var p = Process.GetProcessById((int)pid);
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return p;
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}
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catch (Exception ex)
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{
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Debug.WriteLine(ex);
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return null;
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}
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}
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/// <summary>
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/// 获取窗口位置
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/// </summary>
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/// <param name="hWnd"></param>
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/// <returns></returns>
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public static RECT GetWindowRect(IntPtr hWnd)
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{
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User32.GetWindowRect(hWnd, out var windowRect);
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return windowRect;
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}
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/// <summary>
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/// 游戏本身分辨率获取
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/// </summary>
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/// <param name="hWnd"></param>
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/// <returns></returns>
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public static RECT GetGameScreenRect(IntPtr hWnd)
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{
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User32.GetClientRect(hWnd, out var clientRect);
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return clientRect;
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}
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//public static int GetCaptionHeight()
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//{
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// return User32.GetSystemMetrics(User32.SystemMetric.SM_CYFRAME) + User32.GetSystemMetrics(User32.SystemMetric.SM_CYCAPTION);
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//}
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}
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} |