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* 记录一次对hutaofisher的访谈,帮助开发者理解其算法
* 本地化HelloWorld
* .csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。
* 优化扩展方法写法,改为从localizer扩展;Converter优化写法,避免冲突;新增两种语言,待测试ocr效果
* Revert ".csproj取消windows版本号,此处导致了IDE在新建代码文件和自动生成代码时,默认命名空间丢失的问题。已知VisualStudio和ReSharper存在这个问题。"
This reverts commit 8bd7ee74c5.
* localizer改为由构造函数传入以支持单元测试;一个英语上钩的单元测试
* 传送任务支持英语游戏界面;本地化参数挪至OtherConfig类下,但界面位置暂不挪动,待定
* 调整resx位置风格,放在直接使用字符串的类下;一条龙合成树脂及领取每日奖励支持游戏内中英双语
* 删除无用碎片文件
* 删去两个不必要的Sdcb包引用
* Paddle服务类去掉分类模型;检测和识别新增支持繁中和法语,配有单元测试;因小语种识别效果不理想,使用正则匹配替换多处识别文本相等或包含判断;钓鱼、一条龙合成树脂及领取每日奖励支持游戏内繁中和法语;
* 检查今日奖励任务的多语言化;右侧联机的P图标检测区域宽度缩减,避免英语角色名被误识别成P
* AutoDomainTask的游戏多语言化,由于我的游戏账号无法测试,仅配一些测试用例
* 修复有3个Mizuki导致异常的bug,临时用拼音代替新角色英文名,并为该数据初始化方法添加单元测试
* 瓦雷莎删去别名“牛牛”,因荒泷一斗已占用此别名;别名加载和读取优化
* 加个锁避免单元测试中多线程初始化paddle崩溃
62 lines
3.0 KiB
C#
62 lines
3.0 KiB
C#
using BetterGenshinImpact.GameTask.Model;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using BetterGenshinImpact.Helpers;
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using Microsoft.ClearScript;
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using System.Globalization;
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namespace BetterGenshinImpact.GameTask.AutoFishing
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{
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public class AutoFishingTaskParam : BaseTaskParam
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{
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public AutoFishingTaskParam(int wholeProcessTimeoutSeconds, int throwRodTimeOutTimeoutSeconds, FishingTimePolicy fishingTimePolicy, bool saveScreenshotOnKeyTick, CultureInfo? cultureInfo) : base(cultureInfo)
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{
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WholeProcessTimeoutSeconds = wholeProcessTimeoutSeconds;
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ThrowRodTimeOutTimeoutSeconds = throwRodTimeOutTimeoutSeconds;
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FishingTimePolicy = fishingTimePolicy;
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SaveScreenshotOnKeyTick = saveScreenshotOnKeyTick;
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}
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public int WholeProcessTimeoutSeconds { get; set; }
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public int ThrowRodTimeOutTimeoutSeconds { get; set; }
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public FishingTimePolicy FishingTimePolicy { get; set; }
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public bool SaveScreenshotOnKeyTick { get; set; }
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/// <summary>
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/// 从JS请求参数构建任务参数
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/// </summary>
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/// <param name="config"></param>
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/// <returns></returns>
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public static AutoFishingTaskParam BuildFromSoloTaskConfig(object? config)
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{
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if (config == null)
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{
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return BuildFromConfig(TaskContext.Instance().Config.AutoFishingConfig);
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}
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var autoFishingConfig = TaskContext.Instance().Config.AutoFishingConfig;
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var jsObject = (ScriptObject)config;
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var wholeProcessTimeoutSeconds = ScriptObjectConverter.GetValue(jsObject, "wholeProcessTimeoutSeconds", autoFishingConfig.WholeProcessTimeoutSeconds);
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var throwRodTimeOutTimeoutSeconds = ScriptObjectConverter.GetValue(jsObject, "throwRodTimeOutTimeoutSeconds", autoFishingConfig.AutoThrowRodTimeOut);
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var fishingTimePolicy = (FishingTimePolicy)ScriptObjectConverter.GetValue(jsObject, "fishingTimePolicy", (int)autoFishingConfig.FishingTimePolicy);
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var saveScreenshotOnKeyTick = ScriptObjectConverter.GetValue(jsObject, "saveScreenshotOnKeyTick", false);
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return new AutoFishingTaskParam(wholeProcessTimeoutSeconds, throwRodTimeOutTimeoutSeconds, fishingTimePolicy, saveScreenshotOnKeyTick, null);
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}
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/// <summary>
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/// 从配置文件构建任务参数
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/// </summary>
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/// <param name="config"></param>
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/// <param name="saveScreenshotOnKeyTick"></param>
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/// <returns></returns>
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public static AutoFishingTaskParam BuildFromConfig(AutoFishingConfig config, bool saveScreenshotOnKeyTick = false)
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{
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CultureInfo cultureInfo = new CultureInfo(TaskContext.Instance().Config.OtherConfig.GameCultureInfoName);
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return new AutoFishingTaskParam(config.WholeProcessTimeoutSeconds, config.AutoThrowRodTimeOut, config.FishingTimePolicy, saveScreenshotOnKeyTick, cultureInfo);
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}
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}
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} |