Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoFight/AutoFightConfig.cs

37 lines
859 B
C#

using CommunityToolkit.Mvvm.ComponentModel;
using System;
namespace BetterGenshinImpact.GameTask.AutoFight;
/// <summary>
/// 自动战斗配置
/// </summary>
[Serializable]
public partial class AutoFightConfig : ObservableObject
{
[ObservableProperty] private string _strategyName = "";
/// <summary>
/// 英文逗号分割 强制指定队伍角色
/// </summary>
[ObservableProperty] private string _teamNames = "";
/// <summary>
/// 检测战斗结束
/// </summary>
[ObservableProperty]
private bool _fightFinishDetectEnabled = true;
/// <summary>
/// 检测战斗结束
/// </summary>
[ObservableProperty]
private bool _pickDropsAfterFightEnabled = true;
/// <summary>
/// 战斗超时,单位秒
/// </summary>
[ObservableProperty]
private int _timeout = 120;
}