Files
better-genshin-impact/BetterGenshinImpact/GameTask/Common/Job/ScanPickTask.cs

153 lines
5.3 KiB
C#

using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using BetterGenshinImpact.Core.Recognition.ONNX;
using BetterGenshinImpact.Core.Simulator;
using BetterGenshinImpact.Core.Simulator.Extensions;
using BetterGenshinImpact.GameTask.Model.Area;
using BetterGenshinImpact.View.Drawable;
using Microsoft.Extensions.Logging;
using OpenCvSharp;
using Vanara.PInvoke;
using static BetterGenshinImpact.GameTask.Common.TaskControl;
namespace BetterGenshinImpact.GameTask.Common.Job;
/// <summary>
/// 扫描拾取任务
/// 请在安全地区使用
/// </summary>
public class ScanPickTask
{
private readonly BgiYoloV8Predictor _predictor = BgiYoloV8PredictorFactory.GetPredictor(@"Assets\Model\World\bgi_world.onnx");
private readonly double _dpi = TaskContext.Instance().DpiScale;
private readonly RECT _realCaptureRect = TaskContext.Instance().SystemInfo.CaptureAreaRect;
public async Task Start(CancellationToken ct)
{
try
{
await DoOnce(ct);
}
catch (Exception e)
{
Logger.LogDebug(e, "拾取周边物品异常");
Logger.LogError("拾取周边物品异常: {Msg}", e.Message);
}
finally
{
VisionContext.Instance().DrawContent.ClearAll();
}
}
public async Task DoOnce(CancellationToken ct)
{
var forwardTimes = TaskContext.Instance().Config.AutoFightConfig.PickDropsConfig.ForwardTimes;
for (int n = 0; n < forwardTimes; n++) // 直走次数
{
Simulation.SendInput.SimulateAction(GIActions.Drop);//取消爬墙状态
await ResetCamera(ct);
var hasDrops = false;
// 旋转视角
var step = 300 * _dpi; // TODO:把300换成一个更加普适的值
step = n % 2 == 0 ? step : -step;
for (var i = 0; i < 20; i++)
{
var ra = CaptureToRectArea();
var resultDic = _predictor.Detect(ra);
// 过滤出可拾取物品
var pickItems = resultDic.Where(x => x.Key is "drops" or "ore")
.SelectMany(x => x.Value).ToList();
if (pickItems.Count > 0)
{
hasDrops = true;
await MoveTowardsFirstDrop(ct, 300 * _dpi);
break;
}
Simulation.SendInput.Mouse.MoveMouseBy((int)step, 0);
await Delay(100, ct);
}
if (!hasDrops)
{
break;
}
}
}
private static async Task WalkForward(CancellationToken ct, int ms = 1000)
{
Simulation.SendInput.SimulateAction(GIActions.MoveForward, KeyType.KeyDown);
await Delay(ms, ct);
Simulation.SendInput.SimulateAction(GIActions.MoveForward, KeyType.KeyUp);
}
private async Task MoveTowardsFirstDrop(CancellationToken ct, double step)
{
//通过每次缩小之前的步长来定位,可能有一定开销
var decayFactor = TaskContext.Instance().Config.AutoFightConfig.PickDropsConfig.DecayFactor;
var calibrationTimes = TaskContext.Instance().Config.AutoFightConfig.PickDropsConfig.CalibrationTimes;
var found = false;
for (var i = 0; i < calibrationTimes; i++)
{
var ra = CaptureToRectArea();
var resultDic = _predictor.Detect(ra);
var pickItems = resultDic.Where(x => x.Key is "drops" or "ore")
.SelectMany(x => x.Value).ToList();
if (pickItems.Count > 0)
{
step *= decayFactor;
found = true;
//只关心横坐标
var centerX = (pickItems.First().Left + pickItems.First().Right) / 2;
var dx = centerX - ra.Width / 2;
if (dx > 0)
Simulation.SendInput.Mouse.MoveMouseBy((int)step, 0);
else if (dx < 0)
Simulation.SendInput.Mouse.MoveMouseBy(-(int)step, 0);
await Delay(100, ct);
}
else
{
//也许已经对准,被人物挡住
break;
}
}
if (found) //仅在找到物品时前进(在误判进入该函数时避免远离原地)
{
Logger.LogInformation("前进采集");
var forwardms = TaskContext.Instance().Config.AutoFightConfig.PickDropsConfig.ForwardSeconds * 1000;
if (forwardms == 0)
forwardms = new Random().Next(1000, 3000);
await WalkForward(ct, forwardms);
}
}
private void MoveCursorTo(Rect item, ImageRegion ra)
{
var centerX = (item.Left + item.Right) / 2;
var centerY = (item.Top + item.Bottom) / 2;
var dx = centerX - ra.Width / 2;
var dy = centerY - ra.Height / 2;
var r = _realCaptureRect.Width * 1.0 / ra.Width; // 缩放比例
Simulation.SendInput.Mouse.MoveMouseBy((int)(dx * r * _dpi), (int)(dy * r * _dpi));
}
// 回正 并下移视角
private async Task ResetCamera(CancellationToken ct)
{
Simulation.SendInput.Keyboard.Mouse.MiddleButtonClick();
await Delay(500, ct);
Simulation.SendInput.Keyboard.Mouse.MoveMouseBy(0, (int)(500 * _dpi));
await Delay(100, ct);
}
}