Files
better-genshin-impact/BetterGenshinImpact/GameTask/AutoFishing/AutoFishingTaskParam.cs
FishmanTheMurloc 6d4f8b80e8 Feat/multi lan (#1336)
* 记录一次对hutaofisher的访谈,帮助开发者理解其算法

* 本地化HelloWorld

* .csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。

* 优化扩展方法写法,改为从localizer扩展;Converter优化写法,避免冲突;新增两种语言,待测试ocr效果

* Revert ".csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。"

This reverts commit 8bd7ee74c5.

* localizer改为由构造函数传入以支持单元测试;一个英语上钩的单元测试

* 传送任务支持英语游戏界面;本地化参数挪至OtherConfig类下,但界面位置暂不挪动,待定

* 调整resx位置风格,放在直接使用字符串的类下;一条龙合成树脂及领取每日奖励支持游戏内中英双语

* 删除无用碎片文件

* 删去两个不必要的Sdcb包引用

* Paddle服务类去掉分类模型;检测和识别新增支持繁中和法语,配有单元测试;因小语种识别效果不理想,使用正则匹配替换多处识别文本相等或包含判断;钓鱼、一条龙合成树脂及领取每日奖励支持游戏内繁中和法语;

* 检查今日奖励任务的多语言化;右侧联机的P图标检测区域宽度缩减,避免英语角色名被误识别成P

* AutoDomainTask的游戏多语言化,由于我的游戏账号无法测试,仅配一些测试用例

* 修复有3个Mizuki导致异常的bug,临时用拼音代替新角色英文名,并为该数据初始化方法添加单元测试

* 瓦雷莎删去别名“牛牛”,因荒泷一斗已占用此别名;别名加载和读取优化

* 加个锁避免单元测试中多线程初始化paddle崩溃
2025-03-28 11:00:08 +08:00

62 lines
3.0 KiB
C#

using BetterGenshinImpact.GameTask.Model;
using System;
using System.Collections.Generic;
using System.Text;
using BetterGenshinImpact.Helpers;
using Microsoft.ClearScript;
using System.Globalization;
namespace BetterGenshinImpact.GameTask.AutoFishing
{
public class AutoFishingTaskParam : BaseTaskParam
{
public AutoFishingTaskParam(int wholeProcessTimeoutSeconds, int throwRodTimeOutTimeoutSeconds, FishingTimePolicy fishingTimePolicy, bool saveScreenshotOnKeyTick, CultureInfo? cultureInfo) : base(cultureInfo)
{
WholeProcessTimeoutSeconds = wholeProcessTimeoutSeconds;
ThrowRodTimeOutTimeoutSeconds = throwRodTimeOutTimeoutSeconds;
FishingTimePolicy = fishingTimePolicy;
SaveScreenshotOnKeyTick = saveScreenshotOnKeyTick;
}
public int WholeProcessTimeoutSeconds { get; set; }
public int ThrowRodTimeOutTimeoutSeconds { get; set; }
public FishingTimePolicy FishingTimePolicy { get; set; }
public bool SaveScreenshotOnKeyTick { get; set; }
/// <summary>
/// 从JS请求参数构建任务参数
/// </summary>
/// <param name="config"></param>
/// <returns></returns>
public static AutoFishingTaskParam BuildFromSoloTaskConfig(object? config)
{
if (config == null)
{
return BuildFromConfig(TaskContext.Instance().Config.AutoFishingConfig);
}
var autoFishingConfig = TaskContext.Instance().Config.AutoFishingConfig;
var jsObject = (ScriptObject)config;
var wholeProcessTimeoutSeconds = ScriptObjectConverter.GetValue(jsObject, "wholeProcessTimeoutSeconds", autoFishingConfig.WholeProcessTimeoutSeconds);
var throwRodTimeOutTimeoutSeconds = ScriptObjectConverter.GetValue(jsObject, "throwRodTimeOutTimeoutSeconds", autoFishingConfig.AutoThrowRodTimeOut);
var fishingTimePolicy = (FishingTimePolicy)ScriptObjectConverter.GetValue(jsObject, "fishingTimePolicy", (int)autoFishingConfig.FishingTimePolicy);
var saveScreenshotOnKeyTick = ScriptObjectConverter.GetValue(jsObject, "saveScreenshotOnKeyTick", false);
return new AutoFishingTaskParam(wholeProcessTimeoutSeconds, throwRodTimeOutTimeoutSeconds, fishingTimePolicy, saveScreenshotOnKeyTick, null);
}
/// <summary>
/// 从配置文件构建任务参数
/// </summary>
/// <param name="config"></param>
/// <param name="saveScreenshotOnKeyTick"></param>
/// <returns></returns>
public static AutoFishingTaskParam BuildFromConfig(AutoFishingConfig config, bool saveScreenshotOnKeyTick = false)
{
CultureInfo cultureInfo = new CultureInfo(TaskContext.Instance().Config.OtherConfig.GameCultureInfoName);
return new AutoFishingTaskParam(config.WholeProcessTimeoutSeconds, config.AutoThrowRodTimeOut, config.FishingTimePolicy, saveScreenshotOnKeyTick, cultureInfo);
}
}
}