Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/TaskControl.cs

255 lines
8.0 KiB
C#

using BetterGenshinImpact.GameTask.AutoGeniusInvokation.Exception;
using BetterGenshinImpact.GameTask.Model.Area;
using Fischless.GameCapture;
using Microsoft.Extensions.Logging;
using System;
using System.Drawing;
using System.Threading;
using System.Threading.Tasks;
namespace BetterGenshinImpact.GameTask.Common;
public class TaskControl
{
public static ILogger Logger { get; } = App.GetLogger<TaskControl>();
public static readonly SemaphoreSlim TaskSemaphore = new(1, 1);
public static void CheckAndSleep(int millisecondsTimeout)
{
SystemControl.TrySuspend();
if (!SystemControl.IsGenshinImpactActiveByProcess())
{
Logger.LogInformation("当前获取焦点的窗口不是原神,停止执行");
throw new NormalEndException("当前获取焦点的窗口不是原神");
}
Thread.Sleep(millisecondsTimeout);
}
public static void Sleep(int millisecondsTimeout)
{
NewRetry.Do(() =>
{
SystemControl.TrySuspend();
if (!SystemControl.IsGenshinImpactActiveByProcess())
{
Logger.LogInformation("当前获取焦点的窗口不是原神,暂停");
throw new RetryException("当前获取焦点的窗口不是原神");
}
}, TimeSpan.FromSeconds(1), 100);
Thread.Sleep(millisecondsTimeout);
}
// public static void Sleep(int millisecondsTimeout, CancellationTokenSource? cts)
// {
// if (cts is { IsCancellationRequested: true })
// {
// throw new NormalEndException("取消自动任务");
// }
//
// if (millisecondsTimeout <= 0)
// {
// return;
// }
//
// NewRetry.Do(() =>
// {
// if (cts is { IsCancellationRequested: true })
// {
// throw new NormalEndException("取消自动任务");
// }
//
// if (!SystemControl.IsGenshinImpactActiveByProcess())
// {
// Logger.LogInformation("当前获取焦点的窗口不是原神,暂停");
// throw new RetryException("当前获取焦点的窗口不是原神");
// }
// }, TimeSpan.FromSeconds(1), 100);
// Thread.Sleep(millisecondsTimeout);
// if (cts is { IsCancellationRequested: true })
// {
// throw new NormalEndException("取消自动任务");
// }
// }
// public static async Task Delay(int millisecondsTimeout, CancellationTokenSource cts)
// {
// if (cts is { IsCancellationRequested: true })
// {
// throw new NormalEndException("取消自动任务");
// }
//
// if (millisecondsTimeout <= 0)
// {
// return;
// }
//
// NewRetry.Do(() =>
// {
// if (cts is { IsCancellationRequested: true })
// {
// throw new NormalEndException("取消自动任务");
// }
//
// if (!SystemControl.IsGenshinImpactActiveByProcess())
// {
// Logger.LogInformation("当前获取焦点的窗口不是原神,暂停");
// throw new RetryException("当前获取焦点的窗口不是原神");
// }
// }, TimeSpan.FromSeconds(1), 100);
// await Task.Delay(millisecondsTimeout, cts.Token);
// if (cts is { IsCancellationRequested: true })
// {
// throw new NormalEndException("取消自动任务");
// }
// }
public static void Sleep(int millisecondsTimeout, CancellationToken ct)
{
if (ct.IsCancellationRequested)
{
throw new NormalEndException("取消自动任务");
}
if (millisecondsTimeout <= 0)
{
return;
}
NewRetry.Do(() =>
{
if (ct.IsCancellationRequested)
{
throw new NormalEndException("取消自动任务");
}
SystemControl.TrySuspend();
if (!SystemControl.IsGenshinImpactActiveByProcess())
{
Logger.LogInformation("当前获取焦点的窗口不是原神,暂停");
throw new RetryException("当前获取焦点的窗口不是原神");
}
}, TimeSpan.FromSeconds(1), 100);
Thread.Sleep(millisecondsTimeout);
if (ct.IsCancellationRequested)
{
throw new NormalEndException("取消自动任务");
}
}
public static async Task Delay(int millisecondsTimeout, CancellationToken ct)
{
if (ct is { IsCancellationRequested: true })
{
throw new NormalEndException("取消自动任务");
}
if (millisecondsTimeout <= 0)
{
return;
}
NewRetry.Do(() =>
{
if (ct is { IsCancellationRequested: true })
{
throw new NormalEndException("取消自动任务");
}
SystemControl.TrySuspend();
if (!SystemControl.IsGenshinImpactActiveByProcess())
{
Logger.LogInformation("当前获取焦点的窗口不是原神,暂停");
throw new RetryException("当前获取焦点的窗口不是原神");
}
}, TimeSpan.FromSeconds(1), 100);
await Task.Delay(millisecondsTimeout, ct);
if (ct is { IsCancellationRequested: true })
{
throw new NormalEndException("取消自动任务");
}
}
public static Bitmap CaptureGameBitmap(IGameCapture? gameCapture)
{
var bitmap = gameCapture?.Capture();
// wgc 缓冲区设置的2 所以至少截图3次
if (gameCapture?.Mode == CaptureModes.WindowsGraphicsCapture)
{
for (int i = 0; i < 2; i++)
{
bitmap = gameCapture?.Capture();
Sleep(50);
}
}
if (bitmap == null)
{
Logger.LogWarning("截图失败!");
// 重试5次
for (var i = 0; i < 5; i++)
{
bitmap = gameCapture?.Capture();
if (bitmap != null)
{
return bitmap;
}
Sleep(30);
}
throw new System.Exception("尝试多次后,截图失败!");
}
else
{
return bitmap;
}
}
// private static CaptureContent CaptureToContent(IGameCapture? gameCapture)
// {
// var bitmap = CaptureGameBitmap(gameCapture);
// return new CaptureContent(bitmap, 0, 0);
// }
//
// public static CaptureContent CaptureToContent()
// {
// return CaptureToContent(TaskTriggerDispatcher.GlobalGameCapture);
// }
// public static ImageRegion CaptureToRectArea()
// {
// return CaptureToContent(TaskTriggerDispatcher.GlobalGameCapture).CaptureRectArea;
// }
// /// <summary>
// /// 此方法 TaskDispatcher至少处于 DispatcherCaptureModeEnum.CacheCaptureWithTrigger 状态才能使用
// /// </summary>
// /// <returns></returns>
// [Obsolete]
// public static CaptureContent GetContentFromDispatcher()
// {
// return TaskTriggerDispatcher.Instance().GetLastCaptureContent();
// }
// /// <summary>
// /// 此方法 TaskDispatcher至少处于 DispatcherCaptureModeEnum.CacheCaptureWithTrigger 状态才能使用
// /// </summary>
// /// <returns></returns>
// public static ImageRegion GetRectAreaFromDispatcher()
// {
// return TaskTriggerDispatcher.Instance().GetLastCaptureContent().CaptureRectArea;
// }
/// <summary>
/// 自动判断当前运行上下文中截图方式,并选择合适的截图方式返回
/// </summary>
/// <returns></returns>
public static ImageRegion CaptureToRectArea(bool forceNew = false)
{
return TaskTriggerDispatcher.Instance().CaptureToRectArea(forceNew);
}
}