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15 lines
394 B
C#
15 lines
394 B
C#
using BetterGenshinImpact.GameTask.Model;
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namespace BetterGenshinImpact.GameTask.AutoFight;
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public class AutoFightParam(string path) : BaseTaskParam
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{
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public string CombatStrategyPath { get; set; } = path;
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public bool FightFinishDetectEnabled { get; set; } = false;
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public bool PickDropsAfterFightEnabled { get; set; } = false;
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public int Timeout { get; set; } = 120;
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}
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